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Hey guys, the demons are attacking, the world has gone to sh*t and we kinda in a hurry here... but lets just stick around here and do those freaking puzzles, eh?
Doesn't sit well with me.
Thankfully you don't need to do them. Sure you can just look up a solution online, but that's not how I like to play.
But the symbols in the heart of the mystery puzzles are terrible.
The symbols (in the puzzles I've encountered) are ornate, needlessly abstract, hard to transcribe, and numerous while being hard to differentiate. They are rotated as they're placed on the floor (which is not a seemless process), and then 'de-rotated' and miniaturised when in the inventory screen to select a new tile, which only adds to the confusion.
When trying to solve the puzzle. I attempted to write a 'legend' with pencil and paper where I matched one symbol to something I already knew: One symbol was now matched with 'T' and another 'E' and so on.
It was not fun. Being hard to transcribe, I had difficulty reproducing the symbols on paper. Being ornate and needlessly abstract, none of my letter labels were intuitive matches for the symbols. The rotation of the symbols throughout the puzzle further complicated attempts to recognise them and therefore get used to the labels I'd given each one.
I was having to rotate, and decode by referring back to my badly drawn legend for each damn symbol. It was too much cognitive effort that wasn't necessary. This meant I had less mental energy for actual pattern recognition (I just googled the answer in the end).
So, if the early puzzles in heart of the mystery were real, I would combat the symbols with paint; erasing each symbol by painting a single colour over it. Goodbye Abyssal Squiggle of Doom: you are Orange. Goodbye Cognitive Malware of Evil: you're Blue. Begone Demonic Glyph of Confusion: you're Green.
This would be a necessary exorcism.
The logic and pattern recognition aspects of the puzzle would become much, much simpler, and so easier to memorise and plan. Colours don't care how they're oriented, and are trivial to recognise if you have normal vision. (You could use the dots on dominoes as replacement symbols if you're colour blind)
It would -admittedly - make the puzzle look like a children's toy. Still, if I want to learn ornate symbols, I think Japanese Kanji are much more reasonable. They have names, meanings, and the decency to stay the right way up!
Puzzles can be good in a CRPG. I don't mind having them. The reality is though, most players will find the solution on the Internet, and just use it. (As long as it is explained correctly, of course.) Conceptually it's not bad to have them. The question is implementation.
I agree with many complaints on how they were implemented. Matching tiles by the design on them when the designs don't look sufficiently unique. That's one.
I think if a certain core CRPG tenet were applied, solving them should depend more on character skill and not player eyesight or attention to detail. That's just MHO.