Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

View Stats:
AleXtreme Dec 5, 2021 @ 5:53am
Releasing animal companions
Hi,

is there a way to realease the animal companions, like for examples Seelahs horse? It is kinda breaking my immersion when is horse is in my group.
< >
Showing 1-9 of 9 comments
Zerfyx Dec 5, 2021 @ 6:00am 
No
seeker1 Dec 5, 2021 @ 9:36am 
It "breaks my immersion" I guess that a horse can wear a cape. I mean not really, but it's kinda funny.

I always think of Krypto the Super Dog who wears a cape.

Also, there must be some reason why many of your choices for animals are dinosaurs. I guess Golarion intersects with the plane of Land of the Lost. I kept hearing the tune for Jurassic Park every time my velociraptor pounced. But no darn T Rex.

There is something savage and awesome about your barbarian riding into battle on a dinosaur.

I'd love the ability to see what they look like wearing helms or hats. Just for a minute, for a good chuckle, then I'd turn it off.
Ruffio Dec 5, 2021 @ 10:12am 
I started a cavalier.. because first time, horse sounded fun.... Early on Seelah got a horse.... Now I'm stuck in a hell of characters that doesn't sit on the horses. As soon as a fight start they get off the horses and everything just turn into a cluster f... fighting in tight places is a nightmare :/
Lou the Lou Dec 5, 2021 @ 10:20am 
Originally posted by AleXtreme:
Hi,

is there a way to realease the animal companions, like for examples Seelahs horse? It is kinda breaking my immersion when is horse is in my group.
Respec (retrain via Pathfinder guy) your Seelah to have Divine Weapon Bond instead of Animal Bond.

Originally posted by Ruffio:
I started a cavalier.. because first time, horse sounded fun.... Early on Seelah got a horse.... Now I'm stuck in a hell of characters that doesn't sit on the horses. As soon as a fight start they get off the horses and everything just turn into a cluster f... fighting in tight places is a nightmare :/
Why are your characters getting off their horses at the beginning of combat? That shouldn't be happening. You don't have Saddle Up on autocast, do you?

Originally posted by seeker1:
Also, there must be some reason why many of your choices for animals are dinosaurs. I guess Golarion intersects with the plane of Land of the Lost. I kept hearing the tune for Jurassic Park every time my velociraptor pounced. But no darn T Rex.
Dinosaurs have been a part of D&D for a long time, and Pathfinder is essentially a branch off of D&D 3.5. Different worlds and lore - but very similar of the same.
Last edited by Lou the Lou; Dec 5, 2021 @ 10:25am
Ruffio Dec 5, 2021 @ 10:22am 
Originally posted by Lou the Lou:
Originally posted by AleXtreme:
Hi,

is there a way to realease the animal companions, like for examples Seelahs horse? It is kinda breaking my immersion when is horse is in my group.
Respec (retrain via Pathfinder guy) your Seelah to have Divine Weapon Bond instead of Animal Bond.

Originally posted by Ruffio:
I started a cavalier.. because first time, horse sounded fun.... Early on Seelah got a horse.... Now I'm stuck in a hell of characters that doesn't sit on the horses. As soon as a fight start they get off the horses and everything just turn into a cluster f... fighting in tight places is a nightmare :/
Why are your characters getting off their horses at the beginning of combat? That shouldn't be happening. You don't have Saddle Up on autocast, do you?

At one point they just started to do it. :/ Never changed a thing since started the campaign.
Stink Bug Dec 5, 2021 @ 10:27am 
There's a "Carry Companion" spell in PnP for this very reason, It allows you store them in your item stash until you need them. It could work very much like the Triceratops statue in fact. Maybe if enough people alt-b in such a feature as a suggestion we might see something in the future.

https://www.d20pfsrd.com/magic/all-spells/c/carry-companion/
Lou the Lou Dec 5, 2021 @ 10:28am 
Originally posted by Ruffio:
At one point they just started to do it. :/ Never changed a thing since started the campaign.

If you don't have Saddle Up on autocast (which is the only reason I can think of), then press Alt-B in-game and file a bug report, because yeah. Your people should not be automatically dismounting at the beginning of combat. My Seelah is the only one mounted, and she never does that. Maybe something with having multiple mounted characters?

Alt-B sends a copy of your save with the report, so it can potentially be very helpful in squishing bugs.
Last edited by Lou the Lou; Dec 5, 2021 @ 10:32am
seeker1 Dec 5, 2021 @ 11:40am 
There was a guy earlier who was complaining he was constantly being dismounted from his mount (unwillingly) too. So I believe you. In my early attempts to mess with making a cavalier, I noticed some weird stuff, too, and eventually gave up. I couldn't get the hang of mounted combat in RT. Stuff didn't seem to be working right. I think a mixture of bugs, and me just not knowing what I was doing. All I know is Ser Stomper on his horse did some really weird ass pathfinding, and it was worse than normal, and that's saying something. Constantly getting "stuck" in weird places.

Now they say mounted combat has a new, huge bug. Sigh. Maybe someday I'll come back and try it when it's all debugged.
Feng Dec 5, 2021 @ 12:47pm 
Originally posted by Stink Bug:
There's a "Carry Companion" spell in PnP for this very reason, It allows you store them in your item stash until you need them. It could work very much like the Triceratops statue in fact. Maybe if enough people alt-b in such a feature as a suggestion we might see something in the future.

https://www.d20pfsrd.com/magic/all-spells/c/carry-companion/

^ this, why I don't multi into Sohei...
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Dec 5, 2021 @ 5:53am
Posts: 9