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Hold onto them for Act 3. There is another NPC which might like to see them. And normally the story teller is long gone in Act 2 when you get the claw.
That part is considered Act 3.
Act 2 is when you are assigned knight commander until the liberation of Drezen.
The storyteller in Act 3 will not take the items, if that is what confuses you. But you might need to talk to him to be able to find Terendelev's lair.
No idea what you mean by pass it to some cultist. There is nothing like that. Terendelev's lair becomes visible once you ventured through the middle south of the Worldwound area on the global map. You might need a perception check for that. It is close to the Land of Yath.
And opps I copied wiki wrongly:
Unlock: First you need to collect the Terendelve's scale and claw (after you fall into the underground of market square (the location is slightly different in released game than the beta), and from a cave of Leper's Smile, on a damaged wagon), and turn them to storyteller (saved in The Dragon Hunt). After that, travel to Terendelev's Lair, spare the cultist, and complete quest The Dragon's Fate. In later ACT, you will meet Hal again, treat him nicely to unlock the path.
If you are exhausted all dialogue options with the story teller, you can be sure that there is nothing else to do with him but to bring scale and claw to Terendelev's lair. There you will meet the NPC of importance for your gold dragon path and it will resolve at the beginning of Act 5, once you got back from the other plane.