Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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IRuleAll Feb 15, 2022 @ 4:29pm
are skalds bugged?
just like the title says, are they bugged in some way? ever since i put one in my party, playing on core difficulty, i just 1 shot every single thing i see now. i mean prior to putting one in my party some of the fights were tough and i had to reload fights from time to time. but now it just seems like my whole party does a billion damage and gets 900 attacks. is there something not working mechanically and the skald is bugged giving my party way more damage and attacks than they should have? because if this is working as intended, this is the most broken support class. my game went from being hard with me dying a lot to feeling like im playing on something easier than story mode/casual, all because my last slot that had been filled by hexers was replaced by a skald
Last edited by IRuleAll; Feb 15, 2022 @ 4:41pm
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Showing 1-10 of 10 comments
-0[]0- Feb 15, 2022 @ 4:33pm 
Originally posted by IRuleAll:
just like the title says, are they bugged in some way? ever since i put one in my party, playing on core difficulty, i just 1 shot every single thing i see now. i mean prior to putting one in my party some of the fights were tough and i had to reload fights from time to time. but now it just seems like my whole party does a billion damage and gets 900 attacks. is there something not working mechanically and the skald is bugged giving my party way more damage and attacks than they should have?

As the ruleset expands they cater to people who revel in pure raw destruction. Take the invention of the "Slayer" class - old school D&D you had to be a Ranger or a Rogue to get those skills, now you can just select them.

I honestly read the Skald description and thought "well that is cool but it is going to interrupt my casters" but then it seems the game allows you to turn off "receiving" the rage.

So if you want to say something is "bugged" I would say the ability to selectively tune out the Skald would be a bug.
IRuleAll Feb 15, 2022 @ 4:35pm 
Originally posted by SanHolo:
Originally posted by IRuleAll:
just like the title says, are they bugged in some way? ever since i put one in my party, playing on core difficulty, i just 1 shot every single thing i see now. i mean prior to putting one in my party some of the fights were tough and i had to reload fights from time to time. but now it just seems like my whole party does a billion damage and gets 900 attacks. is there something not working mechanically and the skald is bugged giving my party way more damage and attacks than they should have?

As the ruleset expands they cater to people who revel in pure raw destruction. Take the invention of the "Slayer" class - old school D&D you had to be a Ranger or a Rogue to get those skills, now you can just select them.

I honestly read the Skald description and thought "well that is cool but it is going to interrupt my casters" but then it seems the game allows you to turn off "receiving" the rage.

So if you want to say something is "bugged" I would say the ability to selectively tune out the Skald would be a bug.
yes that would make a very big difference. but even then im not really sure. ever since i put the skald in, the rest of my party just stands there and watches selah and my cavalier 1 shot everything on turn 1. they literally dont even do anything most fights
Last edited by IRuleAll; Feb 15, 2022 @ 4:38pm
-0[]0- Feb 15, 2022 @ 4:43pm 
Originally posted by IRuleAll:
Originally posted by SanHolo:

As the ruleset expands they cater to people who revel in pure raw destruction. Take the invention of the "Slayer" class - old school D&D you had to be a Ranger or a Rogue to get those skills, now you can just select them.

I honestly read the Skald description and thought "well that is cool but it is going to interrupt my casters" but then it seems the game allows you to turn off "receiving" the rage.

So if you want to say something is "bugged" I would say the ability to selectively tune out the Skald would be a bug.
yes that would make a very big difference. but even then im not really sure. ever since i put the skald in, the rest of my party just stands there and watches selah and my cavalier 1 shot everything on turn 1. they literally dont even do anything most fights

Well I consider myself only an interloper wrt Pathfinder. I have a box of dice 3 feet from me that hasn't been used in 20 years... Anyway when playing through the first 2 chapters of Kingmaker I found being without a Bard or a Sensei made it a lot more difficult.

