Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Veny Oct 29, 2021 @ 6:50pm
What can counter mind-control
After 150 hours with Kingmaker and 100 hours with WotR i am realizing that i know nothing about this game.
I below some spoilery castle i am fighting something called Coloxus Defiler - these small turds keep casting discord, confusion and mass hold, that makes my team completely useless (or worse, they attack each other), my build (that helped me with bosses and other OP crap this game is full of) is completely useless as well.
I am casting pretty much every buff i have at my disposal but with no meaningful effect.
Any tip? What to use? What is the "magical word" (you know, AC, will save, reflex save or whatever applies to mind-control effect).
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Showing 1-15 of 23 comments
provokastoras Oct 29, 2021 @ 7:05pm 
by raw..... protection from evil.
Owlcats decided this was too of an easy workaround.... so now mindblank gives you a +8 to save vs mindcontrol,
confusion is not mind control though you are just confused... paladins have pretty high saves so sheela has a better chance of staying lucid than everyone else . in that fight I just popped the duality of summons I got from the gargoyl map, the tankacard I got from gray Garrison. and in round one I killed one of them with my archer and main which were a broken combo dealing 300 damage in a round. 3 nabasu showed up from duality of summons, I unequiped the bow from my archer and the weapons from my fighters, if you have a monk sucks to be you btw... so they wont kill the group and I waited till the nabasu got them.... (was playing in hard so noone would save with the ramp up dc.)
also heroism gives a +2 to saves ( does not stuck with cloack of resistance)
Last edited by provokastoras; Oct 29, 2021 @ 7:07pm
FeurinLongcastle Oct 29, 2021 @ 7:06pm 
Will saves.

Also, anything that makes you immune to 'mind-affecting' affects will block these as well. Spells like Shield of Law and such have that effect.
kiloromeo Oct 29, 2021 @ 7:18pm 
Originally posted by provokastoras:
by raw..... protection from evil.
Owlcats decided this was too of an easy workaround.... so now mindblank gives you a +8 to save vs mindcontrol,
confusion is not mind control though you are just confused... paladins have pretty high saves so sheela has a better chance of staying lucid than everyone else . in that fight I just popped the duality of summons I got from the gargoyl map, the tankacard I got from gray Garrison. and in round one I killed one of them with my archer and main which were a broken combo dealing 300 damage in a round. 3 nabasu showed up from duality of summons, I unequiped the bow from my archer and the weapons from my fighters, if you have a monk sucks to be you btw... so they wont kill the group and I waited till the nabasu got them.... (was playing in hard so noone would save with the ramp up dc.)
also heroism gives a +2 to saves ( does not stuck with cloack of resistance)

Don't your summons get held/confused?
jsaving Oct 29, 2021 @ 7:20pm 
There are many ways to counter mind-affecting spells in Wrath. If you're playing on normal or below, it's possible this is the very first time you've had to worry about sound strategy/tactics but here are just some of the many options available to you.

One is to sacrifice elsewhere to raise your wisdom at character creation. Another is to seek out items that boost your saves or provide immunity to compulsion effects, like the bookworm's headband. Another is to explore your spell lists until you find the 2nd level paladin spell bestow grace, which temporary grants party members CHA to saves even if they haven't taken any paladin levels themselves. Another is to cast spells like mind blank that provide a large save bonus. Another is to splash 2 levels of paladin for permanent CHA to saves. Another is to have your cleric memorize spells like unbreakable heart that suppress effects. Another is to gain spell resistance through items, spells, or class features. Another is to have your casters memorize spells like dispel magic, break enchantment, etc which negate status effects. Another is to strategically use summons like animate dead that are immune to mind control.

Those are just nine ways you can up your game but there are many others. Good luck!
Last edited by jsaving; Nov 1, 2021 @ 9:40am
dhraiden Oct 29, 2021 @ 7:23pm 
Originally posted by kiloromeo:
Don't your summons get held/confused?
On Core it seems at least as if my Axiomites and Devas are immune to that.
provokastoras Oct 29, 2021 @ 7:24pm 
Originally posted by kiloromeo:

