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Is the meata magic "extent" viable for summoning spells?
yes. but the point here is that unless you're high level, the base for summoning spells won't allow them to stay long. on top of that,creatures only stand one hit before being unsummoned. and you have to wait a round before they act, and you cannot cast summoning spells and move at the same round, and the summons are weak and won't do much damage.
with the current amount of nerfs for summons, the only way this could work is if it's 1 min/level instead of 1round/level. or you have to increase the level of summons at least by two. otherwise summoning is useless. it's mostly a niche addition, and you cannot do anything with it.
the summoning you get from the mythic path is not 1 round/level. it's usually for a minute, and it's pretty powerful as well.
still, create undead is mostly useless. it's too weak to do anything. and they (the undead) will never land a hit.
however, with angel and lich at level eigteen with greater enduring spells with extend you can make them permanant. and lich has flay for purpose which works well.
if they can increase the level by two to compenstate for the round/level instead of min/level, it won't be useless. but as it is - it's pretty useless.
you could also have a set number of summoned companions, which also wouldn't make this useless. like number of them per level. one for first level, and 9 for 18th level.
you can beat a playful darkness which is one of the most powerfull bosses in the game just by surrounding it with some skelly boys every round and spam it to death with healing spells or if you have some powerfull wizard with ranged touch spells
and it'll be one round AFTER you've cast the spell. in which the enemy will simply skip over the beast and attack something else. and once he had already ignored the summon it will keep ignoring them and attack your party. so you need to be lucky for that to happen. animate undead doesn't suck, but it's a niche spell with little to no purpose. it was only mildly useful, and it's one of the best summoning spell in th egame.
You can always use less extend rod which you can buy as early as level 3 . And extend metamagic rod(which can be a little tricky to get).
On turn-based mode ,my skellies always act right after the summoners turn. This could be a bug though.
That's how it works for me too, at least on 1.2 beta.
There's a reason Inspiring Leader mythic is recommended for some builds/characters. Having a Skald also helps a lot. Give those skeletors massive AC bonus and Haste.
Now, the only kind of summon I've found useless are the singular summoned creatures such as Graveknight. They are not really worth spell slot in most cases, but summoning multiple creatures usually serves the spell's purpose perfectly. Depends on encounter. If enemies lack damage resistance, summoning half a dozen skeletors or manticores can easily deal more damage than another spell of equal level.