Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Selvokaz Nov 9, 2021 @ 2:39pm
Dimensional Door is not what it should be
Firstly the range.. it's like 30 ft, the actual spell should be like 400ft that plus another 40ft per caster level. You honestly think the enemy can't move 30ft in the time it takes you cast that spell and it go off, they'd have a crossed the distanced you moved. Yet when a NPC wants to escape you apparently Dimension Door becomes teleportation and they are gone . Are maps consistent with the amount of area most game tables use? YES most are so this isn't a excuse, its just pointless bottle necking by the devs against the players.

Second: Why is the spells target location so sensitive? You literally cannot dim door to spaces you could otherwise walk right on top of sometimes. What in heck is going on? I just tried to use dim door in combat, and my god, so many X's on where i couldn't go despite having walked across those very same spaces minutes ago. Was feared at one point and watched the character literally run over spots i couldn't dim door to seconds ago.

Please Owlcat, fix the magic in this game, if its not going to work like it is in a table top game at least meet us half way. make it 100ft +10ft per caster lv. This is crazy, unless there is a solid wall in that spot i should be able to Dimension Door to that location even if its 50ft into blank air.
Last edited by Selvokaz; Nov 9, 2021 @ 6:57pm
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seeker1 Nov 9, 2021 @ 5:10pm 
So, it definitely will not take you through a locked door or to any place you can't see. That is probably an intended restriction. I don't think that necessarily exists in tabletop. Heck, the game doesn't even have any unlock door spells.

Seems mostly intended for combat, I definitely tried to use it once again to get to those weird "hard to get" places in the Abyss, where I have to rotate the camera 5 different ways, anyway, yeah, 99% of the time it didn't work.

So ... yeah, mixed results. Succubus archer is up on a hill. I can swear it's within 30ft. Try to dimension door up to where she is to take her out. More often than not, the spell will tell me I can't get there from here.

Sigh.

Don't get me going on how many times Charging is "unavailable".
Storm Nov 9, 2021 @ 5:23pm 
Originally posted by seeker1:
So, it definitely will not take you through a locked door or to any place you can't see. That is probably an intended restriction. I don't think that necessarily exists in tabletop. Heck, the game doesn't even have any unlock door spells.

Seems mostly intended for combat, I definitely tried to use it once again to get to those weird "hard to get" places in the Abyss, where I have to rotate the camera 5 different ways, anyway, yeah, 99% of the time it didn't work.

So ... yeah, mixed results. Succubus archer is up on a hill. I can swear it's within 30ft. Try to dimension door up to where she is to take her out. More often than not, the spell will tell me I can't get there from here.

Sigh.

Don't get me going on how many times Charging is "unavailable".

It technically does take you through most locked doors.

Take your party and "smack" it into the locked door you want to go through. After a few times if not right away a small area on the other side of the locked door will become visible. Then, mass dim will not work here but single will. Have your party member use single dim door to the other side into the visible area.

Now get the rest of your party to stand as close as possible to one spot next to the locked door. Have the member with dimensional door stand as close to those party members as possible, yes party on one side of the door while the one member is on the other side of the door.

Cast mass dim door and click a spot further into the room. If your didn't get all your party members onto the side you want to be on rinse and repeat as necessary.

Make sure you have 4 uses. 1 single. Then mass for the party. Then 1 single to get back. And then mass for the rest of the party. Even works in enigma if you want to skip most of the puzzles. Also best to be used with invisibilty or when there are no monsters on the other side, or last stand if your caster is squishy. And it also works in blackwater.
Last edited by Storm; Nov 9, 2021 @ 5:25pm
Lepia Nov 9, 2021 @ 6:27pm 
As stated above it does technically work, its just hella touchy. You can even dimension door behind unintractable doors sometimes and find hidden rooms only accessible that way.
rumpelstiltskin Nov 10, 2021 @ 8:51am 
it seems almost random whether it's going to work or not. i was trying it in the same room (no level changes), single person version (so no possible problems with re-distributing allies around), often even from the same position, and, as i said, it feels random whether it's going to work or not. sometimes only some destinations are available, sometimes none at all, despite having clear line of sight to to them.
greckoboy Nov 10, 2021 @ 9:00am 
Regarding the difference for NPCs, it's been like that for a while. In BG and BG2 enemies were teleporting in and out while for the players dimension door wasn't even a teleport, just an illusion of a door where the player pretends to step through and instead gets improved invisibility or something. They just aren't able to cope with players teleporting far and bypassing quest markers.
Selvokaz Nov 10, 2021 @ 10:15am 
Originally posted by greckoboy:
Regarding the difference for NPCs, it's been like that for a while. In BG and BG2 enemies were teleporting in and out while for the players dimension door wasn't even a teleport, just an illusion of a door where the player pretends to step through and instead gets improved invisibility or something. They just aren't able to cope with players teleporting far and bypassing quest markers.