I would say the ruleset is balanced very naturally over the years to allow progression with difficulty. So you account for all the "normal" buffs that people have and then give them a broad +1 or +3 bonus to everything, the math simply works out in your favor.
Geeves Feb 15, 2022 @ 4:44pm 
At higher difficulties this game is practically built around having a party that has at least 1 force multiplier class - The Skald is one of them, and arguably the best as the resource is much more diverse (can be catered to caster focused party or melee), and has more fuel to last out multiple battles at full tilt.

Honorable mentions would be the inquisitor Judge, Alchemist Incense Synthesizer, and Arcanist Brown Fur Transmuter. (seriously, try your above party but swap out dead weight for an incense synth and brown fur transmuter. Revel in the insanity)

Having one or more of the above in your party multiplies the effectiveness of the entire party and is overwhelmingly more effective than a party of self sufficient but not complimentary classes.

You have not found a bug. You just figured out how to build a party that compliments each other.
Last edited by Geeves; Feb 15, 2022 @ 4:46pm
IRuleAll Feb 15, 2022 @ 4:54pm 
Originally posted by Geeves:
At higher difficulties this game is practically built around having a party that has at least 1 force multiplier class - The Skald is one of them, and arguably the best as the resource is much more diverse (can be catered to caster focused party or melee), and has more fuel to last out multiple battles at full tilt.

Honorable mentions would be the inquisitor Judge, Alchemist Incense Synthesizer, and Arcanist Brown Fur Transmuter. (seriously, try your above party but swap out dead weight for an incense synth and brown fur transmuter. Revel in the insanity)

Having one or more of the above in your party multiplies the effectiveness of the entire party and is overwhelmingly more effective than a party of self sufficient but not complimentary classes.

You have not found a bug. You just figured out how to build a party that compliments each other.
i mean my characters literally attack like 30 times a round now, that seems like a bug to me. especially when i built my entire party around getting attacks of opportunity from other people getting a crit on things i threaten. i added a bite attack, but it seems like not only am i getting the bite attack, i also get all the claw attacks and everything else from beast totem even though im using a two handed weapon with reach. that seems like a bug to me. it looks like i am full rounding with my normal weapon, with haste, and then after that, i then proceed to full round again with all my natural attacks with haste. that cant be right. i know ive never played pathfinder, but ive played a lot of 3.5e and we always allowed people to use pathfinder stuff in our campaigns if they want to, and it just seems like something is way off.
Last edited by IRuleAll; Feb 15, 2022 @ 4:57pm
Geeves Feb 15, 2022 @ 6:10pm 
Claw attacks do not stack with held weapons (at least they are not in my game). Bites however, stack from *ALL* sources and with themselves. You can get an insane number of bite attacks with the right build. Gore, if you have it, stacks with other attacks but not with itself (I think?).

I don't know what the max number of bite attacks you can get at once with the ultimate build is, but it's fairly trivial to get:
1 from kitsune
1 from Skald rage power (whole party)
1 from feral mutagen
1 from the spell beast shape 1 (can have brown fur transmuter buff you)
1 from serpent bloodline
1 from wolf scarred face curse
1 from dragon disciple dragon bite
1 Gore attack from fiend totem

And that is all on one build. +8 "free" attacks per round. I'm sure if you tried you could find a build that fits in even more.

Also, unless they have since fixed it I believe those all also stack with Dragonshape (or gold dragon), for 8 bite attacks, 1 gore, 2 claws, 2 wings and 1 tail attack. 14 attacks per round all at max BAB.

Also I have not tried the beta so it is possible all of the above is patched there. If so, enjoy it while you can. If not... well try the build out once, but it gets boring after a while.
Last edited by Geeves; Feb 15, 2022 @ 6:21pm
IRuleAll Feb 15, 2022 @ 6:37pm 
Originally posted by Geeves:
Claw attacks do not stack with held weapons (at least they are not in my game). Bites however, stack from *ALL* sources and with themselves. You can get an insane number of bite attacks with the right build. Gore, if you have it, stacks with other attacks but not with itself (I think?).

