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Why i suggest oracle nature mystery is because besides the normal summon monster spells, they can take a revelation that automatically adds all of the summon nature's ally spells as well, in combination simply being divine spellcasters they can learn the summon elemental spells as well, that puts all 3 summoning types into one class, add on Spell Focus Conjuration, Augment Summoning, Superior Summoning, and Ascended Summons, and you're good to go, and have a even large repertoire of monsters to choose from.
I also forgot they can learn Create Undead and Animate Dead, so that's 4 types of summoning you can do.
Conjurers are one of the best builds IMHO as pits only need to pass a DLC check, no spell resistance or AC check. The summons are mostly needed to pick off weakened enemies as they stagger out of your pits.