Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
very good resource site for all kinds of questions
https://www.d20pfsrd.com/
Blind will flat-foot the enemies which is huge.
My issue with Blinding critical is that it can be negated with a save, so on Core and above difficulties, I prefer Staggering critical. Those critical feats are only useful against tough opponents because trash mobs are usually dispatched with a critical hit, and tough opponents usually have very high saves. Tiring into Exhausting is nice too because there's no save and reducing dex and str reduces attack, damage and AC, which is quite useful against a lot of opponents. However, undead and constructs are immune to tired and exhausted conditions, so it can be a bit unreliable.
But ya, its a big downside for sure. Its just not a crippling downside to blinding critical with such low enemy saves in this game. I go for both stagger and blind.
https://www.d20pfsrd.com/gamemastering/conditions
"A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition."
"Blinded. The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them."
"A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are"
"An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue."
The developers have added additional information in the past whenever they get the pointers.
https://pathfinderkingmaker.fandom.com/wiki/Condition
I partially disagree with that opinion. There is a certain balance to be met, and of course you and anyone else is right to say that the amount of information provided with the game should be helpful and yet not overburden the player with too much information. Especially if there are external sources to access.
For that stance the game is missing to state external sources to look out for. I have read forums posts with people not even knowing there is a manual being delivered with the game.
From my point of view, I think it would do the good game good to add missing information at points where it makes sense. Especially if Owlcat Games use their games as basis for future Paizo games.
Having Pathfinder: Wrath of the Righteous being easily accessible with the full set of rules available as it would be as if the game is as Paizo designed by the rules, would do both brands very good for future projects.
Though I agree, priorities have to be considered first in regards of what kind of fixes the game needs.