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Повідомити про проблему з перекладом
You mean both Lann and Aru? Yeah, the attraction is obvious, the question of who to leave out less so. I just found Aru in the dungeon and I can get her now. Threw a hard save and am contemplating an experiment ditching Camelia for her as opposed to Seelah, Nenio or Daerun. But it's hard letting go of the comfort of Camelia's tankiness + extras.
My ideas? Nay Sir, this is about Nerd Commando's ideas in that video I linked.
Seems to me Aru needs to be really good in the damage output department to counter dropping a tank, that's why I'm fretting on how to build her to maximum effect. I get to give her two mythic abilities/feats now I think, which is why I'm agonising about how I want to build her now.
Speaking of here's an other suggested build that takes her into Mutation Warrior territory after about L12. Wouldn't mind some comments on that:
https://www.youtube.com/watch?v=HR2t-_gqtSk
After watching the video, I think you failed to understand the build, the idea is to boast the party over the individual.
Yes you are correct she is individually weaker than other builds but and this is the main point of his build it allows other party members to be boasted.
Losing 20% dmg for her but gain 15% on 3 other characters then this increases party damage.
Thats the real problem.
Nothing he picked makes his "boost" power actually better.
Nevermind that though.
I just realized Arushalae doesnt even come with shatter defense so not only did he pick vital strike feats over snap shot feats, he picked vital strike feats over dazzling -> shatter defense.
That is sooo much worse than i initially thought. Jesus.
going espionage 11 for quarry and 9 mutation warrior is fine i guess if you want to pack arueshalae up with alot of additional feats
but the feat selection in that video is also strange, too much spend on saving throws, would probably replace some of the feats with snapshot or shatter defense line instead
If you got Aru at lvl 8, it's more than viable to go full mutation warrior from that point. That's what I'm doing on Core and it works very well, with both the dex mutation and the Fighter feats (weapon specialization and improved weapon focus + associated feats). It's a very bland build because she basically only shoots in combat, but she does that extremely well, being able to dispatch casters who are far away in one or two turns.
Yeah, don't multiclass characters that come with 8 levels in the first class. You'll just end up with bad versions of both.
She's not close to weak. I don't even know what people are doing. Here's Shatter at work:
https://steamcommunity.com/sharedfiles/filedetails/?id=2645903392
And yeah I'm very familiar with the power of group bonuses. She comes with a solid on already and you can add to it with Enforced Vigor (either with Stone Call or White Dragon Armor) without wrecking her development.
You guys find one class you like and try to force everything else into it.
Don't do that. Every class has their unique strengths, but you have to let them develop. You get a more enjoyable play experience (because you're learning new things) and your characters are more effective that way.
It really is. Only time I leave Aru home is when I'm building around a Skald and want as many melee as I can get.
Multiclassing Aru means you never get to Improved Quarry which is -4 (-6 with Gloves) FREE ACTION which is one of the best abilities in the game.
Yeah, good job Aru is on our side otherwise there's be 1000+ post threads complaining about her.
Your party looks identical to what mine would be if I put her in now bar the MC of course.
You think that's better in view of:
which looks absolutely monstrous to me since as I understand it it's a party bonus?
Surely you jest?