Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Dirich Oct 25, 2021 @ 12:46pm
Wizard SpellMaster mythic path
I'm unsure which (base) mythic path to take. Lich is the obvious guess due to flavour reasons, but I'm not sure.
I read a bit on neoseeker but it's so much info that I've still a bit of trouble making a decision. I'm not even clear on the "roles" each (base) mythic path tends toward. E.g. Angel seems kind of a support, while Demon seems quite a bit more fun for a melee than a spellcaster (albeit I guess you can play any path with any character).

Another question is if there's a way to use the mythic path on a Mystic Theurge so that you can unlock lvl 9 spells on one of the "primary" caster class, instead of being blocked at 8th.
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Showing 1-13 of 13 comments
B Unit Oct 25, 2021 @ 12:49pm 
Wizard gains the most benefit from being a lich because they can combine their spellbooks into one with all the benefits that entails, primary one being a huge caster level on all your spells.

The Legend Mythic path can allow a Mystic Theurge to get level 9 spells, but the Legend path is generally not recommended for casters due to losing Mythic Spell penetration, combined spellbook, ascended elements, abundant casting, etc
Last edited by B Unit; Oct 25, 2021 @ 12:50pm
stars2heaven Oct 25, 2021 @ 12:56pm 
Angel really has a bit of everything. It has incredible support, yes, but its offensive spells are incredible too. I don't know what offensive options other paths have, but bolt/storm of Justice, Wrath of the Righteous are hard to compete with. There's also blade of the sun, Sun form, shield from demonkind, and sunmarked that offer a good deal of damage as well.

Still, this is probably better in the hands of an Oracle or cleric than a wizard who can merge their spell books.
DrHappyAngry Oct 25, 2021 @ 12:57pm 
Originally posted by sweetchilliheat:
Wizard gains the most benefit from being a lich because they can combine their spellbooks into one with all the benefits that entails, primary one being a huge caster level on all your spells.

The Legend Mythic path can allow a Mystic Theurge to get level 9 spells, but the Legend path is generally not recommended for casters due to losing Mythic Spell penetration, combined spellbook, ascended elements, abundant casting, etc
You keep the generic mythic abilities when you go legend, although can't gain anymore. So long as you picked them up before switching to legend you'd retain mythic spell penetration, abundant casting and ascendant element. You do lose the abilities specific to the mythic paths, though.
Dirich Oct 25, 2021 @ 12:57pm 
I read about it and I understand how good is combining spellbook, the 1 additional slot per level aside, I can get up to lvl 30 caster level.

But is it that each mythic path has a bit of a special flavour (buffer, physical damage, magic damage, etc), even if every path seems to have a bit of a mix of many different ones?
In a sense, I struggle to find a way to "recap" in a few word what each path is all about (in mechanics terms, not in roleplaying ones - this one I got clear).
B Unit Oct 25, 2021 @ 1:20pm 
Most paths are versatile enough that they bring something to the table for any class going into them. For example, while a lich is traditionally a spellcaster, a fighter type can choose several lich powers that make their melee abilities more powerful.
FeurinLongcastle Oct 25, 2021 @ 1:24pm 
Lich, hands down. You get access to spells with no save, SR or damage cap. You get bonus caster level and levels for overcoming SR. You get access to Deadly Magic which makes all of your spells overcome SR for a few turns.

It's so strong you can more or less solo the optional bosses on higher difficulties, assuming you have a meat wall to take hits for you (which you happen to conveniently get in the form of a skeletal companion)
Immortal Reaver Oct 25, 2021 @ 1:37pm 
For Wizard:
Lich more caster level=more damage and better spell penetration, longer lassting buffs.
Angel - some divine buffs/immunities, gives dice to your damage
Aeon - debuffs enemy(by -2 to almost everything), Bane adds damage
Demon - buff yourself with Demonic Rage(base gives +2 to almost everything) (really better for martial characters)
Tricskter - Really great for Crits and Dex builds. But can be anything you want, high skill checks recommended. You really need to read what Mythic Tricks do to get idea. Gives Sneak Attack. Roll 20 for 3 rounds spell.
Azata - Make enemy reroll Saves and SR rolls, make single target spells affect one more enemy. Get a dragon.

Gold Dragon - dragon transformation ability, make all your Dice 10 that are smaller (like 5d10 Magic Missles, but it seems bugged). Raise stats lower than 14 to 14.
Legend - gain +4 to all stats, raises level cap by 20 (you get a lot of EXP to get straight to lvl 36 maybe more), but for casters it does not increase caster level beyond 20.
Last edited by Immortal Reaver; Oct 25, 2021 @ 1:39pm
Dirich Oct 25, 2021 @ 1:39pm 
Ok, Lich seems to win. But I have to get mythic 8 first. Any suggestion for the path to use before I can switch to Lich?
Immortal Reaver Oct 25, 2021 @ 1:40pm 
Originally posted by Dirich:
Ok, Lich seems to win. But I have to get mythic 8 first. Any suggestion for the path to use before I can switch to Lich?
Lich is picked at 3rd Mythic rank.
Only Legend, Devil, Dragon and Swarm are picked at rank 8.
GunStarX Oct 25, 2021 @ 2:45pm 
Originally posted by DrHappyAngry:
Originally posted by sweetchilliheat:
Wizard gains the most benefit from being a lich because they can combine their spellbooks into one with all the benefits that entails, primary one being a huge caster level on all your spells.

The Legend Mythic path can allow a Mystic Theurge to get level 9 spells, but the Legend path is generally not recommended for casters due to losing Mythic Spell penetration, combined spellbook, ascended elements, abundant casting, etc
You keep the generic mythic abilities when you go legend, although can't gain anymore. So long as you picked them up before switching to legend you'd retain mythic spell penetration, abundant casting and ascendant element. You do lose the abilities specific to the mythic paths, though.

I only kept my first 2 mythic ranks when I went legend, the 3rd legend rank didn't get an ability just the legend stats and resistance. So you can do spell pen and ascendant element, but spell pen won't be as strong since it loses all of those mythic ranks.
Ghost Oct 25, 2021 @ 2:49pm 
Azata if you prefer to roll with living companions, Lich for undead companions
DrHappyAngry Oct 25, 2021 @ 3:03pm 
Originally posted by GunStarX:
Originally posted by DrHappyAngry:
You keep the generic mythic abilities when you go legend, although can't gain anymore. So long as you picked them up before switching to legend you'd retain mythic spell penetration, abundant casting and ascendant element. You do lose the abilities specific to the mythic paths, though.

I only kept my first 2 mythic ranks when I went legend, the 3rd legend rank didn't get an ability just the legend stats and resistance. So you can do spell pen and ascendant element, but spell pen won't be as strong since it loses all of those mythic ranks.
That's different than what happened with me, my party and MC all kept their generic feats and abilities they had earned before then.
chrismyco Oct 25, 2021 @ 3:41pm 
assuming non divine caster

i would have to say Azata since it actually has the capstone archmage path ability, which is that you have roll twice on saves.

lich probabbly second

trickster

and then angel
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Date Posted: Oct 25, 2021 @ 12:46pm
Posts: 13