Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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For those who have played pnp version compared to game.
Heard alot of complaints with either the writing or lacking of depth. like previous thread mentioned alot of romances being short/shallow. Do you believe the original core story is better than this games altered story?
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Showing 1-6 of 6 comments
アンジェル Nov 6, 2021 @ 5:39am 
Originally posted by Fistimus Maximus:
Heard alot of complaints with either the writing or lacking of depth. like previous thread mentioned alot of romances being short/shallow. Do you believe the original core story is better than this games altered story?

This thread might have some hints:
https://steamcommunity.com/app/1184370/discussions/0/5406000785158453409/#c5406000785162239504

This is one of the earlier threads with the same topic...
https://steamcommunity.com/app/1184370/discussions/0/3044984779775499086/

I think it sums up to how the game is guided by the dungeon master, mostly.

Though it seems easy for those who pre ordered/backed to check it since they got the original adventure path with their buy.
Fistimus Maximus Nov 6, 2021 @ 5:43am 
yeah I know owlcat were forced to add/put their spin on it but am curious of peoples thoughts as say I know galfrey played alot different role here. Same with Areelu, was was wondering if peoples issues with some of the writing stems from owl cats spin(which I assume was to allow how they implemented the mythic classes with almost racial/class change).
Fistimus Maximus Nov 6, 2021 @ 5:44am 
Originally posted by アンジェル:
Originally posted by Fistimus Maximus:
Heard alot of complaints with either the writing or lacking of depth. like previous thread mentioned alot of romances being short/shallow. Do you believe the original core story is better than this games altered story?

This thread might have some hints:
https://steamcommunity.com/app/1184370/discussions/0/5406000785158453409/#c5406000785162239504

This is one of the earlier threads with the same topic...
https://steamcommunity.com/app/1184370/discussions/0/3044984779775499086/

I think it sums up to how the game is guided by the dungeon master, mostly.

Though it seems easy for those who pre ordered/backed to check it since they got the original adventure path with their buy.
thanks will read.
Fistimus Maximus Nov 6, 2021 @ 5:47am 
Originally posted by アンジェル:
Huh. Sounds exciting! Should not be long for other fellow Pathfinders to join in the discussions. Like our regular Galfrey lover who mentioned they played the AP too as a dungeon master.

1. I would prefer the story closer to the book. The digital adaption story is all nice and good, but I think of two reasons here:

a) different NPCs have a huge impact on how the story unfolds - I doubt Aravashnial can exist alongside Cameliia xD

b) After so many hours on the digital game, I cannot imagine anyone just wants to replay the game or stick close to the frame when the book approach can give fresh insights and experiences

2. Same for mythic paths. Some things can be simplified, but I would feel like something is missing out. Since you know that digital adaption barely show anything compared to what Mythic Adventures has to offer.

3. Always original. There are definitely always good written NPCs out there which becomes even better when played by a player. But as a true role player it is hard to give up the idea of playing something original, unless you join a session/group temporarily.

4. I know normally you can set up downtimes easily between sessions. But in the digital age it had become much much harder to manage that. Mainly because people tend to end a session early, leaving in worst case an encounter unresolved, not enough time for talking the details about downtime. The large scale TTRPG thingy is all nice and fine ~ more or less ~ when you can and like to play stuff like Warhammer. Otherwise I am not fond of it. When I do play a role play game I want to be able to focus on that. Plus it is rather hard to fuse both stuff so you can give the characters a heroic battlefield moment while at the same time rolling numbers for army squads and battalions.

I would totally size it down in something like "win two out of three encounters to resolve the result of this army battle". Whether digital game or analog: I personally would be not interested in rolling the dice for actual army battles.

Speaking of books: as I am aware most WotR players got access to the AP via the key they got with the game, did they not?

I happen to agree with you, I am a purist and for someone like myself who doesnt have masses of time want these pathfinder games to be as close as possible to the original story. I appreciate owlcat for doing the modules but want to experience the original as closely as possible.
provokastoras Nov 6, 2021 @ 6:21am 
tbh you would be hard presed to run the whole game in pnp game. I can probably do it... ( my group is loyal enough..._ but I won't. This module is the epitome of what I hate from premade modules. makes for nice computer game but... my players are in my table for things they cannot do in computer games. like flying. I mean I find it hard to believe they made a whole campaign about fighting demons and succubi / imps (both can fly) and I don't see a singe flying battle in the game....
Not to mention other shortcomings.... ie if the queen tried to demote the players in the middle of a dungeon with just a couple of guards and my group were power hungry evil doers or not the most loyal people in mendev they ll probably murder her there and then...
The dragon arc for example would never stand in a tabletop.... I would love to see how you would manage to escape a group of level 11 adventurers that can literally teleport all over goladrion in a whim....
As for nura and some of the other npcs... (minago, staunton, and so on) I highly doubt they would survive to become a reappearing villian in a tabletop
Not to mention almost all tactics of the game are based on fighting on the ground..... vascnators ie in lepers end... the whole group would litterally just swoop down the canyon on top of the queen.
And all those puzzles in the abyss that you have to solve to walk around.... yeah well fly spell, wind walk, levitate, floating disc, conjure mount ( it also flies and we calculated its speed on level 14 it actually hits mach 1)
Of course you can always ban teleports, fly and things like that... but then the players would just rather play the video game.
Fistimus Maximus Nov 6, 2021 @ 6:27am 
Originally posted by provokastoras:
tbh you would be hard presed to run the whole game in pnp game. I can probably do it... ( my group is loyal enough..._ but I won't. This module is the epitome of what I hate from premade modules. makes for nice computer game but... my players are in my table for things they cannot do in computer games. like flying. I mean I find it hard to believe they made a whole campaign about fighting demons and succubi / imps (both can fly) and I don't see a singe flying battle in the game....
Not to mention other shortcomings.... ie if the queen tried to demote the players in the middle of a dungeon with just a couple of guards and my group were power hungry evil doers or not the most loyal people in mendev they ll probably murder her there and then...
The dragon arc for example would never stand in a tabletop.... I would love to see how you would manage to escape a group of level 11 adventurers that can literally teleport all over goladrion in a whim....
As for nura and some of the other npcs... (minago, staunton, and so on) I highly doubt they would survive to become a reappearing villian in a tabletop
Not to mention almost all tactics of the game are based on fighting on the ground..... vascnators ie in lepers end... the whole group would litterally just swoop down the canyon on top of the queen.
And all those puzzles in the abyss that you have to solve to walk around.... yeah well fly spell, wind walk, levitate, floating disc, conjure mount ( it also flies and we calculated its speed on level 14 it actually hits mach 1)
Of course you can always ban teleports, fly and things like that... but then the players would just rather play the video game.
That is were perhaps some of the writing needs to be better/rethought as I had alot of those same thoughts..
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Date Posted: Nov 6, 2021 @ 5:29am
Posts: 6