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All other creatures get a heavy debuff at least one round
That sounds... unfair.
I think caster had it worse with HD restrict spell.
Hexes don't have an HD restriction, they have limited duration, or cooldown per target instead, that's part of the strength of hexes (they effectively can be used every encounter), they are pretty much better spammable versions of cantrips and low level spells.
Why on earth are you playing on Unfair for your first Pathfinder game??
Fair disclosure: I'm playing on custom so that I can respec and try different classes when I want. This has helped me learn and it's al ot of fun.
For one, Unfair makes many classes/archetypes/strategies less viable, so you're limiting yourself both in those terms and in terms of rp. And for another, Unfair doesn't relate to anything in tabletop... it's just Owlcat throwing around bigger numbers. You're not learning the Pathfinder system on the whole, really, you're learning a narrow way of playing these Owlcat Pathfinder games only.
While it's ok to ask questions here of course, it kinda seems like many of your questions would be answered very easily with a quick search online. Not like I want to discourage discussion really, but... it would be more for your sake so you don't have to wait for a reply here that may or may not be completely accurate.
Also, especially for Unfair, you want to pay attention to the combat log and enemy stats. You would have noticed that Evil Eye was working for at least a round if you'd looked at either one. Again, just saying this for your benefit.
Would you suggest using the next hardest setting below unfair? I don't want to play a game where only a narrow meta build is viable, and the game is not authentic to table top. I want a challenge, but not some gimmicky, narrowly focused game.
I'd skip all videos entirely. There's no information in any one that you couldn't have gotten 20 times faster another way. Also, I'd skip all build ideas entirely. One of the greatest strengths of Pathfinder is its build options, and it's an incredible shame to just copy what someone else has done. You're throwing away one of the best parts of the game, especially if you're limiting yourself to Unfair.
I'd first make an rp character concept, then make them effective in combat after that.
As for the difficulty, I'd just do Core. You'll actually be able to use abilities that have a save somewhat reliably. Bosses will still be more challenging and require some kind of strategy, even if that's just buff stacking. On Unfair, you're likely unable to regularly use most spells and abilities in the game if they do have a save (unless you've built your group around that somewhat).
Is the next lower difficulty a decent option? I found Core to be ok for a while, but got a bit too easy in ACT 3. Maybe ACT 4 will be harder.