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Ok, they might have changed it in a later patch, I will contemplate it for my next run. In my previous playthrough I could only take “favorite metamagic” once.
To OP, trckster mythic can go for almost any build, but if you enjoy role play part I think a duelist go tematically great with the path and chaotic good alignment (although it is usually seen as underpowered as a clases) . Other options: magus (any), gnome sorcerer focused in ilusión. To be honest, with the correct equipment almost any character can be good in both perception and persuasion habilities, even character with low char or wis.
I checked it before posting, it worked just fine for me and I was able to take the feat 3 times total, once for each metamagic and then apply all of them correctly to the spell:
https://steamcommunity.com/sharedfiles/filedetails/?id=2780414663
Also, Tricksters make horrible DC casters (such as Illusionists) due to the Trickster's lack of inherent DC boosts and lack of advantage on beating enemy saves.
Bolster ray builds and sneak attack ray builds are mutually exclusive since bolster metamagic completely removes all precision damage from the spell. They are essentially opposites, except one of them is garbage compared to the other due to a massive damage disadvantage. Calling them "slightly different" is another sign that someone needs to learn basic game mechanics in order to avoid giving bad advice.
Yeah, but...it might sound weird, but you can have weird at any spell level(CNS). Or you used to be able to have. Is that not worth something?
(If you want to be chaotic good your diety needs to be neutral, neutral good, chaotic good, or chaotic neutral.) And they're melee so they get a lot out of trickster.
(They get very little out of Azata if you decide to go that route but they're powerful enough to function anyways.)
Background Acolyte (which lets you use wisdom instead of charisma for persuasion)
If you decide to go the tanky route, go Shieldbearer.
If you don't care about AC, Cult Leader does more damage but it takes longer to get enough feats to work properly, No-Sub-Class gets less maximum damage but it works properly much earlier in the game.
The 'build,' if you can call it that, is as simple as it gets. Something like 17 str 16 dex 10 con 10 int 16 wisdom 7 charisma. If you want more damage and are ok with relying on wisdom buffing gear to be able to cast your higher level spells, 18-16-14-10-12-7 also works. (I'm not sure on the exact point buy and it changes depending on your race but you get the idea.
Probably go medium armor, you need the dex for the two weapon fighting feats anyways. Hence the high dex. Get the two weapon fighting feats, weapon specialization, and critical hit feats for whatever weapon you're using. For mythic stuff Enduring Spells, Greater Enduring Spells, Last Stand, and Elemental Barrage are quite good.
Inquisitor is also an option, and basically everything i just said is still true for them. The main difference is inquisitors probably want less strength and more INT because they make really good skill-monkeys. Also it really need Endless Judgements as soon as you can get it. (You'll do less damage but have better support, basically)
PS, ignore most peoples um...'flavor' recommendations. They're usually based on dumb stereotypes, not the actual lore. Lawful evil bards and chaotic good wizards are absolutely things, no matter what the people who don't have imaginations say.
I didn't suggest using Bolster with Sneak Attack rays. I don't usually recommend metamagic at all to new players because most new players don't really understand what it is or even how to use it in game. Not to mention the disadvantages it has for a spontaneous caster.
I suggested what I did because it fulfills OP requirements, it fits the theme of the character, it focuses on one mental ability score to make it easier to boost Dex, it's not reliant on any particular shatter/Guarded Hearth/etc strategies, it's not reliant on any particular companions, it's not reliant on excessive buffing, it's not reliant on excessive micromanagement, it's good for either real time/turn based, it works on any difficulty, it'll make the main character feel powerful, and it's relatively beginner-friendly.
You can say "bad", "horrible", and "garbage" over and over and over again, but it doesn't change the fact that our recommendations aren't very different when looking at the massive number of possibilities the game has to offer. OP will still be doing the same thing for the entire game (casting rays)... but mine's more beginner-friendly.
If you want a bit more challenging gameplay, a bard is also a quite interesting class to play. It takes a while for it to start shining but he can be certainly the king of the skills, particularly the knowledge checks.