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The Cavalier Feat "Mighty Charge" also doesn't work. After the patch 1.1.2d Devs must have added something in the mechanics, that broke Spirited Charge and Mighty Charge, because after the mentioned patch it stopped working.
Prior to that Spirited Charge was working but sometimes after resting it didn't work.
I made some observations and when it was working as intented the Combat Log went like this:
Main-Char. charges
Mount charges
...
Mainchar dmg: weapon dmg + 100% weapon dmg (piercing) = 200% weapon dmg
...
Mainchars uses combat Maneuver "Trip" / "Bullrush"
Now only the mount seems to use the charge, because the combat log doesn't state the Main Char using charge and so "Spirited Charge" and "Mighty Charge" are rendered useless and don't even apply because only the Mount charges and the Mainchar makes one weapon hit with only 100% dmg and no 200% dmg.
I also made an in game bug report (Alt+B) about this issue, because this bug simply breaks the whole Cavalier Class somehow and seriously decreases its combat performance.
I really hope the Devs will fix this soon.
Thank you for your post. At least now I know this wasn't just a matter of me failing at 3rd grade math. I hope it gets fixed. I might just have to do a retrain and remove the spirited charge feat for something more useful.
Before release the new "Cavalier" class was teasered a lot and mounted combat should have been and was prior to this gamebreaking bug a pretty new addition to the Pathfinder class mechanics.
So I think a lot of people and for sure more than you might think are hoping that this issue will get fixed soon.
I don't really have my hopes up lol
But something in 1.1.2d patch broke the mechanics because after that patch it did not work even after resting.
So it should be possible to fix it again. Most of the over 200 hours of my Cavalier Build playtrough (and I am not even finished...end of Act 3 atm^^) it did work...so I really hope, they make it working again.
I could post many screenshot of big imba crits where the 200% weapon dmg was applied correctly...and I am planning with a 20 lvl Cavalier Build to get even more dmg with the last triple dmg feat you get when reaching lvl 20 with Cavalier class.
So when it doesn't work it is definitly class breaking because this Feat also would be rendered useless.
(This is all my experience in turn-based mode.)
So your assessment seems to make sense. The mount is the only one charging, hence no spirited charge for the rider, who isn't consider to be charging. And since the rider hasn't charged and burned their move action, they get to perform a full attack action at the end.
I suppose I'm getting burned on having selected a useless feat, but I'm getting a different benefit to my rider, which might just balance it out. I mean, I could remove the feat with a retrain, but perhaps its more fair that I keep the useless feat to counter balance the full attacks that I'm not supposed to get.
But what about the savegames, after installing the mod, do my old savegames work? And when the mod doesn't work anymore because of a new patch, are my savegames corrupted then because I used a mod and then after applying the new patch, I can't load my mod-savegames anymore?
I would never install a mod, if that was the case.
I also did notice that, but the char doesn't always make a full attack. Many times when you charge and you are not in combat and the combat starts with your charge (using also exclusively turn-based mode, but also tested in non-turn-based combat and there it doesn't work either) the char only makes one standard attack.
I am playing on core difficulty and when making a full attack, your second or third attack (in full attack) might miss and as posted before the "Mighty Charge" combat maneuvers are not applied, because only your mount uses the charge. You might not forget that, too.
Respeccing is also not possible on Core-Difficulty and you can break your mythic path progression, so respeccing is not a valuable option for me.