Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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marceror Nov 24, 2021 @ 9:21am
Spirited Charge Seems To Be Broken/Useless
I currently have a Cavalier/Beast Rider and Seelah/Paladin in my party with the Spirited Charge Feat. I am not seeing any damage being doubled when they charge an enemy while mounted.

Is this feat working currently for others? I did a search and cannot find other people reporting this issue.
Originally posted by csone:
I posted about this in various threads, I got the same problem with my Cavalier Main-Character.

The Cavalier Feat "Mighty Charge" also doesn't work. After the patch 1.1.2d Devs must have added something in the mechanics, that broke Spirited Charge and Mighty Charge, because after the mentioned patch it stopped working.

Prior to that Spirited Charge was working but sometimes after resting it didn't work.

I made some observations and when it was working as intented the Combat Log went like this:

Main-Char. charges
Mount charges
...
Mainchar dmg: weapon dmg + 100% weapon dmg (piercing) = 200% weapon dmg
...
Mainchars uses combat Maneuver "Trip" / "Bullrush"

Now only the mount seems to use the charge, because the combat log doesn't state the Main Char using charge and so "Spirited Charge" and "Mighty Charge" are rendered useless and don't even apply because only the Mount charges and the Mainchar makes one weapon hit with only 100% dmg and no 200% dmg.

I also made an in game bug report (Alt+B) about this issue, because this bug simply breaks the whole Cavalier Class somehow and seriously decreases its combat performance.

I really hope the Devs will fix this soon.
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csone Nov 24, 2021 @ 12:18pm 
I posted about this in various threads, I got the same problem with my Cavalier Main-Character.

The Cavalier Feat "Mighty Charge" also doesn't work. After the patch 1.1.2d Devs must have added something in the mechanics, that broke Spirited Charge and Mighty Charge, because after the mentioned patch it stopped working.

Prior to that Spirited Charge was working but sometimes after resting it didn't work.

I made some observations and when it was working as intented the Combat Log went like this:

Main-Char. charges
Mount charges
...
Mainchar dmg: weapon dmg + 100% weapon dmg (piercing) = 200% weapon dmg
...
Mainchars uses combat Maneuver "Trip" / "Bullrush"

Now only the mount seems to use the charge, because the combat log doesn't state the Main Char using charge and so "Spirited Charge" and "Mighty Charge" are rendered useless and don't even apply because only the Mount charges and the Mainchar makes one weapon hit with only 100% dmg and no 200% dmg.

I also made an in game bug report (Alt+B) about this issue, because this bug simply breaks the whole Cavalier Class somehow and seriously decreases its combat performance.

I really hope the Devs will fix this soon.
Last edited by csone; Nov 25, 2021 @ 9:07am
seeker1 Nov 24, 2021 @ 1:18pm 
I think if you like Mounted Combat, (i.e. want to be a Cavalier though other classes can do it), this game is not ready for you.
csone Nov 24, 2021 @ 5:20pm 
well I got over 200 hours played with my Cavalier-Build and I really like the class and the high damage spikes it can or better could do, because atm it can't because of this bug...it was working before but now it's somehow broken, so it has to be possibly to fix it, so that it works again ;)
marceror Nov 25, 2021 @ 12:12am 
Originally posted by csone:
I posted about this in various threads, I got the same problem with my Cavalier Main-Character.

The Cavalier Feat "Mighty Charge" also doesn't work. After the patch 1.1.2d Devs must have added something in the mechanics, that broke Spirited Charge and Mighty Charge, because after the mentioned patch it stopped working.

Prior to that Spirited Charge was working but sometimes after resting it didn't work.

I made some observations and when it was working as intented the Combat Log went like this:

Main-Char. charges
Mount charges
...
Mainchar dmg: weapon dmg + 100% weapon dmg (piercing) = 200% weapon dmg
...
Mainchars uses combat Maneuver "Trip" / "Bullrush"

Now only the mount seems to use the charge, because the combat log doesn't state the Main Char using charge and so "Spirited Charge" and "Mighty Charge" are rendered useless and don't even apply because only the Mount charges and the Mainchar makes one weapon hit with only 100% dmg and no 200% dmg.

I also made an in game bug report (Alt+B) about this issue, because this bug simply breaks the whole Cavalier Class somehow and seriously decreases it's combat performance.

I really hope the Devs will fix this soon.

Thank you for your post. At least now I know this wasn't just a matter of me failing at 3rd grade math. I hope it gets fixed. I might just have to do a retrain and remove the spirited charge feat for something more useful.
csone Nov 25, 2021 @ 9:04am 
*bump* Have to bump it so that the Devs don't miss it and get on with a fix. I know a lot of people also youtubers who have made great Cavalier builds.

Before release the new "Cavalier" class was teasered a lot and mounted combat should have been and was prior to this gamebreaking bug a pretty new addition to the Pathfinder class mechanics.

So I think a lot of people and for sure more than you might think are hoping that this issue will get fixed soon.
Wraith Nov 25, 2021 @ 9:15am 
Originally posted by csone:
*bump* Have to bump it so that the Devs don't miss it and get on with a fix. I know a lot of people also youtubers who have made great Cavalier builds.

