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At least it used to work in Kingmaker unless they somehow broke it in WoTR
An arcane archer can "load" a spell into an arrow and then switch its trigger point to impact. So even without reach spell, they could, for example, put some touch spell "onto" an arrow and have it trigger when it hits. Even cooler, they could load something that normally emanates out from the caster like Stormbolts and have it "detonate" from where the arrow impacts. This is without even getting into the other ways they can magically enhance arrows (beyond spells).
It's true I think they are limited to bows. I think the eldritch archer can indeed use crossbows, staff slings, even thrown weapons with ranged spellstrike. But otherwise, I like the arcane archer better and wish we had it.
Basically, the EA gets to fire a ray or orther ranged touch spell and hit with a missile in the same round. They basically cast spells, and they fire their weapon at the same time, for a double hit. I found it underwhelming and uninteresting. Arcane archer would have been much cooler.
An arcane archer can toggle on ranged and touch spells [but not AOE spells] to hit with their bow, as an extra attack.
One major benefit is that you can develop the skills to be able to actually hit those shots [being able to shoot into combat without penalty etc] so I find that for specific spells the Magus is far more effective at delivering/hitting.
What I do is take a couple of levels of Slayer and get some Bow related feats so I can use my bow better, then I go into Magus.
Your ranged spellstrike still has only a 20 ft range.
Also, if you want your missile to "deliver" say a shocking grasp or vampiric touch, a "true" touch spell, you need reach metamagic.
Which, again, even without a bow or missile, another mage could do with reach metamagic, anyway.
In Kingmaker I believe there is another feat which extends "touch range", or it is automatically extended. Now I'm curious.
Well, Reach metamagic feat probably isn't worth a feat slot, and it also increases spell level. Reach rods exist of course.
They can load an AoE or cone spell onto an arrow that normally emanates from them personally, but now the emanation/detonation point is the point of impact. Imagine there's a big ogre up front but 50 ft away with lots of goblins behind him. You hit him with an arrow that's enhanced with cone of cold from 50 feet away, and now the cone blasts all those goblins behind him.
That's really cool.
Besides, yes, they can put a "true" touch spell onto an arrow, WITHOUT reach metamagic.
I think that's really cool. The EA just can't do that. Plus there's the seeker arrows that can go through cover and concealment, even around objects, and of course, their death/slayer arrows.
Ok the answers are here, good detailed reading:
https://rpg.stackexchange.com/questions/185180/does-the-magus-spell-strike-work-on-both-melee-and-ranged-touch-spells
https://rpg.stackexchange.com/questions/134255/eldritch-archer-ranged-spellstrike-is-a-ray-cast-in-this-way-subject-to-armo
Here are the highlights -
For the Eldritch Archer, the Spellstrike converts 'Touch' attacks to be carried by your ammunition. [Bolt or Arrow]. Because they are no longer 'Touch' attacks, the enemy now has the benefit of their Armor for their Armor Class. [A true 'Touch' attack doesn't care about Armor]
The rays and such won't work, however other spells can be carried by the Ammunition.
For my Magus [up to around level 10 in Kingmaker] I was using Acid Arrow and Scorching ray which were working fine with the bow. So I would get the effect of those and then also multiple normal attacks with the bow. And each of those attacks could carry Arcane enhancements such as further elemental damage. When I ran out of Acid Arrow or Scorch, I could get some free specialized damage by using my cantrip acid splash or freeze ray etc.
Very powerful damage dealers who can get around a lot of specific resistances.
So main points of eldritch archer:
- haste bot
-elemental barrage and 3 elements running full time for tons of extra damage
- free cast attack each round (when not buffing haste)