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for arcane sorcerer with dragon disciple and eldritch knight
You thinking 6 sorc, 10 EK and 4 dragon?
yes, if you merge spellbooks with lich you can get additional dips for ac otherwise any further reduction on your spellprogression will lock you out on level 9 spells
Sorc 6/DD 4/EK 10 worked in Kingmaker, it doesn't work as well in WotR because enemy ACs, saves and SR are a lot higher. Basically, melee needs to be specialized to hit the tough targets, and spellcasters need to do the same. Trying to walk the middle road probably won't work that well unless you're playing below core.
With 9 spells mhm crusader i guess or Oracle or a shapeshift druid . Oracle seems like the most interesting out of Those 3 .
btw thanks to spellmerging with lich or angel, its suprisingly easy to walk the middle road even on core, maybe not unfair haven't tried it yet
Maybe this concept might be more viable with Legend, I dunno.
Designed to be played solo.
1xFighter, 6xThassilonian Specialist/Envy, 3xLoremaker, 10x Eldritch Knight
Start with Martial Discipline background feat to start the crane line. 19 feats stick to mostly melee feats except the two wizard feats and a skill feats to qualify for Loremaster.
I found there were enough feats to get the exotic weapon Estoc feat. From Loremaster I got the Estoc +1 critical multiplayer and uncanny dodge.
Basically just focus on building as best a fighter as you can. Being able to cast 9th level spells has to come in useful at some point.
Envy worked well as the energy buffs are useful, and there are no buffs in Evocation or Necromancy. Six levels is enough to qualify for all the envy tricks.
Start with 20Dex and 15-17int. You don't need high int just enough to cast all your spells, so 19int at the finish, and as you get a +6 dongle you can probably get away with 13 int if you want. Your damage comes from your Estoc; focus on the attribute that links to damage.
As your mostly using buffs, you don't care much about saves-DLC and spell penetration. For attack spell probably focus on ones that rely on touch attacks as you are 3/4BAB. Assume your area effect spells do half damage as most enemies will save, still half damage is still damage.
You see an army approaching, you drop a pit-rift hoping it will stop about half of them. If you ware a specialist conjurer you might hope to stop the whole army, but here you just want to thin the numbers a little.
This sort of build is most effective when playing solo. In a party it is less appealing as you could just build a fighter and have a tame wizard to buff you and then pluck his crossbow.
U could dip 4 into dragon disciple but really its not nessasary..
U just pop transformation and call it a day.. Assuming ur already buffed.
The absolute beast is primal druid. Cuz u can cast and be a natural fighter.