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Thanks for the swift and concise reply.
Sorcerer is my usual go to, but I was reading classes and I feel like if I am to play a witch than it would have to be like this. A damage witch and I would just ask myself why I am not rolling sorcerer to begin with^^' Feels like a much better fit for unadulterated blasting than the witch kit.
I've been thinking about a witch hex channeler lich build myself
I've tried the enchanter azata sorcerer. I cc'd Staunton/minahgo, the red dragon 3 times in a row, xanthar, playful darkness. I got bored in act 4 since I could instantly shut down every encounter with either hideous laughter or overwhelming grief
Hex Channeler was my gut jerk reaction but when I looked a lil deeper into the class it looked like I would have to give up hex picks for channeling dice and use up a feat to make the channeling even worth using (aka not heal the enemy / damage my party while channeling during combat). That looked like too much commitment in the planing and build study department for a first playthrough. Planing on just ..goofing around with different hexes, see what I like, got a few hot contenders already, a more ..streamlined approach.. can be taken during a later playthrough^^
Glad to hear that enchantment is worth a damn, most games neglect the usefullness of that kind of magic.
Not sure about late game, but most demons I came across weren't immune to compulsion. Lots immune to prone making hideous laughter less effective, but overwhelming grief would take them down. Undead bloodline is key to use mind effecting against undead
Do Favorable Magic (Azata Mythic power which forces enemies to reroll their saving throws [among other things] ) and Hex Missfortune (forces enemies to reroll saving throws among other things) stack? Can't find any answer to that online.