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I wouldn't be surprised if DD+SD is just the easiest or most consistent method, but personally I've never made a single character with those feats and I've gotten by ok. It's probably more mandatory on unfair, and maybe that's where those build guides are coming from, but for anything less, you can do without it.
Thanks - i guess this must be the case. No set up, just spam it on multiple chars and one of them gets its through.
You can find some items that help with your Persuasion checks very early on, making it almost a guaranteed thing. And if you are using Regill, and he's got the Hellknight feat that also makes him trigger Fear status in any enemies who are Shaken, he can scatter hordes with a single glare of his surly visage.
I don't agree with the idea of "ALL of your melees must have it", but having at least 1 with it, is a dang fine plan in my opinion. Especially if you trigger the fear effect, and have someone with a reach weapon and Combat Expertise. As they run away, you get lots of free shots at the enemy.
Bottom line, the amount of insane specialization and feats you have to devote to keep a spell caster's ability to be relevant with crowd control spells like Glitterdust, seems WAY more resource intensive than 2 feats, class skill of Persuasion, and a decent CHA with a +CHA helmet.
Glitterdust, on the other hand, does allow a will save which could be a problem against enemies with high will saves.
Spell approach could be more viabale if your MC is high CHA caster - getting it 28-30 is possible quite early and then DC checks run about 26-28 on lvl 10. Really dont see any bard discussion at all here, we are talking about Dirge Bard i guess?
NO mob in the game, none, is immune to the Bard ability Dirge of Doom since you will make even demons that are immune to mind affecting abilities shaken with that.
Also Frightful Aspect can make 95% of enemies in the game shaken. I've beaten this game on Unfair twice and Shatter Defences has helped my melee characters hit most enemies.
Thanks - a good pointer for my future unfair run then:)
That's probably a bug then, glitterdust isn't supposed to allow spell resistance.
You're right it's not for everyone and Seelah especially has ways to make up for it. The higher the difficulty the better it is though since Intimidation is either a skill check (so doesn't care about saves or resists) or in some cases automatically applied. There are a LOT of ways to boost skill checks (many more than boosting DCs) so easier to get there.
And you don't have to use Dazzling to apply Shaken since most of the foes you really need it against are just single targets you can just use Demoralize.
You can turn Regill into a Vavakia Vanguard with Mythic Dazzling + Fearsomeness. It's sometimes a pain to apply but worth having a character to who can reliably Dazzle to soften up a map then against bosses can just use the easier Demoralize. Dirge isn't great because you have to turn off Courage to use it (and you don't even get a Bard companion) so better to use all the tools at your disposal, and there are a lot (seashell, etc) to get there without autoshaken effects until Frightful comes online.