Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ring of guiding star and ring of evasion and velexia's magnifying amulet
guiding star ring gives +3 initiaive and any time i land a hit it gives my entire party +3 on attack rolls
evasion ring lets me avoid taking damage as if i had evasion and a reflex saving throws determines if i get half damage or no damage if a hit lands
and amulet gives +5 to ac and +2 to highest ability score
Piranhia Strike? On sneak attacker? O_O Sigh. I guess you have tons of same "useful" feats.
I see no chance and so I have to end the game. Totally frustrating.
Reduce your difficulty as your party is horribly built. On that levels you should kill Khorramzadeh in a single round and everything before is... well, trash?
Next time with Angel Oracle i just buffed myself, clicked him once and that was that.
Its all in the method and build.
Love this game. I am full of RPG that are so simple that they wont even let you make mistakes and end with crappy, weak characters.
37 AC in act 5?
I have 37 AC in prologue...
Not all adventures end in victory, this is realistic. This game supports multiple play-thoughs, i already finished Act 1 with like 8+ parties (trying builds and checking optimal tactics).