Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Areelu receives half damage from all physical attacks then applies 25-30? dont remember points of damage reduction to it. I don't remember if she was immune to criticals as well, but she is immune to flanking so.... no sneaking on her neither. just build something else? Provided you ll need to do 3 -5k damage to her to finish the fight since she self heals 3 times, and then spawns a number of clones if you fail your persuasion check it really seems more trouble that is worth.
I beat her with a kinetist, also killed her with some fire caster builds. spamming hellfire rays.
In all they made areelu all but invincible for ranged physical characters. melee characters seen to be able to dish out some damage. (thats why they give you three archers in the game. I guess the idea is to go fight her with all three of them and fail)
In my previous game, playing as a trickster, I had a mercenary I built that was able to deal well over 2500 damage single target per round using hellfire rays. Planning on going demon this time around, so that strat won't be as effective, but still probably the strongest damage you can do. (ETA: I stopped that game after I 1-shotted Deskari in Iz - meaning killed him with a single spell cast. I was like - OK there is no challenge left, time to try a different build).
As a side note, magus' prescient strike works with hellfire rays, so I have found that maguses make passable blasters if built a certain way. Unfortunately their maximum L6 casting means its hard to impossible to get all the metamagic feats onto your hellfire rays very easily (you can do it with the magus arcanas but only 3x per rest). The upside though is that you can hit flat footed touch, which is generally very low AC. I figure any magus you build with range spec could double as a pretty effective hellfire ray blaster with a few feats put into it.
3/16/1 Zen Archer/Ecclesitheurge Cleric/Arcane Enforcer
You get AC, AB, and spell DC on WIS. Angel path is optimal so you can get CL 26 cleric spells. You get 16 BAB, a full array of cleric buffs and offensives, so you can shoot and bring out the offensives when their AC is too high. Arcane Enforcer allows you to get self-cast archmage armor so you should have a very high AC with this build, so even as an archer you can tank well. Zen Archer should get you point blank mastery.
If you really want more offense, you can swap Arcane Enforcer with demonslayer for the +2 FE bonus, or even go 3/15/1/1, though that hits your CL a bit and doesn't up your BAB.
As an example, my aeon zen archer (level 18, rank 8 at the time) killed all of the enemies in Greybor's Act 5 quest with a single full attack. Granted, that was a bit of an anomaly (5 crits plus 2 hits), but there was zero challenge in Act 5.
The build I suggested works best for a main character, especially because of angel merged casting, but it should work fine as a merc if you need a healer and shooter.
I find that Kineticist works well for mercs, admittedly. There's not a lot of specific paths that boost their blasts, while the Zen Archer/Ecclesitheurge combo gets a huge buff from going Angel.
Another build I came up with, if you're looking for a pure Shooter merc: 5 Demonslayer, 12 Sohei, 1 Arcane Enforcer, 2 Remaining. Same Archmage armor trick as before, Demonslayer gives +4 AB/Damage vs demons, and 12 Sohei gets +2 weapon training on bows, and the flurry gets +2 attacks, and I'm pretty sure Sohei's extra attacks stack with rapid shot unlike Flurry of blows, so with haste, you're looking at 8 Shots per round. Could also use a crossbow if you want to. Gets a solid animal companion as well. Less room for AB buffs, though, so it won't have the highest AB, so may have trouble against boss enemies and other foes with high AC. Also with this combo, you won't have WIS AB, so go DEX based instead.
My first run through the game was ranged Slayer Deliverer which had some real nice damage.
Slayer deliverer is sweet, though, and I hadn't thought of taking a Slayer. Will see what I can put together :D
-Luck domain - took this since its advanced ability comes online at L6, and since his level is 2 behind with regards to domains I figured this would be the one to start with. When he pops luck his longbow has nearly a 20% crit chance.
-Smiting pet - bugged? Took a dog for the pet, and it is the most OP pet I have ever had. It appears to have unlimited smites, and although it has no charisma to speak of, it gains its level to damage on every hit. To make it crazier, acid maw also gains the smite bonus separately, and when I have skald rage with beast totem up, the dog gains 1 extra bite and 2 extra claw attacks, for 6 attacks (with haste) per round at L8, all of which gain +8 damage from its unlimited smites, and half of which also proc acid maw which gains another +8 damage per hit on top of that. At L20 that pet will be a murder machine. (Edit: Also, I think firebrand procs as a separate hit as well so could add another 20 smite damage to each hit, for as much as +60 bonus damage).
As if that wasn't enough, with Furious Fall and the Trip feat from the Bully line, it can trip most things, and since most of its attacks are bites, it has a lot of chances per round to trip its target.
-Built-in +4 str/dex belt - the animal aspects grant the pet +4 str and dex at L8, and the hunter gets the bonuses for up to 8 minutes (realistically 8 fights). Will obviously be obsolete once we get +4 physical perfection belts, but that is quite a while away.
-True strike as a L1 spell from domain - can already cast this and a couple of nice bonus spells from the domain. Expecting to take Glory domain for Divine Power later on (war would be better but it appears to be bugged). So far he basically has all the spells of a ranger/druid and everything that matters from a cleric (and true strike from a wizard).
-Sneak attack via sense vitals - for when burst matters.
-Eventual impossible domains - good will give him +9 to attack and a holy weapon buff (although debating this one since it won't stack with guarded hearth), destruction would give him (and his mega smiting pet) up to +9 damage per hit (at L20 pet would be getting +29 damage per hit on a smited target, +58 if you count the acid maw procs). Madness would get +9 to attack, saves, or skill checks (or use on enemies to lower their saves :D).
Pretty sure this guy is going to leave Wenduag in the dust once his build starts coming together.