Don't your summons get held/confused? [/quote]
Did not matter, the nabasu killed them by their level drain aura.
Veny Oct 29, 2021 @ 7:29pm 
Originally posted by dhraiden:
Originally posted by kiloromeo:
Don't your summons get held/confused?
On Core it seems at least as if my Axiomites and Devas are immune to that.
My summoned Nabasu are certainly not, nor are my skeletons or animals :D
So much for my plans for Lich and his army...
Last edited by Veny; Oct 29, 2021 @ 7:30pm
Hailspork Oct 29, 2021 @ 7:29pm 
The spell Unbreakable Heart gives a +4 bonus against confusion and other mind-affecting, and will also dispel it.
Sotanaht Oct 29, 2021 @ 7:35pm 
Originally posted by provokastoras:
by raw..... protection from evil.
Owlcats decided this was too of an easy workaround.... so now mindblank gives you a +8 to save vs mindcontrol,
confusion is not mind control though you are just confused... paladins have pretty high saves so sheela has a better chance of staying lucid than everyone else . in that fight I just popped the duality of summons I got from the gargoyl map, the tankacard I got from gray Garrison. and in round one I killed one of them with my archer and main which were a broken combo dealing 300 damage in a round. 3 nabasu showed up from duality of summons, I unequiped the bow from my archer and the weapons from my fighters, if you have a monk sucks to be you btw... so they wont kill the group and I waited till the nabasu got them.... (was playing in hard so noone would save with the ramp up dc.)
also heroism gives a +2 to saves ( does not stuck with cloack of resistance)
Holy Aura (and other alignment equivalent spells) provides immunity to Mind Effects for all party members within range when the spell is cast. The Duality of Summoning and Conjuration item when used by an Evil or Neutral character summons Monavic Devas, which always cast Holy Aura on their first turn in combat.
provokastoras Oct 29, 2021 @ 7:35pm 
you can also pick the witch hex aura of purity, that dispels automatically fog effects on 10 ft away from the witch. it is a mind fog effect so it should counter it.
provokastoras Oct 29, 2021 @ 7:38pm 


Originally posted by Sotanaht:
Holy Aura (and other alignment equivalent spells) provides immunity to Mind Effects for all party members within range when the spell is cast. The Duality of Summoning and Conjuration item when used by an Evil or Neutral character summons Monavic Devas, which always cast Holy Aura on their first turn in combat.
wait holy aura can still do that? I thought they nerfed it like protection from evil...
good to know.
Sotanaht Oct 29, 2021 @ 7:44pm 
Originally posted by provokastoras:
Originally posted by Sotanaht:
Holy Aura (and other alignment equivalent spells) provides immunity to Mind Effects for all party members within range when the spell is cast. The Duality of Summoning and Conjuration item when used by an Evil or Neutral character summons Monavic Devas, which always cast Holy Aura on their first turn in combat.
wait holy aura can still do that? I thought they nerfed it like protection from evil...
good to know.
Yes it works. Unfortunately it's a 1 round/level spell, so you can't keep it going with Enduring unless you can pump your caster level up to 25+extend metamagic. It's also level 8 so it will be a long time into the game before you get access other than with the Duality devas.
wendigo211 Oct 29, 2021 @ 9:31pm 
Freedom of Movement helps with paralysis effects. There's also a cloak that grants you immunity to mind spells for 3 rounds after you kill an opponent. It can be useful on a heavy hitter. To be honest, when I see a group of enemies with mind effects, I drop some summons and a deadly earth on them and run away. They'll kill the summons and then stand on the deadly earth until it kills them.
Cutlass Jack Oct 29, 2021 @ 9:39pm 
If worse comes to worse, Ember can usually put someone mind controlled/charmed to sleep til it wears off.
mreed2 Oct 29, 2021 @ 9:40pm 
Originally posted by provokastoras:
you can also pick the witch hex aura of purity, that dispels automatically fog effects on 10 ft away from the witch. it is a mind fog effect so it should counter it.
It counters the mind fog persistent AOE (and it gets rid of the entire AOE, not just the part that is within 10 feet of the Witch), yes.

It doesn't, as far as I know, cancel the effect of having previously failed a Will saving throw against the Mind Fog AOE (-8 to Will saves). That makes it of dubious value -- yes, it prevents you from having to make saves in the future, but the entire party had to make at least one Will save before she could activate the ability, and the odds are good that you failed it. Once you've failed the Will save you are immune to Mind Fog until the debuff wears off, so dispelling the persistent AOE doesn't help at that point.
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Date Posted: Oct 29, 2021 @ 6:50pm
Posts: 23