Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Icy Prison, Mass is utterly borked
Seriously? it carries on working for 30 whole frakkin' MINUTES???

I'm sorry but WTF?

And apparently freedom of movement does nothing. Even though I'm apparently 'entangled'
And break enchantment clearly isn't cutting it because I tried that twice and it did sweet FA
And dispel magic greater is just wiping out all my protection spells but not actually touching Icy prison

6 of my characters/animal companions are down with this spell, including the main. And there is nothing any of the character can do. Which is just messed up.

The spell is utterly broken and Owlcat really needs to fix it.

I mean, it would be still terrifying and broken it it just worked for rounds instead of minutes!
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Showing 1-12 of 12 comments
kodama Nov 27, 2021 @ 4:53am 
I think you need to use communal versions of Resist Energy/Protection from Energy spells to dodge that one. But your best option is to prevent whoever casts that from doing so in the first place.
kodama Nov 27, 2021 @ 5:11am 
Oh, there is also ongoing bug with Hold Person, Mass that does the same thing as you described (and Freedom of Movement doesn't work, just like you said).

I remember Tutorial suggestion to cast regular Restoration to remove Paralisys, do you have someone who could try it?
Last edited by kodama; Nov 27, 2021 @ 5:15am
Uzkin Nov 27, 2021 @ 5:15am 
Yeah, Freedom of Movement does not help you against that effect and the effect cannot be dispelled either (since dispel, for some reason, does not target it).

Kill the enemy before it can cast it like kodama said. Magic Nullification mythic ability would also do the trick but most of the time that ability does you more harm than good, so it's probably not worth it to waste a mythic ability for it.
darkholyPL Nov 27, 2021 @ 6:31am 
Originally posted by sahraraetaylor:
Seriously? it carries on working for 30 whole frakkin' MINUTES???

I'm sorry but WTF?

I mean, it would be still terrifying and broken it it just worked for rounds instead of minutes!
Minutes? The last time my party got hit by that and failed the saves, it was 24h.
That's one use I've gotten out of Enduring Spells, casted a prot. for cold 24h, and walked it off on the world map.
One of the Hags during the last part of the chill creek cast that on my party, with the DC being something silly like 40 or some such.
Sister of Silence Nov 28, 2021 @ 9:46am 
Only way to get rid of it is to buff STR on the chars being affected (STR save) or fast forwarding time it seems.
Jalmari H. Nov 28, 2021 @ 9:54am 
Spell is kind of totally broken since you cannot use any pnp method to break it and some enemies have DC30 so it's kind of impossible to STR save if you fail initial saving throw. In pnp you could just simply break the ice.

Currently best way to get rid of it is to cast protection vs elements and exit to world map and rest there since you stop taking damage in world map.

IF YOU ASK ME easiest fix to this problem would be that this spell will expire shortly/immediately if you are not in combat.
I would just report it as a bug tbh. 24h duration and no way to get rid of it? Hell with that!
Somna Nov 29, 2021 @ 1:48pm 
Have you tried Remove Paralysis on it?
Artemis_Hunting Nov 29, 2021 @ 3:33pm 
yeah, I went to the world map and survived by teleporting back to Drezen, but I needed a few heals, and resist energy, communal to get to the edge of the map. Amazing how much more useful that spell is than protection from energy!

Oh, and I finished the game. It was fun going the Azata route. Such a cute dragon! :-D
DrHappyAngry Nov 29, 2021 @ 3:36pm 
I've noticed the regular version of Icy Prison lasting a stupid long time after combat ends but Remove Paralysis does remove it. Seems like freedom of movement should also work. Maybe file a bug report when it happens.
PuppYofDOOM Nov 29, 2021 @ 3:39pm 
Im kinda mad at owlcat cuz this mass hold person and some.other spell.have no saves and even if you save ur still getting disabled. Kinda ruins the natural game for me when my tactics have to be throw EVERYTHING u got so x n x doesnt happen or reload so u dont have yhis scenario. Or summon massive spawns so they waste the spells on ur summons.
Shoat Nov 29, 2021 @ 3:52pm 
This game is based on pen&paper, it makes sense that sometimes you have to deal with some long-term consequences after a fight (permanent blindnesses or long lasting diseases, scrounging up money for revival spells after party members die, permanent baleful polymorph with a DC40+ dispel check required to remove it, or in this case fighting for survival against an icy prison)

And Mass Icy Prison is a 9th level spell it's supposed to be utterly devastating. A single cast of that from my main character was enough to instantaneously win most encounters (including several boss encounters too) near the end of the game (and severely cripple the enemy side in some other encounters), so it's to be expected that it'll be very dangerous when used against the party aswell. There's even a loading screen tip that you shouldn't underestimate control spells - yes many encounters are very fast and don't require them but that does not diminish their power.

From my experience I can confirm it's definitely removable by dispel magic (I often accidentally dispelled MY OWN icy prison from enemies when attempting to remove their buffs - it not only is dispellable but it even gets targeted first before all other effects it seems). It also allows a new roll every single turn to get out of the paralyze and downgrade to entangle (and once you aren't paralyzed, you can eat potions or scrolls or wands or leave to the world map and teleport away).

But yeah, save often in case you game over and need a better strategy, and keep in mind that you generally have as much time to prepare as you want. Also unlike us enemies don't have ascendant element cold so that helps a lot with survival in this particular case because resist/protection from elements are not very high level spells and not difficult to get access to, and there's also a bunch of gear with cold resist and lots of subclasses have thematic gimmicks that provide resistances and immunities to various elements.
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Date Posted: Nov 27, 2021 @ 4:39am
Posts: 12