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All the late mythic path are pretty lack luster because there no time to enjoy them as act 5 is so short.
Legend to me is the hypocrite path because you used mythic power to reach that far to begin with.
If we were legend from the end of act 2 toward act 5 I would be a lot more satisfied
It just feels good as a mythic path more so then any other. I hope maybe they will add a way to take the various mythic paths or even the late game ones to be avalibe at the end of act two.
I think thematically it would be great like at act 2 you can make your choice during the final boss fight at drezen to take on one of the mythic paths, like embrace the dead, rage, light, magic, ECT ECT or just take on the morel path and be legend from the get go.
Balance it by having your character gain levels much faster than others at first, with the gap between them growing larger over time, so you arrive at 40 around the time your companions hit 20, all while replacing mythic stuff with "inspirations" on them, as it doesn't make much sense for them to retain mythic when you've abandoned it(which adds to Legend feeling half-baked, imo), but the mere presence of the Legend gives them bonuses akin to the mythic buffs.
(also, the Areelu reveal should come later, you literally have a dream/flashback about the most despised figure in Golarion placing you in Kenebras moments before the attack RIGHT before the Queen puts you in charge of a new crusade...like...that's info that we should maybe bring up in a meeting or something)
It should have been added in from choice one to reject mythic power and go legend.
Then, legend is used as the baseline path which all other mythic springboard off of.
Oh well.
In short Yes, that path is why I got this game not the christian mythology simulator it presents as.
"So I’m throwing this idea out there as it just seems to be a far more thematic and logical idea.
Out of all the “late game” mythic paths I think legend should actually be one of the default choices you can make efter the end of act II as it makes the most sense.
Legend is a mortal that shrugs off the blessings and gifts of the gods in favor of their own mortal might. In my opinion I think that this path is by far the most interesting and fun path to take however it’s locked so far into the game that you don’t really get to enjoy it.
Now, thematically it would make sense to have this be one of the starting mythic paths as during character creation you can choose your god, and it makes very little sense to be an angel of iomedae when my PC is a warrior of gorum. So thematically it would be really cool to let us choose that legend path from the get go sort of all the “choose you own mythic path” option
Logically it also makes a lot of sense since the unlock of legend is at a very weird time in the game. Up until mythic rank 8 you are accepting all of these powers from the gods and then randomly you go “lol NVM I don’t want this” then shrug it all off, that seems odd to me .
Legend is also the hardest to fulfil simply because in order to fully enjoy it you need to be well past level 20.
I would say a wonderful way to develop it would be with a scaling xp boost. Where prolog and act 1, you get no boost to your xp, start of act two you get a 25% boost to your exp, act 3 start a 50% boost, act 4 a 75% boost, then start of act 5 a 100% boost to exp gain.
I really hope this is something that can be done because it’s such a shame to have such an amazing mythic path purely for the fun it can bring locked to such a small part of the game"
I think a scaling increase to XP gain would be great for it.
While yes mythic feats and abilities are crazy. The legend let's you muchkin to the extreme.
It allows you do silly things like, stigmatized with dip for ice plant + oracle nature whisper dip into sword saint for a bite weapon + 2 dip into alchemy for +4 charisma. So that's just a 5 level multi class that still leaves you 35 classes to munchkin with.
I knew when the game was announced that I wanted to play as a Mythic Legend but that was before I realized I was going to be forced to play as something else and that Mythic Legend was just one really crappy questline and a really crappy fight so that I could take that route only at the end of the game.
Blah.
And gave you dialog options that were inline with your respective god and pulled you toward their alignment in dialog choices.
Again like gorum for example. If you were a legend, and gorum was your god, all the mythic choices would become a version that aligns with them .
For example all good choices would now be chaotic good choices ECT ECT.
It just feels like a mythic path that could be the coolest of them all but just how late you get it ruins it
Its meant to be the "Master of your own destiny" mythic path and yet it takes Iomedae "forcing" the player into it.
So either you follow Nocticula's design or Iomedae's design.
But hardly your own. The closest to that would be the Gold Dragon path which gives the middle finger to both.
It would indeed be cooler if one could start building up the Legend mythic path in act 4 at least. With some new quests and interactions being open as a result which help give said mythic path some real development.
I also would like if Legend got the access to the secret ending divine boon. Even if said boon is reached through different means than what Areelu can offer.
And Iomadae continued being a hypocrite right to the end, offering me a place in heaven, which i promptly declined to go on pub crawls with Greybor, Woljif & Daeran.
Maybe with alot more random class jumps & an ultra gish build that can basically replace an entire party, Legend would be interesting, but right now, it's kinda...meh.
(also made the mistake of watching someone's youtube run of Legend, the ending was just too stupid to ever consider playing the path in the future)