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The Legend Mythic path can allow a Mystic Theurge to get level 9 spells, but the Legend path is generally not recommended for casters due to losing Mythic Spell penetration, combined spellbook, ascended elements, abundant casting, etc
Still, this is probably better in the hands of an Oracle or cleric than a wizard who can merge their spell books.
But is it that each mythic path has a bit of a special flavour (buffer, physical damage, magic damage, etc), even if every path seems to have a bit of a mix of many different ones?
In a sense, I struggle to find a way to "recap" in a few word what each path is all about (in mechanics terms, not in roleplaying ones - this one I got clear).
It's so strong you can more or less solo the optional bosses on higher difficulties, assuming you have a meat wall to take hits for you (which you happen to conveniently get in the form of a skeletal companion)
Lich more caster level=more damage and better spell penetration, longer lassting buffs.
Angel - some divine buffs/immunities, gives dice to your damage
Aeon - debuffs enemy(by -2 to almost everything), Bane adds damage
Demon - buff yourself with Demonic Rage(base gives +2 to almost everything) (really better for martial characters)
Tricskter - Really great for Crits and Dex builds. But can be anything you want, high skill checks recommended. You really need to read what Mythic Tricks do to get idea. Gives Sneak Attack. Roll 20 for 3 rounds spell.
Azata - Make enemy reroll Saves and SR rolls, make single target spells affect one more enemy. Get a dragon.
Gold Dragon - dragon transformation ability, make all your Dice 10 that are smaller (like 5d10 Magic Missles, but it seems bugged). Raise stats lower than 14 to 14.
Legend - gain +4 to all stats, raises level cap by 20 (you get a lot of EXP to get straight to lvl 36 maybe more), but for casters it does not increase caster level beyond 20.
Only Legend, Devil, Dragon and Swarm are picked at rank 8.
I only kept my first 2 mythic ranks when I went legend, the 3rd legend rank didn't get an ability just the legend stats and resistance. So you can do spell pen and ascendant element, but spell pen won't be as strong since it loses all of those mythic ranks.
i would have to say Azata since it actually has the capstone archmage path ability, which is that you have roll twice on saves.
lich probabbly second
trickster
and then angel