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Frankly, they (the illusion nukes) are pretty terrible in this game since the opponent gets two chances to resist them and if they make the first save they completely ignore the spell. And even if they fail the first save, the damage is reduced by any elemental resistance they have. In the tabletop the illusion nukes have some utility since it allows the caster to tailor the spell to target a creature's weakness. But in this game with the mythic ability to ignore elemental resistance? Makes the spells garbage.
At least it didn't feel laggy on my system. I try to cast it and it instantly gets negated as if I fail to pass armor casting chance(of course my character is an arcanist, wearing no armor)
It seems like it doesn't happen to everyone so I have no clue what causes this and whether there's a way to work around.
Can't even conjure pits or summon monsters with Shadow Conjuration
Yeah that's exactly what I bumped into. All shadow spells appear dysfunctional at the moment.
I think for Nenio there is one spell level where it is either Shadow Conjuration or the utterly pointless Mass Invisbility for her school spell.
But I agree, an extra save seems crazy, the one and only time I thought I'd give it a go I looked at the 48 million icons of possibilities the spell can take and went 'nope' ...
So basically, it went from always working to never working.
Happened here too (Just restarted a run to test the new patch out)
They’re not garbage, especially for an Arcanist. And they’re also not just for nukes. It would help if they used the right school though.