Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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adamsafran Mar 18, 2022 @ 2:24pm
Stinking Cloud?
wondering if anyone has tips for dealing with stinking cloud - it's a fairly common thing and it's fairly regular in making my troops lose turns. I'm wondering if there are general things you can use to disspell it since I've not had a lot of luck with getting things to increase saves against it? And it's hard to deal with on Crusade!
Originally posted by x_equals_speed:
If you're losing your whole army to stinking cloud that suggests you've got them all bunched up. You can change their starting deployment by dragging the armies around on the general screen. All bunched up is great for protecting archers against enemy fast cavalry, but against enemies with AoE abilities you can spread them out instead so they can only pin one or two units.
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Invisible Mar 18, 2022 @ 2:53pm 
Just use delay posion and you are immun to the effects. Level 3 delay posion communal and your team is save.
adamsafran Mar 18, 2022 @ 3:00pm 
Meant in the crusades with soldiers. Ie, what the Dretch can put out. Have had multiple things where my entire army has been stunned multiple turns with that.
Babbles Mar 19, 2022 @ 1:17am 
Originally posted by adamsafran:
Meant in the crusades with soldiers. Ie, what the Dretch can put out. Have had multiple things where my entire army has been stunned multiple turns with that.

Nope, no Delay Poison 'end spell' ability in crusade - there are minor buffs to Crusade units poison resistance but other than being Litch, aim for a recurring Hold Person on Dretch.

Once you get Hold Person (and to a lesser extent Cure) Crusade becomes irrelevant for most generals.
lazarusblack Mar 19, 2022 @ 1:36am 
In crusade, always target range units first. Take out anything that can snipe you back, especially focus on enemy spellcasters. At the same time, keep enemy melee characters away from your range attack units. So they can keep picking off the worst stacks each turn.
Space out your range units in the army order screen, so that a single dretch stack doesn't destroy your armies entire range attack capability with one casting.
adamsafran Mar 19, 2022 @ 11:11am 
Thanks! Appreciate the input. After some bad rolls of having my entire army stun-locked for multiple rounds looking for other ways to get around it. Thanks.
The author of this thread has indicated that this post answers the original topic.
x_equals_speed Mar 19, 2022 @ 11:20am 
If you're losing your whole army to stinking cloud that suggests you've got them all bunched up. You can change their starting deployment by dragging the armies around on the general screen. All bunched up is great for protecting archers against enemy fast cavalry, but against enemies with AoE abilities you can spread them out instead so they can only pin one or two units.
adamsafran Mar 19, 2022 @ 11:43am 
Thanks!
Deltium Mar 19, 2022 @ 4:14pm 
I find the shake it off feat for all of my party members to be really excellent in these types of situations....
Goottisipuli Mar 19, 2022 @ 4:21pm 
Originally posted by Deltium:
I find the shake it off feat for all of my party members to be really excellent in these types of situations....
This was about crusade combat, delay poison communal does the job for adventuring. No such tool for crusade combat unfortunately.
-0[]0- Mar 19, 2022 @ 4:37pm 
Originally posted by adamsafran:
wondering if anyone has tips for dealing with stinking cloud - it's a fairly common thing and it's fairly regular in making my troops lose turns. I'm wondering if there are general things you can use to disspell it since I've not had a lot of luck with getting things to increase saves against it? And it's hard to deal with on Crusade!

Nobody mentioned this, but the Witches and Shaman have an aura that protects against cloud effects. I never used it because I concur with other posters that it is best to simply find a way to take out the person who dealt it.

Also at even early levels your Paladin will become immune, so if you get them to be on the leading edge of the cloud [by realizing the casters will only cast on a concentrated group] then you can usually "tank" the front for long enough for any sickened/disabled party to retreat outside of the effect and begin to clear it.
LastSide Mar 23, 2023 @ 11:27am 
One downfall of how this type of RPGs work.
The power of saves scum and knowing whats ahead already.

Those guys used to never do that in my first playthrough of this game.

Got hit by this... NOPE!
Reload a save, REST and since I dont have Delay Poison Communal, get anyone who can prep this prepped and sent the tank ahead to get hit by the next 5 Stinking Clouds.

If not, you will be playing The Waiting Game! Wenduag... Pass Turn, Daeran... Pass Turn, Ember... Pass Turn, MC... Pass Turn, etc.
So much fun!

Laughing my ass off....
Last edited by LastSide; Mar 23, 2023 @ 11:28am
adamsafran Mar 23, 2023 @ 11:36am 
In party mode, it's fine. It's mostly annoying in Crusade mode. Where you can't guarantee you can take out everyone that can cast it (particulalry if ther'es huge numbers of enemies with that spell or you lose initiative). And harder to handle if it covers a quarter of the map! Ah well, Limits of what you can do sometimes! Thanks.
Winter Wolf May 18, 2023 @ 12:18am 
The power level of this spell seems way higher than I recall in D&D in any edition. Sure if you fail bad things always happen but in pf you just lose your turns completely until some (seems like) hours pass.
adamsafran May 18, 2023 @ 12:33am 
It's something that's made me nearly give up and auto on Crusade mode - it's just not fun, particularly in early acts.

But I'm hardly one tos peak party-wise playing on lowest difficulty..
CthuluIsSpy May 18, 2023 @ 5:13pm 
Originally posted by x_equals_speed:
If you're losing your whole army to stinking cloud that suggests you've got them all bunched up. You can change their starting deployment by dragging the armies around on the general screen. All bunched up is great for protecting archers against enemy fast cavalry, but against enemies with AoE abilities you can spread them out instead so they can only pin one or two units.
I did not know you could do that. The default deployment was bothering me.
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Date Posted: Mar 18, 2022 @ 2:24pm
Posts: 15