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And on early level they are that... evil... It gets better later on.
-Found that hugely spreading out my party helped a lot, but man, I feel like my fire kineticist got a raw deal here. He managed to fire off like 6 kinetic blasts on one attempt, needing to roll a 7 to hit, and a 5 to penetrate spell res, but because they also have concealment he managed to miss every single one because of either concealment, missed, or didn't penetrate spell resistance. He is functionally useless here, as too much has to go right for him to land a single hit.
-My best attempt, I killed 6 (!!) swarms before they gibbered me to death. I don't remember so many spawning on my previous run, so I wonder if they made it harder or something? The initial pull of 3 triggered a pull of 2 when they died, then another pull of 2 after that, which finished me.
-Tried rolling back save to see if there was a scroll of holy aura or shield of law on the camp vendor. There isn't.
-Possibly more inquisitors, since they seem to have godly will saves. Trouble is they don't seem to have much of the right kind of burst damage against these guys. Meleeing with a decent bludgeoning weapon, I would have 1 attack per round, which would have a fair chance of missing. A full party of mace wielding inquisitors wouldn't get gibbered as hard, but probably couldn't kill them in any acceptable timeframe.
-Maybe a high DC aoe evoker wizard? But I still fail to see how at L7 it would be enough different from my alchemist to be able to kill 7 swarms.
-My kineticist can't use wall, sadly, and even if he could it wouldn't matter since the way they spawn they appear on different ends of the canyon. They also appear to have evasion so take 0 damage on a successful reflex save.
This is just so frustrating, because I know I could do this if I had just a tiny bit more XP. At L8 I would have all the tools I needed to take these guys. Really starting to feel like my run has ended here.
Just like in Kingmaker i'm running 2 clerics and 1 simple bard (and that is a lot of Unbreakable Heart's) and i had no problems on unfair.
Apart from that, get one character with gibber protection and expeditious retreat (or haste) to kite the swarms around while your kineticist spams extended range blasts at them. Extended range is long enough that your kineticist will be out of the range of gibber.
Leper's smile is nice and spread out. You can always find a place where you can kite the swarms while keeping them a good distance from your party.
Edit: the best combo is Expeditious Retreat on someone with the Bookworm's Headband who kites the swarms. Expeditious Retreat lasts a minute/level so you should be able to get to the queen on a single cast.
slow clap for your patience to get there on unfair thats more that mine. In hard I just had my archer kill them on surprise round I know that wont work in unfair though. an alchemist main or an elementalist main along with an archer can probably do away with 1 of the swarms at suprise round.... but those things are just evil in unfair, they probably hit for 30+ hps a round.
That section is optional, there is only 2 encounters you need to pass (and you can ignore dude in the crevice) to beeline the queen.
As Dixon pointed out, the swarms are Vulnerable to sonic (but not ear piercing scream, as they don't have ears :) ) - I had 3 melee with Thunderous Blows, that and beelining the Queen helps.
Got to the queen, discovered my team couldn't hit her, so have to roll back and take nenio for greater invisibility. (Was stung by the fact that I had no invisibility so no flat footed attacks, and am not getting it until next level since my main caster is a sorcerer, and my kineticist who could target touch couldn't get through her spell resistance).
For the record, it is not the first time I have done that area on unfair, but finding my party mix, which should be more than fine in 1 level when abilities come online, is just terrible right now for unfair.
But yeah, the swarms are horrible in so many ways on unfair at this level. I don't recall having too much trouble with them later on, but right now, the fact that they gibber you into not being able to move out of the way of their 30+ damage per tick is horrible. You feel really helpless lol.
Swapped my poor kineticist out for L7 Nenio. Kineticist was constantly missing or failing to penetrate spell resistance, so was dead weight.
Rainbow Pattern from Nenio actually worked ok to knock out the swarms - had about a 50% chance to daze each swarm for 7 rounds, letting you take them out one by one.
Used greater invisibility from Nenio to allow my archer to hit the queen. My archer was quite a boss, she's a sanctified slayer so not only was she hitting flat footed she was sneak attacking. With stacked buffs, she was really only missing to the concealment.
Also used greater invis on my main, who's a pretty underpowered sorcerer (at this level). He was able to deal about 40 damage a round with sense vitals and snowball - the most underappreciated 1st level spell ever. It hits touch, but passes through spell resistance, so he was hitting flat-footed touch with added sneak attack.
I honestly don't know what I would have done without greater invisibility in this area. It was brutal for my party, but I am close to L8 and think I will probably be fine once I get the L8 abilities.
Thanks everybody for the suggestions.