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As the ruleset expands they cater to people who revel in pure raw destruction. Take the invention of the "Slayer" class - old school D&D you had to be a Ranger or a Rogue to get those skills, now you can just select them.
I honestly read the Skald description and thought "well that is cool but it is going to interrupt my casters" but then it seems the game allows you to turn off "receiving" the rage.
So if you want to say something is "bugged" I would say the ability to selectively tune out the Skald would be a bug.
Well I consider myself only an interloper wrt Pathfinder. I have a box of dice 3 feet from me that hasn't been used in 20 years... Anyway when playing through the first 2 chapters of Kingmaker I found being without a Bard or a Sensei made it a lot more difficult.
I would say the ruleset is balanced very naturally over the years to allow progression with difficulty. So you account for all the "normal" buffs that people have and then give them a broad +1 or +3 bonus to everything, the math simply works out in your favor.
Honorable mentions would be the inquisitor Judge, Alchemist Incense Synthesizer, and Arcanist Brown Fur Transmuter. (seriously, try your above party but swap out dead weight for an incense synth and brown fur transmuter. Revel in the insanity)
Having one or more of the above in your party multiplies the effectiveness of the entire party and is overwhelmingly more effective than a party of self sufficient but not complimentary classes.
You have not found a bug. You just figured out how to build a party that compliments each other.
I don't know what the max number of bite attacks you can get at once with the ultimate build is, but it's fairly trivial to get:
1 from kitsune
1 from Skald rage power (whole party)
1 from feral mutagen
1 from the spell beast shape 1 (can have brown fur transmuter buff you)
1 from serpent bloodline
1 from wolf scarred face curse
1 from dragon disciple dragon bite
1 Gore attack from fiend totem
And that is all on one build. +8 "free" attacks per round. I'm sure if you tried you could find a build that fits in even more.
Also, unless they have since fixed it I believe those all also stack with Dragonshape (or gold dragon), for 8 bite attacks, 1 gore, 2 claws, 2 wings and 1 tail attack. 14 attacks per round all at max BAB.
Also I have not tried the beta so it is possible all of the above is patched there. If so, enjoy it while you can. If not... well try the build out once, but it gets boring after a while.
Also, without posting an actual combat log and character build I can't tell if it is hyperbole, or confusing extra effects with extra attacks, or if she legitimately has only 1 bite attack yet hitting 4 times with that single attack.
btw its funny how someone asking for a bug and others just praising the skald class
but that would explain how changing my buffer/hexer to a skald made my game go from being somewhat hard for certain fights on core difficulty, to basically feeling like im playing on story mode casual. i mean the only thing extra he adds to the team is good hope, and his rage song with beast totem stuff and lethal stance. and honestly my to hit isnt really any better, because now my cleric who was built around using domain buffs with 4 domains, she just stands there doing nothing now. so thats less buffs than i was using, but now every single fight is an absolute joke. which would make sense if im getting 2 to 5 extra attacks per round with my cavalier because they are getting more attacks of opportunity on crits from bugged attacks that shouldnt be happening. especially when he does over 300 dmg a crit with a 45% crit chance, and cleaving finish