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some of them you can prebuff, but games gives you option to make them easily useable for incombat buffing
Comparing hating buff to hating the whole crpg mechanics is really stretch it. Ppl can like the whole game but hate a one/two factor with it all they want, i see nothing wrong with it.
And im sure no one like 10 minutes buffing every hour ( and yes, you need to do this on high difficulty, with story/normal or stuff just equip your characters with a stick and they can still win battles) , some are just used to do it that they dont bother complaining. To op, theres nothing you can do , they can't change the system. Your best bet is play on lower difficulty or install autobuff mod
Yeah, If you stand in a cave opening and circle trough all your buffs and in every corner after every fight , rest , buffs , heal , rince and repeat. You will then also get corruption and you will then also make a complain here that you think corruption is a terrible mechanic
It's also a warning sign that you maybe should lower your difficulty if you feel that you loose every fight without fully buffing every single time you enter a new room.
But you don't have to do that , you have 6 characthers some of them , maybe 2 should get a few handy buffs up during fights if you notice fire or something else . But as it stands popular opinion is that this is how you MUST play the game , there is really only a few buffs you cast on a daily basis and those are mage armor and a few more the rest should be applied when you need them .
To save spellslots for your mages you can invest in a few handy scrolls/wands to clear up your mages important spellslots
While WotR is awesome I acutally prefer Solasta for the game mechanics especially because your character builds matter a lot more then buffs (there are still buffs possible, but they aren't spamable as the caster has to use focus to keep the buff up).
The whole D&D 5E system is made so you don't need to do much of anything in that game for the most part, that is why people start to experience Pathfinder more and more for diversity between classes , but 5e is a tremendously popular product because of it's brand and will continue to be so, for me that system is very boring and you can hardly make any builds that is so much diffrent then any other build if you use the same class/race.
Fair enough - I enjoyed it a lot. Also, the turn-based combat does work there (prefer that mode but can't use it in WotR because it's just an attached mode there and not part of the game design).
It's IMHO an overstatement. Might be true for D&D 5E tabletop (which I wouldn't know) but the computer game implementation isn't boring at all. Again, IMHO.
@[SWE]Junker
I actually like e.g. the light mechanics. Playing clerics is a lot of fun (which is my main class when playing DnD games) and the interupt possibilities based on your character (shield / smite).