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and in pnp pathfinder there is no blackguard
And Anti-Paladin https://www.d20pfsrd.com/classes/alternate-classes/antipaladin/
instead of Blackguard (which might be licensed by Wizards of the Coast). The pathfinder Antipaladin is actually a good bit better and more flavorful than the 3.5 version, IMO. The Kingmaker mod Call of the Wild adds both, if you want to try them in that game.
Classes like that from role playing perspective allow you to play the hero that lost his will to be good or to go by the book without being a practical npc on the table.
And to be honest blackguard as it is might actually be too strong for pathfinder. cause it does some shenanigans that pathfinder moved away from. it combines smite with sneak attack. which no normal build in pathfinder should be able to get.... as smite are lawful abilities locked in classes with the lawful description sneak attacks are chaotic abilities locked in classes with the chaotic descriptor. If you do the math vs a smited opponent a blackguard should do double damage in comparison to a rogue.
In all if I was to tweak the class i would either have it focus on smite or sneak so it does not give both. On the other hand blackguard was one of the few classes with heavy armor build in that could get sneak attack and that was its selling point, that and the saves but I don't remember if they get them. The best way to implement it is give it a combat trick list to choose either sneak attack or smite, representing the alignment axis swift towards chaotic neutral / evil or lawful neutral/ evil . getting a combat trick every other level and maybe a couple of signature abilities should make it in par with a fighter.
You could always take up modding and make it yourself; there’s a good bit of open-source custom archetype mods already you could glean from, especially if you’ve already got C# knowledge. There’s a bunch of links to those and how-to guides and wikis on the Wrath Discord too.
so probably had to be more creative if it comes to modding
Only if you pick a path that isn't or doesn't allow for LG to begin with, in which case... yes, you did fall.
It was already mentioned, but there's an archetype for Paladin called Vindictive Bastard in Pathfinder that's basically all about being a fallen paladin. It's not in WOTR, and it's only in Kingmaker with mods. Hopefully they'll add it legit at some point, cause it's a nice option for non-LG paladins. I like the idea of the "Hero fallen from grace" too, so it'd be nice to have the option.
Incorrect. Gold Dragon most certainly allows LG but you immediately fall when you are force switched to NG alignment. Bahamut and all gold dragons are historically LG, but this is irrelevant as rules allow for near alignments to be acceptable in pnp. The way it is enforced in WOTR however is if you pick ANY mythic path other than Angel or Mythic Hero you immediately fall. Meh.
Because in the choice to either stay on your current path or dismiss your power entirely and become a legend, both of which would have allowed you to stay LG, you instead actively chose to follow the path of pure Neutral Goodness. While it's true that Gold Dragons are traditionally LG, that doesn't change the fact that the path Hal is encouraging you to walk is incredibly, obviously NG. And you accepted becoming the physical embodiment of NG rather than any of the other options you had. Therefore, you fell.