Before release the new "Cavalier" class was teasered a lot and mounted combat should have been and was prior to this gamebreaking bug a pretty new addition to the Pathfinder class mechanics.

So I think a lot of people and for sure more than you might think are hoping that this issue will get fixed soon.
Well yah I been waiting since beta 2...
I don't really have my hopes up lol
B Unit Nov 25, 2021 @ 9:25am 
Originally posted by gran2996:
Sosiel quest about Night Gambling is stuck, cutscene is not triggered - Sosiel just stands with a soldier and he is unresponsive.

For every 2 bugs fixed you get 3 for free, yaaay!
I had that same bug - first time I encountered it after playing through act 3 several times. The solution for me was to save standing next to him, close the game, reopen and load your save and the cutscene should trigger.
csone Nov 25, 2021 @ 9:28am 
well Spirited Charge and the Mighty Charge Trip and Bull Rush combat maneuvers were working as intended before the patch 1.1.2d. Ok sometimes after resting it didn't work but you could fix it easy with a rest...after the rest it was working again.

But something in 1.1.2d patch broke the mechanics because after that patch it did not work even after resting.

So it should be possible to fix it again. Most of the over 200 hours of my Cavalier Build playtrough (and I am not even finished...end of Act 3 atm^^) it did work...so I really hope, they make it working again.

I could post many screenshot of big imba crits where the 200% weapon dmg was applied correctly...and I am planning with a 20 lvl Cavalier Build to get even more dmg with the last triple dmg feat you get when reaching lvl 20 with Cavalier class.
So when it doesn't work it is definitly class breaking because this Feat also would be rendered useless.
Gorwe Nov 25, 2021 @ 10:10am 
Tabletop Tweaks mod fixes many of these.
marceror Nov 25, 2021 @ 7:46pm 
Originally posted by Gorwe:
Tabletop Tweaks mod fixes many of these.
Does this mod break every time a patch is released? I'm reticent to use mods when the game is being updated regularly.
res judicator Nov 25, 2021 @ 7:52pm 
I think one of the patches (probably 1.1.2d) made it so that when you charge while mounted, your main character doesn't count as charging. Only the mount does. It breaks all the charge-related feats. On the other hand, you can now move and get a full attack action, because the movement only takes up your mount's move action and not your main character's move action.

(This is all my experience in turn-based mode.)
marceror Nov 25, 2021 @ 8:46pm 
Originally posted by res judicator:
I think one of the patches (probably 1.1.2d) made it so that when you charge while mounted, your main character doesn't count as charging. Only the mount does. It breaks all the charge-related feats. On the other hand, you can now move and get a full attack action, because the movement only takes up your mount's move action and not your main character's move action.

(This is all my experience in turn-based mode.)
I play in turn based almost exclusively, and have noticed as well that my rider is able to perform a full attack action while charging. I also notice that my battle log indicates that the mount is charging, but does not indicate that the rider is also charging.

So your assessment seems to make sense. The mount is the only one charging, hence no spirited charge for the rider, who isn't consider to be charging. And since the rider hasn't charged and burned their move action, they get to perform a full attack action at the end.

I suppose I'm getting burned on having selected a useless feat, but I'm getting a different benefit to my rider, which might just balance it out. I mean, I could remove the feat with a retrain, but perhaps its more fair that I keep the useless feat to counter balance the full attacks that I'm not supposed to get.
csone Nov 26, 2021 @ 8:55am 
I also never installed a mod for Pathfinder WotR. If the mentioned mod "Tabletop Tweaks" really fixes those charge-related bugs, I would give it a try.

But what about the savegames, after installing the mod, do my old savegames work? And when the mod doesn't work anymore because of a new patch, are my savegames corrupted then because I used a mod and then after applying the new patch, I can't load my mod-savegames anymore?
I would never install a mod, if that was the case.
csone Nov 26, 2021 @ 9:33am 
Originally posted by res judicator:
I think one of the patches (probably 1.1.2d) made it so that when you charge while mounted, your main character doesn't count as charging. Only the mount does. It breaks all the charge-related feats. On the other hand, you can now move and get a full attack action, because the movement only takes up your mount's move action and not your main character's move action.

(This is all my experience in turn-based mode.)

I also did notice that, but the char doesn't always make a full attack. Many times when you charge and you are not in combat and the combat starts with your charge (using also exclusively turn-based mode, but also tested in non-turn-based combat and there it doesn't work either) the char only makes one standard attack.

I am playing on core difficulty and when making a full attack, your second or third attack (in full attack) might miss and as posted before the "Mighty Charge" combat maneuvers are not applied, because only your mount uses the charge. You might not forget that, too.
Respeccing is also not possible on Core-Difficulty and you can break your mythic path progression, so respeccing is not a valuable option for me.
Raggle Fraggles Nov 26, 2021 @ 9:42am 
Well dang, guess I have to put my current playthrough on hold. That's annoying. Can't respec due to the difficulty too
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Date Posted: Nov 24, 2021 @ 9:21am
Posts: 53