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The problem is that between splat, general system bloat, and a very particular type of player/GM, playing the game like a normal human being within the parameters it was designed for no longer really works. You need to do as the poster above suggests and get spell DC in the 50+ range to "play," and if you don't know how to do this, congratulations! You have successfully done something more valuable with your life than break a 20 year-old battered, abused, and grossly distorted RPG ruleset.
I mean i love pathfinder but i don't think you should need to make as overpowered sweaty build just to not get rekt by normal difficulty. Building a strong character is fun but some people prefer the rolplaying element of it. It doesn't make rp sense to take a one level dip in monk.
I agree, but such is this series' fatal flaw. It's not a roleplaying game, it's a spreadsheetplaying game.
the easiest way to fix your problem is to have a witch or a shaman (ideally both) cast evil eye on your target to give them a -8 to their saves, keep an eye out for items that boost the dcs of the schools you want to use, and for items that give sacred or profane bonuses to your stats, if I recall the demongraft in the arena also improves the spell dc and if you agree to serve a certain villain in chapter 4 she also boosts your charisma with a profane bonus. so if you are a charisma based caster that will help with the dcs.
i am playing on core difficulty. if i want to be able to use spells like how i used to in baulder's gate, should i drop it down to easy difficulty?
So thats 10 DC +17 dc, total 27, cast a 9 level spell its 36, if I had a brownfur transmuter or a headband giving her +8 int I would have an extra 2 she does not bother cause she is a kinetist and prefers a kinetic diadem for +6d6 damage. if she also gets school focus, greater school focus and mythic school focus thats a +6, you wear one of those robes that give +2 to dc thats a +8 do this twice and use the mythic ability that applies or greater school feats to every school and all your spells get +12 dc. total. 54, change her race to either gnome or elf for an extra +2 to illussions and or enchantments the dc for that schools will be 56, choose a specific spell for spell specialization for an extra +2 to dc for a total of close to 60 dc.
or make an alchemist and use bombs to get a cognatogen with an extra +8 int on top of whats listed here then your bombs will have a dc of 55.stg without much effort.
Oh and from what I see I spend my level up points on dexterity rather than inteligence... so you could have an extra +2 from base stat.
Long story short: If you just want pew pew mages without worrying too much, yes, lower the difficulty.
If you are talking about Expanded Arsenal here, that does NOT increase ALL your schools, just the one you choose when selecting the feat. Unfortunately, the game lets you choose the school that you already have feats in so you could end up wasting this feat pick entirely if you actually thought it worked the way described above.
hm it used to work that way the last time i played, the game has improved quite a lot since then though, so there are some glitches no longer working and some things working better, also keep in mind that picture is a kinetist and as I mentioned she is itmemised to hit with blasts and not for DC, i am confident that if you put the effort a wizard could easily get their intellect well over 50 stg. I remember there is a staff tat also gives profane bonuses to intellect and a couple of other items that do such things.
Lich with merged spellbook based on charisma (+6 DC more than a INT wizard). My highest DC was 46.
But the real spell you want to use is the lvl 9 spell "corrupt magic". As example, the last boss buffed in the game has 60/64/52 and after corrupt magic it has 36/37/28.
As Lich you just need lvl 14 and Mythic Rank 3 merged spell book to have access to that spell.
As such, you can't really have 'fun' with your spells, unless you are building for DC from the get go, and even then your options will be somewhat limited, as you can't spread yourself out too thin, you simply will not have enough feats to cover every, or even most schools (without gimping yourself in other areas).
Welcome to Wrath.
Further you must pick the spells for your companions so that they are equipped with the spells that can help the spells land. These games are dependent on these tactics it is part of the way the game is played. You cannot just play willy nilly without researching the builds and understanding the mechanics. That is part of the fun of these types of games.
A certain amount of effort has to go into your build and the build of your companions even on a normal difficulty you can get wrecked by losing a few in the party that can be avoided by playing smartly and observing the resistance and other aspects like not rushing into a room.
I know that sometimes all we want is a game where you can just pick it up and go. To get a less frustrating experience I really advice that you try to really think about your group and what spells and abilities they need to work together. Of course once you get the hang of it you can go wild :P