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I don't see a problem with RP here. It's actually a refreshing change from the usual way that evil paths are not gimped as much. For example, as CG I tolerated Camelia for too long, because I convinced myself there's some greater good. I was pleasantly surprised that there was not - I made a moral gamble and it didn't pay off, making my own character flawed and guilt-stricken instead of making MarySue right calls all along.
***
On a related note, I really want to write a massive scathing rant about the state of people just writing whatever they don't like that comes to their mind these days. This is bad, that is bad, everybody knows better, but nobody ever does it for some strange reason. But fortunately, I can't be arsed.
Not so sure wenduag is better than lann in archery or arue in that department. aspect of the falcon and several other of ranger spells more than make up for the damage difference of a couple of specialization feats. lann also gets 2 extra attacks compared to wendy. ki arrows also allwo him to use monk weapon stats for his bow. All three are pretty good archers unless you know what you are doing multiclassing wont make them better.
Camelian is not your best tank lann is giving him crane stance, then a witch level and some sorcerer level then some w/e level and he leaves camelia to dust in tanking at least.
I found legend stronger than angel by leaps and bounds..... but maybe thats just me I don't play with mods though.
Also, are you really ranking Legend based on the available cheats???
I disagree with the core statement the start threads with, as well as with the examples. While it is easy to say "too many choices of this and that hurts the gameplay", the issue starts by the definition of gameplay. Since I consider the manifold choices as essential part of the gameplay, I would rather like more, more complex choices with a stronger and more lasting impact.
By the end of the day it is up to you how you role play the game. It is a digital game with limitations, that for sure. But it is not that more makes it worse. That is a personal view I can accept, but not agree on.
Some may dislike the writing of the game ~ I loved it. But then I noticed all too often how different my line of thoughts are in regards of me playing the game. That is okay. If you dislike it, I would like to know how you would make it different so it is okay for you and me.
I have two observations about that:
a) Neither Wengaug nor Camellia could be described as in any way indispensable or stronger than the other companions in the game. I've never played with Wendaug but yes, Camellia is a good tank++. However, no, she is not indispensable by any means. In fact all the companions are of roughly equal strength if they are built right for the tasks you want them to perform.
b) What would you say if you were roleplaying an evil character and Wendaug and Camellia were in fact goodie-two-shoes characters? Would you be throwing a tantrum about how the game is messing up your roleplpaying 'cos all the companions you like are lilly-livered goodie-two-shoes?
What do you expect the game to do, just have wall-to-wall goodie-two-shoes companions? Or have two versions of each character written for the game, each with their own seperate dialogs/quests etc, and activate the one most closely resembling your MC's alignment. What about if you decided to play a true neutral and it was a dead heat, what would you expect the game to do then?
Unless you cheat to give other paths the same benefits. Bad reasoning in my opinion. If you cheat, you break the balance of the game, so of course you break the value of certain choices.
Now, I do agree about the problem with alignment choices. Some choices go counter to character: not killing can be done with very evil intent. Perhaps I want to encourage Ember to spread "kindness" because I consider it makes my subjects easier to manipulate. Maybe I'm recruiting criminals in the army because I believe in giving them a chance at redemption.
Choices are very black and white and I understand that the "video game GM" is not as flexible as a human one. But sometimes, it seems like they are very simplistic applications of dumb stereotypes.
The most obvious issue is how "lying" is purely Chaotic and "telling the truth" is just Lawful. It's completely negating why you're doing it. Just a black & white morality where a lie is chaotic and the truth is lawful. You can't use the truth to unsettle people, with the goal of raising chaos, without taking a step towards Lawful. For example, the very first lie/truth choice in the game is based on someone lying to the player into believing that hiding the angel's sword is a Good action. So you're given a law/chaos choice that mirrors truth/lie choice, completely negating the reason you're given the choice to begin with. There is even a line that could avoid telling a lie while still going with hiding the sword, but the devs decided that this was a throwaway line with absolutely zero effect. (You are still forced back into the law/chaos choice.) You can't be "evil" by deciding to show the sword in order to manipulate the Neathers. You can't be "good" by deciding not to involve them into the problems on the surface. Telling the truth can be done with evil - and sometimes even chaotic - intent. Instead, you always tell the truth because it's the lawful thing to do. Or lie because it's the chaotic thing to do. Ugh.
Legend isn't the worst path.
And it's too early for mods in any case.
I agree, it's pretty absurd logic. "Legend sucks because I can cheat to have the benefits of legend anyways."
Well, I can cheat a sword into Skyrim that does 1000000000 damage per swipe, I guess that means magic sucks.
Seriously, what?
And as a note, if you seriously take things from an RP point of view, you will happily shoot yourself in the foot if it means staying true to your character and giving yourself a unique experience. One of my characters ended up losing about 6 or 7 companions due to his choices. I had to make an archer mercenary because I had lost every single archer character in the game.
And that was my favorite playthrough, because I stayed true to my character and know that I had an experience that most people won't. For a roleplayer, that, is ♥♥♥♥♥♥♥, awesome.
Jesus Christ what an argument...