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Someone else seems to be working on the Ninja (Unchained) class - that one appears to be a semi-official Rogue archetype - still a "WIP". Unfortunately, I still don't think they've added shuriken to the game.
Yes, they can. That's because the manual steps (modifying OwlcatModificationManagerSettings.json and editing the file, then creating a directory with the right name and dropping files into it) is... Exactly what UMM does. It just does it automatically, with options to enable / disable mods. :)
And no, they won't automatically updated -- again, that's a function of UMM. Okay, UMM does more than just update the OwlcatModificationManagerSettings.json file, but that's the bulk of what it does.
I guess this might solve the problem for me, maybe. Some Toybox features seem really useful, not for cheating but just for less headache.
Enforcer archetype is made by a different person from the expanded content mod.
Modding using the Owlcat template is definitely easier if you have 0 coding experience, but much more time consuming.
UMM can do the same thing, but most people avoid it since it's a pain. Tabletop Tweaks/Expanded Content are both UMM mods that add new archetypes/classes.
Saul Goodman, but I still don't get, then, why UMM installed mods don't appear on the "Modifications" (CTRL-M) screen. I instead have to pull it up with CTRL-F10.
I'm not a coder. I just use mods, I don't write them.
I love Toybox, and I once used the "Etudes" to fix a broken quest, but only because somebody wrote a nice guide on how to do that. It has a lot of features, and they are not all documented. I guess you should expect that.
I did once try and make something with the NWN2 Toolset. I didn't get far. :=>