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Fordítási probléma jelentése
That's complete BS.
Lich has spells that aren't subject to spell resistance, or saving throws for that matter. I don't think Azata (or anyone else, side from Angel, who ALSO has spells that ignore spell resists and don't have DC) can even come close to lich
Spell Resistance is irrelevant. Favorable Magic gives Azata the ability to overcome the highest spell resistance in the game without failure, since it allows Azata to roll spell penetration twice and take the better result.
Lich spells are irrelevant:
1. Negative Eruption is 10*CL damage spell that deals (350 + 35*2)*1.5 = 630 damage at CL35 when bolstered and empowered (it does not need to be maximized). Endgame unfair mobs have HP in the range of 1k. Thus, this level 9 spell needs to be cast twice to beat a group of endgame mobs. Meanwhile, Weird cast by Azata crushes all saving throws on unfair and clears the entire screen in a single cast.
2. Absolute Death is a single target spell that you get only in chapter 5. Inferior to AoE Weird instant death.
3. Corrupt Magic is a strong dispel and a good source of effective DC, but it is a 9th level spell and needs an action to be cast. It is also a single target spell. Azata does not need any dispeling to crush unfair boss saves like the lich does, because Azata has a 1.05-1.95 chance of success multiplier from Favorable Magic while lich does not. Azata can cast two Weirds per round as a swift action + standard action, both are AoE screen clears. Lich needs to waste the swift action and 9th level spellslot on corrupt magic.
Only thing lich has over Azata is earlier access to higher level spells, but at the cost of significantly lower DC casting success rates which is a very noticeable disadvantage on unfair difficulty where everything has bloated saves.
when i play on hard with my lich, i constantly check the difficulty because it feels like it got switched to casual because you just kill everything and there is nothing they can do to stop it without a save or spell resistance. fights that took my other mythics several attempts on core or hard difficulty, like creeping darkness, can be solo'd by a naked angel or lich on your first try
I'm talking about the reality of the game, which you seem to be ignorant of. Reality where direct damage builds of any kind cannot compete with DC casters. Not even hellfire ray builds that were capable of doing 22k+ damage per cast pre-nerf, because hellfire ray is not an AoE spell.
Like I said before: spell resistance is completely irrelevant, Azata overcomes spell resistance without fail starting from chapter 3 when Lich/Angel get to merge spellbooks and get their bonus caster levels.
The "max damage" Angel/Lich do is a joke compared to instant death spells. Bolstered+Empowered Negative Eruption does 630 AoE damage? Weird clears the screen regardless of enemy HP and endgame trash mobs have up to 1k health on unfair difficulty.
Angel can inflict 1k damage with a single cast of Bolt of Justice? Azata instantly kills 2600hp unfair Deskari with a quickened Phantasmal Killer.
Early access to Level 9 spells means nothing, when those spells are cast at a massive success rate disadvantage compared to Favorable Magic Azata. Phantasmal Killer is a spell you get at level 7 in chapter 2 and it allows Azata to instantly kill any boss in the game on any difficulty.
The most powerful casters in the game are Demon and Azata, the rest suffer from a massive powergap, because they have no inherent spell persistency. Demon also gets a massive +19 DC boost, Azata gets only +7. Lich gets only +5 and no spell persistency. Angel is the same as Lich.
Please, go load your angel save and show me a single round unfair Baphomet, Deskari and Areelu kills. Surely you can do it, if your claims about the power of direct damage casters are true. Here's mine (it's Demon, but Azata can do the same):
https://steamcommunity.com/sharedfiles/filedetails/?id=2778353915
https://steamcommunity.com/sharedfiles/filedetails/?id=2778015981
https://steamcommunity.com/sharedfiles/filedetails/?id=2778021190
And stop talking about Hard difficulty like it's some sort of measuring stick, because it's not.
Supersonic speed isn't actually good. You can just cast haste and some spell that grants you concealment or invisibility. Even towards the late game when true seeing starts to be pretty common, a lot of the time you can dispel it.
I'm like 80% sure you can't do the mutagen stacking anymore because they fixed a lot of Azata spells, but I'm too lazy to actually go check. But even if you can, I don't actually care. The larger issue (that Azata supports an extremely narrow range of builds since they 'fixed' it) remains. Even like unmerged arcane angel builds get more out of angel than most builds get out of azata.
