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Nope, no Delay Poison 'end spell' ability in crusade - there are minor buffs to Crusade units poison resistance but other than being Litch, aim for a recurring Hold Person on Dretch.
Once you get Hold Person (and to a lesser extent Cure) Crusade becomes irrelevant for most generals.
Space out your range units in the army order screen, so that a single dretch stack doesn't destroy your armies entire range attack capability with one casting.
Nobody mentioned this, but the Witches and Shaman have an aura that protects against cloud effects. I never used it because I concur with other posters that it is best to simply find a way to take out the person who dealt it.
Also at even early levels your Paladin will become immune, so if you get them to be on the leading edge of the cloud [by realizing the casters will only cast on a concentrated group] then you can usually "tank" the front for long enough for any sickened/disabled party to retreat outside of the effect and begin to clear it.
The power of saves scum and knowing whats ahead already.
Those guys used to never do that in my first playthrough of this game.
Got hit by this... NOPE!
Reload a save, REST and since I dont have Delay Poison Communal, get anyone who can prep this prepped and sent the tank ahead to get hit by the next 5 Stinking Clouds.
If not, you will be playing The Waiting Game! Wenduag... Pass Turn, Daeran... Pass Turn, Ember... Pass Turn, MC... Pass Turn, etc.
So much fun!
Laughing my ass off....
But I'm hardly one tos peak party-wise playing on lowest difficulty..