Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its worth it to keep skellind in drezen. Do the first quest. It has several skill checks that give a LOT of exp. Also it has a sabertooth alpha that has a +4 necklace. That alone is worth doing.
As for the shrine of three, that is pure garbage. Avoid doing that. That is the worst thing I have ever played through on any game to date.
It is just frustrating.
Well then, I have enough. Shall the miners just die.
First attempt on this play through I tried to convince Indarah to fight with me, I succeeded on the check which apparently was a big no-no.
Suddenly everyone one was marked as hostile on the turn meter and the context rings, by everyone I mean my party members too. Fortunately I couldn't actually target my party with attacks so I took it to be just a graphical/UI glitch, but then I noticed that Indarah was still attacking me and was targetable. No big deal I thought, maybe there just isn't a way to make her friendly, then I noticed that some of the enemy demons were fighting on my side...
I eventually bailed on that attempt because although I'd killed all the hostile demons, flipped all the switches (which apparently only remove the rune and context square, not actually prevent the trap from screwing you over) and clicking on the three shrines to prevent demon respawns I was treated to the never-ending return of Indarah. After "killing" her ~20 times I reloaded the auto-save.
Second attempt went smoother, didn't try and convince Indarah, killed all demons and disabled the 3 shrines. Still had the issue with the lever traps though, eventually found it worked better to just have Arueshalae disarm the trap square like any other trap, there's nothing quite like spotting the trap, pulling the lever, seeing the rune and the trap square vanish only to run through the spot and still set off a Rift of Ruin.
When I did this most recently, some of the interact icons on the statues weren't showing up, but after a bug report, showed up the next day when I reloaded the map.