Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Magus is popular.
So as far as flavour goes, undead bloodline sorcerer.
The advice given above is pretty good. Since once you become a full-blown lich Charisma is effectively your Constitution, being a Charisma caster in general gives you a huge advantage.
Magus would be the melee version of this if you want to go more a "death knight" build
That being said I'm having a lot of fun with my current RP heavy build. I wanted a death-knight-ish type build, something in heavy armor with a scythe that could also sling some spells about, I ended up with a female Nosferatu-Born dhampir warpriest of Urgathoa with death and magic blessings. Running about in heavy armor wielding a big ol scythe building piles of corpses for the Pallid Princess, it's certainly far from the most optimum build with a lich but it's working out ok so far and their is some nice little bits of flavor text in the lich path you get for being a worshiper of the first undead.
Man, I gotta try a death knight build some time, it sounds like a blast.
Headbands, people, headbands!
If it makes you feel any better, my Sorcerer Lich had a great time once she became a Lich with her 20+ CHA, but before that her CON was... 7.
I spent most of the game so fragile that a lucky crit or a particularly strong gust of wind could kill me. XD
Clerics don't.
Playing a sorcerer myself (sage) lich at the moment, the combination is very much overpowered on hard difficulty so it's not like you need to do it but still, that is the main attraction here with very high caster levels etc.
Also, respec in game allows you to do whatever really. You turn full lich at some point, it's a good excuse to change your build and points at that moment if you want to roleplay your respec then.
Sage sorcerer is still a good option if you take second bloodline arcana for extra spells plus the flexibility of spontaneous caster spellbook. You might be able to make a winter witch build, but since spell secret is never getting added to loremaster, it probably won't be very strong. Fingers crossed spell secret gets added with a mod.
Regardless of which class you pick, you're going to want to focus on necromancy. If you want to play on the harder difficulties, I recommend taking spell focus feats into necromancy and grabbing the expanded arsenal mythic feat for conjuration because you'll mostly be using conjuration at the beginning of the game.
Edit: Forgot to mention arcane bloodline also adds +2 to DCs. Second bloodline on sage sorcerer means +4 to DCs at 15th level. That's pretty good.
Someone noted that clerics and warpriests don't get the merged spellbook, but it's worth noting that neither do maguses. If you want to merge spellbooks, you need to play Arcanist, Sorcerer, Witch, or Wizard (I don't think I forgot one, but it requires a class capable of level 9 arcane spells). IIRC, there's special spells if you get to level 28 (which the build I linked barely fails maybe).
Take sorcerer crossblooded x/witch 1/winter witch 10. With bloodlines you can turn any energy to cold and +1 per die damage. There's enough evocation spell items in game to give you far more spells than you can even use at later levels.