Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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A Common Cause Desna Priests bug?
In the first play through I them to join defending the tavern, but now whenever I successfully convince Hulrun to spare them and tell the priest about that and ask him to join the common cause quest, he says he can't for fear of angering Hulrun. Does anyone else have this problem?
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Showing 1-6 of 6 comments
アンジェル Nov 6, 2021 @ 1:32pm 
Originally posted by PhantomZero1:
In the first play through I them to join defending the tavern, but now whenever I successfully convince Hulrun to spare them and tell the priest about that and ask him to join the common cause quest, he says he can't for fear of angering Hulrun. Does anyone else have this problem?

Sounds more like how it is supposed to be.
Immortal Reaver Nov 6, 2021 @ 1:40pm 
Yeah to get Desna's priest to join you need to kill Hulrun.
PhantomZero1 Nov 6, 2021 @ 1:44pm 
Originally posted by Immortal Reaver:
Yeah to get Desna's priest to join you need to kill Hulrun.

Is that the new requirement now, because last play through I got them to help without killing anyone. I'd like to do that again, getting the priests help without killing hulrun because I read he helps later.
Storm Nov 6, 2021 @ 3:23pm 
That may actually be a bug similar to this one (if it is in fact a bug and not design).

In the latest patch I had the priests join me and I did not have to kill hulrun.

https://steamcommunity.com/app/1184370/discussions/0/3165461775600332684/
Last edited by Storm; Nov 6, 2021 @ 3:25pm
PhantomZero1 Nov 6, 2021 @ 9:18pm 
Originally posted by MAIN HERO:
That may actually be a bug similar to this one (if it is in fact a bug and not design).

In the latest patch I had the priests join me and I did not have to kill hulrun.

https://steamcommunity.com/app/1184370/discussions/0/3165461775600332684/

Thank you for you post, it's nice to know that it's not just me having this problem, hopefully it'll get fixed in the next patch. I still don't understand how it 'records' you option from the last play through and decides how to flip flop it. I don't suppose you have an idea to wipe the slate clean as it were so I can choose freely between the two and have my pick of which one I want? If not it's okay, thank you for at least pointing me in the right direction
Storm Nov 6, 2021 @ 9:31pm 
Originally posted by PhantomZero1:
Originally posted by MAIN HERO:
That may actually be a bug similar to this one (if it is in fact a bug and not design).

In the latest patch I had the priests join me and I did not have to kill hulrun.

https://steamcommunity.com/app/1184370/discussions/0/3165461775600332684/

Thank you for you post, it's nice to know that it's not just me having this problem, hopefully it'll get fixed in the next patch. I still don't understand how it 'records' you option from the last play through and decides how to flip flop it. I don't suppose you have an idea to wipe the slate clean as it were so I can choose freely between the two and have my pick of which one I want? If not it's okay, thank you for at least pointing me in the right direction

No idea sorry. From what I could tell I didn't even have an option to pick. Only had the priest option for some reason. Not sure the flip/flop thing is even real but that person seemed to think so tested by loading earlier saves.
Last edited by Storm; Nov 6, 2021 @ 9:32pm
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Date Posted: Nov 6, 2021 @ 1:23pm
Posts: 6