Care to show me your single round Baphomet, Deskari and Areelu kills as Angel or Lich without using instant death spells? Unfair difficulty, of course.
And note: I'm not even asking you to kill the demon lords on unfair difficulty as a swift action (something Azata/Demon arcane casters can do).
I recommend just blocking him like I did as he is just a troll at this point.
Anyone can look up a guide and follow it to a T. Takes a good game to make non-theorycrafted builds viable which Owlcat seems to not actually care about considering how much they murdered Azata path while leaving Lich and Angel essentially untouched.
Then again they also murdered the whole game and a good amount of people cannot even boot it up at this moment, with no fix in quite some time.
you get 4 super powers, all skilled is really useful as it opens up a ton of options, incredible endurance makes you tanky as hell, super strength i cant say, but super speed is really nice.
aivu is still useful, just not op I believe she still get resurrection and greater restoration
All Skilled is not very useful. By the time you can get all skilled you're already through the hardest part of the game and you very well should have every proficency you need.
Marvelous Endurance is bad because Fast Healing is bad. It's a generic pathfinder problem. Incoming damage is *so high* that either you go down in 1-3 rounds, or the enemies can only hit you on a 20 or a 19-20, and in both cases fast healing doesn't do much. (if you're dying quickly it doesn't have time to do anything, if you're only getting hit on 19s and 20s you don't need it to do anything.)
Incredible Might isn't untyped, it's Morale. At mythic Rank 8 if you share it with your party you're replicating the effect of Heroic Invocation. So that's basically worthless. It's far better to keep it to your MC. Where it's stronger than Heroic Invocation, but for the majority of the game not enough stronger to like, actually be a big deal. (Especially given how you can get reliable access to heroic invocation super early by merging spellbooks.)
Supersonic Speed is also bad, just cast haste and blur. If the enemy has trueseeing, dispell it, you want to dispell their buffs if you can anyways.
The description for sharing Incredible Might with your companions is written using the same language that Paizo uses for untyped bonuses; however, on checking, it's applied in-game as a morale bonus.
By the way, the Azata spell Believe in Yourself is very good. I've used it to boost Guarded Hearth (by increasing Sosiel's Wisdom) and Mark of Justice (by increasing Seela's Charisma). My Divine Hound mercenary was getting a total of +6 to hit from it in boss fights (also boosting Dex to hit).
What? He isn't going to pass that save regardless of favourable magic, as 41+20 < 64 ...
Look at this example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2780205006
Without Mind Fog, Playful Darkness has a Will save of +38 and my Overwhelming Grief DC is 52.
Probability of me landing Overwhelming Grief on Playful Darkness without Favorable Magic is: p = 1-7/20 = 0.65.
Probability of me landing Overwhelming Grief on Playful Darkness with Favorable Magic is: p = 0.35*0.65 + 0.65 = 0.8775
That's a 1.35 success rate multiplier. Of course, in this particular case I have lured Playful Darkness into a bunch of precast Mind Fogs that crushed its Will save via many p = 0.7 success rate Will checks, but had I not done that and instead decided to tackle Playful Darkness head on, Favorable Magic would have made a huge difference.
And of course, I have other debuffs that increase my success rate, but you need to remember that those debuffs take actions (= time) to apply and you always want to have an economy of actions and disable enemies as quickly as possible by using the absolute minimum of actions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2779053864
So yes, even on min-maxed DC caster builds, Favorable Magic noticeably increases the success rate of beating the saves of toughest bosses by a significant amount.
Also, keep in mind that this is an Enchanter build and Enchantment magic gets the biggest DC boost from items. Favorable Magic is even more valuable on a caster specializing in any other school such as Illusion or Evocation, because it introduces a success rate multiplier of 1.05-1.95 that scales with your initial success rate: you get a multiplier of 1.05 for a 0.95 success rate and a multiplier of 1.95 for a 0.05 success rate. Compared to Enchantment, other schools will have lower initial success rates of beating enemy saves and will benefit from a higher Favorable magic success rate multiplier.
TL;DR: Favorable Magic = less debuffs needed = economy of actions = efficiency = less opportunities to fail.