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The abilities you have as an Azata aren't quite as powerful, but the mythic path story is just as good. You also get one creature companion that, compared to the lich's undead companions, is much more fleshed out with dialog, party banter, quests, etc. You get the most out of the path by playing with this creature companion and the main companions with all their dialog and banter too, making the campaign playthrough more interesting from beginning to end.
Because who doesn't want to approach the war like 'yeah it's a horrible demon seige but we might as well have some fun with it you know?'
(For real if I had to fight any of the mythic paths, Azata is the one I'd be the most scared of. Not because they're the strongest. Other paths don't necessarily want to kill you, and even if they do it's often like catharisis or retribution or you were just in their way or something. Azata? They do it for fun. They don't have to be here, they could be anywhere, they don't necessarily even feel morally obligated to be here, there's thousands of other evils they could be fighting, but they chose this specific one because it sounded like fun. And when they're done butchering 500 demons single handedly in like 5 hours they get smashed and have juggling competitions. They're like low-key insane, it's terrifying. )
Azata abilities are really fun too, and it's a more lighthearted approach to a story that takes itself rather seriously. Aivu is also a really fun addition, and it remains rather consistent throughout. So probably go with Azata. Unless you enjoy playing evil, in which case you probably won't have the same problem with Lich that I did, and will enjoy it.
Lich is a decent path and a VERY strong one; though it really should be played with Toybox to be fully enjoyable in my earnest opinion and I'll note if you get squeemish about doing evil things then the Lich is NOT for you as some of the choices are downright- well stomach-turning if you are a person like me whom has real life beliefs that can override your judgement in game.
The thing that makes both of these paths solid is their unique companions that they get, something other paths lack and thus in my opinion this limits my enjoyment of them; also I hate Lawful Stupid and Lawful in general so yeah my enjoyment of paths like Aeon or Angel are hampered significantly especially given my disdain for actions they have that make me refuse them outright.
Ultimately its up to you to play the path you want most, this game is VERY much player choice and I love that the most about it.
Actually they both got nerfed from what I've seen. Lord Beyond the Grave for Lich and the dragon + Zippy Magic for Azata (haven't personally played either one since either nerf though). I'd argue the Azata nerfs are more severe, depending on how things actually work in game at the moment. It's such a cluster of bugs I wouldn't actually recommend either one to OP at all, lol. I just thought Lich was less disappointing overall.
It's pretty unambigious. Azata is *hot garbage* for melee and it has nothing for kineticist. It's basically spellcaster-exclusive if you want to end up with a mechanically powerful build. (that woulnd't be equally powerful on any other path, anyways.)
Azata fits particularly well for bards I believe, both from a lore and mechanical standpoint. At least for bards focused more on buffing/casting/singing and less on direct combat.