Speaking of Invisibility, its kind of related to the gripe that made me bring this up. In the same fight, i cast Improved Invisibility on Greybor and Woljif, against that skinless giant thing in that one unique encounter, tell me how he still sees Woljif and Greybor despite having no extraordinary senses or spells, like blindsight, blindsense, or see invisibility, true sight?

This has made me scratch my head so many times, yes i get invisibility adds a circumstance bonus to stealth of +20 but when Woljif has like a plus 18 modifier very few things that don't have the ability to negate invisibility should see him,ive had other instances where the enemy could spot my very stealthy and invisible trap springers like nenio, or camellia.
Last edited by Selvokaz; Nov 10, 2021 @ 10:17am
darkholyPL Nov 10, 2021 @ 10:34am 
Originally posted by greckoboy:
Regarding the difference for NPCs, it's been like that for a while. In BG and BG2 enemies were teleporting in and out while for the players dimension door wasn't even a teleport, just an illusion of a door where the player pretends to step through and instead gets improved invisibility or something. They just aren't able to cope with players teleporting far and bypassing quest markers.
That's 'shadow door' different spell.
But yes, Wrath suffers from 'cutscene syndrome' on a few occasions, where enemies (or sometimes you) can do things that you can't normally do ingame. Like DD off screen.
Mean-Opossum Nov 10, 2021 @ 10:36am 
I imagine Dimension Door is made this way because it would break the many triggered events that crop up in the game, and having a spell that could whisk you rooms away would be more hassle than it is worth
Wraith Nov 10, 2021 @ 10:44am 
Originally posted by Mean-Opossum:
I imagine Dimension Door is made this way because it would break the many triggered events that crop up in the game, and having a spell that could whisk you rooms away would be more hassle than it is worth
I mean the Dev use it against you like 500 different time.

How many ffing enemy just teleport away like it nothing... when you go to do something against them
greckoboy Nov 10, 2021 @ 11:01am 
Originally posted by darkholyPL:
That's 'shadow door' different spell.
But yes, Wrath suffers from 'cutscene syndrome' on a few occasions, where enemies (or sometimes you) can do things that you can't normally do ingame. Like DD off screen.
Oh yes, you're right. My memory's bad. Players had shadow door and couldn't use dimension door.

I wish the Owlcat devs would let us break the game a little more though; surely it's fine for us to use dimension door to get an early voracious amulet? At least in BG and BG2 we could steal quest reward items from NPCs. Nothing wrong with having multiple rings of ram/gaax in a single player game.
#Orbax Nov 10, 2021 @ 11:43am 
Pathfinder and D&D have many spells that are not feasible to implement into a video game. Think about how many games youve played where an actual 500' teleport would actually work, or even be necessary. The line "or a place you can visualize" combined with teleporting into sold material then taking force damage for every 5' you get pushed until youre in a space you can occupy...they just went with it. Yes, could have called it misty step, but there is no two person+ version of that. Dimension door is 1 other creature of same size, not group, but that would be really annoying. Its a game design decision.

Play Baldur's Gate 3 and getting ready to die inside as you see how D&D was implemented.
Maay Nov 10, 2021 @ 12:38pm 
Combat-wise dimension door is super useful.
It lets you reposition the whole party and avoid being surrounded by enemies.
Obviously your mage should have improved initiative and quicken rod/sorcerous reaction.
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Date Posted: Nov 9, 2021 @ 2:39pm
Posts: 12