I don't know what the max number of bite attacks you can get at once with the ultimate build is, but it's fairly trivial to get:
1 from kitsune
1 from Skald rage power (whole party)
1 from feral mutagen
1 from the spell beast shape 1 (can have brown fur transmuter buff you)
1 from serpent bloodline
1 from wolf scarred face curse
1 from dragon disciple dragon bite
1 Gore attack from fiend totem

And that is all on one build. +8 "free" attacks per round. I'm sure if you tried you could find a build that fits in even more.

Also, unless they have since fixed it I believe those all also stack with Dragonshape (or gold dragon), for 8 bite attacks, 1 gore, 2 claws, 2 wings and 1 tail attack. 14 attacks per round all at max BAB.

Also I have not tried the beta so it is possible all of the above is patched there. If so, enjoy it while you can. If not... well try the build out once, but it gets boring after a while.
i mean i literally have none of that other than a skald with beast totem stuff, and my sellah just ran up to something that was over 50 feet away without charging(so no pounce), and at lvl 12 she just attacked 4 times with her normal weapon and 5 times with her bite for a total of 9 attacks(none of those were her mounts attack either), that cant be working as intended, right? and if its a turn where i get to charge, not only is she attacking 9 times, cookie(her mount) attacks like 20 times on a charge. on a charge she literally sits there doing attack animations for a solid 4 to 5 seconds because thats how many attacks go off, and i would assume my cavalier would be the same, except he does like 300 dmg a hit and just kills everything thats within 20 feet of him, so he never gets to attack that much because it all dies so fast.
Last edited by IRuleAll; Feb 15, 2022 @ 6:43pm
Geeves Feb 16, 2022 @ 4:16am 
Extra attacks while mounted I believe is a known bug. Did not mention you were mounted. And Cavalier, that is just the result of the class having feats which multiply damage. Anything built from 3.5 edition of D&D is going to get absolutely insane any time multipliers are introduced, and WotR has a LOT of available multipliers.

Also, without posting an actual combat log and character build I can't tell if it is hyperbole, or confusing extra effects with extra attacks, or if she legitimately has only 1 bite attack yet hitting 4 times with that single attack.
Last edited by Geeves; Feb 16, 2022 @ 4:20am
Conquista Feb 16, 2022 @ 5:36am 
there was or is a bug with demon dancer bite attacks keep on stacking to have insane amount of bite attacks, maybe something similiar happens to you

btw its funny how someone asking for a bug and others just praising the skald class
IRuleAll Feb 16, 2022 @ 6:21am 
Originally posted by Conquista:
there was or is a bug with demon dancer bite attacks keep on stacking to have insane amount of bite attacks, maybe something similiar happens to you

btw its funny how someone asking for a bug and others just praising the skald class
ya there must be something going on similar to that then. because in my combat logs, i play on turn based mode, every time selah attacks while hasted she gets 4 or 5 bites(combat logs show her rolling a d20 for each bite), and that is after full round attacking with her long sword. and i mean that wouldnt be a big deal, but when you combine that with cookie, her mount, getting what seems like a bunch of extra attacks too, and my entire party was built around the idea that we want to get as many attacks of opportunity as possible. its pretty gamebreaking, because if any of those free attacks happen to be a crit, then its going to trigger a real attack that actually does dmg with my weapon.

but that would explain how changing my buffer/hexer to a skald made my game go from being somewhat hard for certain fights on core difficulty, to basically feeling like im playing on story mode casual. i mean the only thing extra he adds to the team is good hope, and his rage song with beast totem stuff and lethal stance. and honestly my to hit isnt really any better, because now my cleric who was built around using domain buffs with 4 domains, she just stands there doing nothing now. so thats less buffs than i was using, but now every single fight is an absolute joke. which would make sense if im getting 2 to 5 extra attacks per round with my cavalier because they are getting more attacks of opportunity on crits from bugged attacks that shouldnt be happening. especially when he does over 300 dmg a crit with a 45% crit chance, and cleaving finish
Last edited by IRuleAll; Feb 16, 2022 @ 6:35am
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Date Posted: Feb 15, 2022 @ 4:29pm
Posts: 10