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I'm playing on core difficulty. Fairly experienced with the game about 300hrs.
So you do get a warning that there's a difficult fight approaching when the creepy music kicks in. Even if you pre buff there's no real way of winning this fight the first time.
It requires pre knowledge of what awaits and spamming things like Death Ward if you have it. I don't like cheesing my way through an encounter. The second time I attempted this fight the Nebasu level drained my MC with 4 negative levels and killed him on the First Turn of battle. Then paralyzed all my other party members for 1 minute on the second turn. Battle over.
Considering I'd just easily won the Defenders Heart battle with all my characters at full health and not even needing to rest to replenish party members spells I'd consider this battle with the Nabasu to be far too much of a difficulty spike.
Maybe I got a bit unlucky as my party are all level 4 and almost level 5 so perhaps you're meant to be level 5 when taking on this fight?
Turn based mode.
Death Ward for the person that has to get close and hit
Cast entanglement beyond where it drops in
Cast several grease spells along the way.
Set the rest of the party further back.
Use a pet to bait the fight.
If possible, have summons to help flank.
Ghouls will get slowed by entangle (and some will fall on grease pools).
Pull Nabasu further up the street and engage.
Have someone offtank or snipe the ghouls as they get close.
It took a few tries, but my party pulled it off.
I imagine the majority of Unfair is just one long chain of exploiting game mechanics.
Besides, they call this game mathfinder because of all the number crunching you can do with the game. Owlcat has no problem putting buffs and templates on things that would normally never have them, so turnabout is fair play.
Even without playing meta, grease and trip can carry most encounters. You can grease Zach in Lost Chapel before his fight, so the game is a mass of tricks.
It is the equivalent of the campsite and wisp in Kingmaker.
Thanks for contributing to this discussion. Despite your evident disdain. Good of you.
The fight is easy if you're level 5. And you pre-buff like crazy with the foreknowledge of exactly what you need to counter the Nabasu. Death Ward. Remove Paralysis etc. That's cheesing it.
Your suggestion of using Ember specifically and relying on Sleep Hex (which you can only use once in 24hrs against the same target) against a relatively high Will Power enemy suggests you cheesed it too or got lucky with dice rolls.
Being bad at the game doesn't mean the game is bad.
I would agree with your statement if we were talking about dice rolls (or many of the other times that people are complaining about trite things). Saying that when someone is talking about a more challenging fight (on a harder mode) that requires knowledge of characters and mechanics they might not be using (since this game has a breadth of classes and abilities) just comes off as gatekeepy. This game has a lot of stuff to keep track of, so missing something doesn't mean they suck at the game. I rarely use witches even though I learned to appreciate what they can do.
This is why nerd culture has so many negative stereotypes.