Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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WCW Nov 2, 2021 @ 11:49am
Exhausting, Tiring, Staggering or Sickening Critical
I do not see actual explanations of the conditions that come from Blinding, Exhausting, Tiring, Staggering or Sickening Critical. Is there a simple comparison to see how the debuffs work? basically what does it mean to be blind, exhausted, fatigued, staggered, sickened? It seems like two may work well together for Critical Mastery. Do you get a bonus to someone who is on the ground for normal attacks or criticals?
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Showing 1-11 of 11 comments
CHAO$$$ Nov 2, 2021 @ 11:54am 
google pfsrd + .... critical
very good resource site for all kinds of questions
アンジェル Nov 2, 2021 @ 11:59am 
Originally posted by CHAO$$$:
google pfsrd + .... critical
very good resource site for all kinds of questions

https://www.d20pfsrd.com/
Dixon Sider Nov 2, 2021 @ 12:01pm 
If you only want one, go with blinding. If you want two, go blind and stagger. Don't go sickening though.

Blind will flat-foot the enemies which is huge.
Last edited by Dixon Sider; Nov 2, 2021 @ 12:01pm
Koveras Nov 2, 2021 @ 12:10pm 
Depends. If you're using a high bab progression class I'd go blinding (It has a DC, doesn't it?). If you're not, then I'd suggest tiring to exhausting (doesn't have a DC, right?)
Trolleur_Durden Nov 2, 2021 @ 12:23pm 
Originally posted by Dixon Sider:
If you only want one, go with blinding. If you want two, go blind and stagger. Don't go sickening though.

Blind will flat-foot the enemies which is huge.

My issue with Blinding critical is that it can be negated with a save, so on Core and above difficulties, I prefer Staggering critical. Those critical feats are only useful against tough opponents because trash mobs are usually dispatched with a critical hit, and tough opponents usually have very high saves. Tiring into Exhausting is nice too because there's no save and reducing dex and str reduces attack, damage and AC, which is quite useful against a lot of opponents. However, undead and constructs are immune to tired and exhausted conditions, so it can be a bit unreliable.
Dixon Sider Nov 2, 2021 @ 12:31pm 
Originally posted by Trolleur_Durden:
Originally posted by Dixon Sider:
If you only want one, go with blinding. If you want two, go blind and stagger. Don't go sickening though.

Blind will flat-foot the enemies which is huge.

My issue with Blinding critical is that it can be negated with a save, so on Core and above difficulties, I prefer Staggering critical. Those critical feats are only useful against tough opponents because trash mobs are usually dispatched with a critical hit, and tough opponents usually have very high saves. Tiring into Exhausting is nice too because there's no save and reducing dex and str reduces attack, damage and AC, which is quite useful against a lot of opponents. However, undead and constructs are immune to tired and exhausted conditions, so it can be a bit unreliable.
I am still getting some blinds on unfair. Its a 5% chance on ANY crit to basically kill anything susceptible to blind. I am coming across enemies in act 3 with saves under 10 still. The enemies have insanely low stats on unfair. Phantasmal Killer is the new grease because of how low all these saving throws are.

But ya, its a big downside for sure. Its just not a crippling downside to blinding critical with such low enemy saves in this game. I go for both stagger and blind.
Last edited by Dixon Sider; Nov 2, 2021 @ 12:32pm
WCW Nov 2, 2021 @ 1:17pm 
Okay, here are the descriptions for the critical conditions you can add.
https://www.d20pfsrd.com/gamemastering/conditions

"A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition."

"Blinded. The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them."

"A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are"

"An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue."

アンジェル Nov 2, 2021 @ 1:19pm 
If you feel that information is lacking ingame, I encourage you to submit suggestions for each feat ingame by mouseover and pressing ALT+B.

The developers have added additional information in the past whenever they get the pointers.
Dirich Nov 2, 2021 @ 1:25pm 
To be fair, there should be no need to specify that every feat, condition, spell and mechanic in general should always be hotlinked. Most of the time there's no hotlink at all, but fixing that is going to be a massive amount of work, so it's just better for the game if we players help each other and/or go learn this stuff on the pfsrd website while the devs focus on major improvements/fixes.
アンジェル Nov 2, 2021 @ 1:37pm 
Originally posted by Dirich:
To be fair, there should be no need to specify that every feat, condition, spell and mechanic in general should always be hotlinked. Most of the time there's no hotlink at all, but fixing that is going to be a massive amount of work, so it's just better for the game if we players help each other and/or go learn this stuff on the pfsrd website while the devs focus on major improvements/fixes.

I partially disagree with that opinion. There is a certain balance to be met, and of course you and anyone else is right to say that the amount of information provided with the game should be helpful and yet not overburden the player with too much information. Especially if there are external sources to access.

For that stance the game is missing to state external sources to look out for. I have read forums posts with people not even knowing there is a manual being delivered with the game.

From my point of view, I think it would do the good game good to add missing information at points where it makes sense. Especially if Owlcat Games use their games as basis for future Paizo games.

Having Pathfinder: Wrath of the Righteous being easily accessible with the full set of rules available as it would be as if the game is as Paizo designed by the rules, would do both brands very good for future projects.

Though I agree, priorities have to be considered first in regards of what kind of fixes the game needs.
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Date Posted: Nov 2, 2021 @ 11:49am
Posts: 11