Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Jake Icewind Oct 20, 2021 @ 6:56am
Buggy city
Not sure where to put this honestly. I'm on my first playthrough and I've been enjoying the game thus far. And my companions and I just got to alushinyrra. Now this is the part that gets me...awesome looking city, lots of complications...but what is up with this city? I've had two encounters with pathing that takes them a whole other route from the fight. FIghts on the rooftops lead people back to the fleshmarkets. And while I also like the moving walls sections...how long do you have to wait for them to drift back? The walls part I can deal...its the pathing that causes my head to hurt.
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アンジェル Oct 20, 2021 @ 6:58am 
Originally posted by Thor:
Not sure where to put this honestly. I'm on my first playthrough and I've been enjoying the game thus far. And my companions and I just got to alushinyrra. Now this is the part that gets me...awesome looking city, lots of complications...but what is up with this city? I've had two encounters with pathing that takes them a whole other route from the fight. FIghts on the rooftops lead people back to the fleshmarkets. And while I also like the moving walls sections...how long do you have to wait for them to drift back? The walls part I can deal...its the pathing that causes my head to hurt.

https://ibb.co/5MV2sbZ

https://steamcommunity.com/app/1184370/discussions/0/2963922521568105023/

#9

The pathing is affected by the moving objects as well.
Naughty Mouse Oct 20, 2021 @ 6:59am 
Use your rotate button to change your view to trigger the moving of the walls.
jlawleraz Oct 20, 2021 @ 6:59am 
Generally you want to move the camera to get the movable pieces in the city to move. Waiting doesn't generally do much.
Toadally Awesome Oct 20, 2021 @ 7:18am 
Originally posted by アンジェル:
The pathing is affected by the moving objects as well.

At least for turn based mode, that was broken regardless of the rotation and the moving objects. I did my entire playthrough in turn based, and specifically during the fights with the conspirators in the Middle and Upper City the pathing was broken beyond belief. The fights were the one with the Vavakia, 2 Lilitu and 2 of the Oolioddroo and the one with the Vrolikai, the Ecorches and their vampire minions.

In both of these fights, no matter where I started the fight from, in turn based, all characters could move only in one direction that would make them walk off the map until a point where they cannot walk anymore. Both for enemies and allies. You could five foot step in the direction but that was all.

The only way I managed to resolve these fights in turn based was to pre-cast Sirocco, trigger the fight when they are all prone and beat them without anyone moving. I got the tutorial popup and had no problem with moving the objects around, but no setup fixed the pathing during these two fights either.
アンジェル Oct 20, 2021 @ 7:24am 
Originally posted by Toadally Awesome:
Originally posted by アンジェル:
The pathing is affected by the moving objects as well.

At least for turn based mode, that was broken regardless of the rotation and the moving objects.

That makes absolutely sense and is worth a proper bug report and investigation. The triggers for the objects movement are supposed to be on pause during a turn based mode battle. If that is not the case it is a topic of improvement.
Jake Icewind Oct 20, 2021 @ 7:28am 
Ooh, okay so moving the camera helps move the walls. Kinda wish it gave me a little heads up for that since my progress was halted for a little there.

The fights are still unfortunate though. I prefer turn based mode since it lets me think ahead and position people. I...suck at non turn based. I tried but I think I left it off ever since one of the early fights where you had to defend the city against waves of attackers.
アンジェル Oct 20, 2021 @ 7:30am 
Originally posted by Thor:
Ooh, okay so moving the camera helps move the walls. Kinda wish it gave me a little heads up for that since my progress was halted for a little there.

The fights are still unfortunate though. I prefer turn based mode since it lets me think ahead and position people. I...suck at non turn based. I tried but I think I left it off ever since one of the early fights where you had to defend the city against waves of attackers.

Have you turned off tutorials?

https://ibb.co/5MV2sbZ

If not, you might want to submit a bug report for not getting it.

Jake Icewind Oct 20, 2021 @ 7:32am 
Originally posted by アンジェル:
Originally posted by Thor:
Ooh, okay so moving the camera helps move the walls. Kinda wish it gave me a little heads up for that since my progress was halted for a little there.

The fights are still unfortunate though. I prefer turn based mode since it lets me think ahead and position people. I...suck at non turn based. I tried but I think I left it off ever since one of the early fights where you had to defend the city against waves of attackers.

Have you turned off tutorials?

https://ibb.co/5MV2sbZ

If not, you might want to submit a bug report for not getting it.

I have the tutorials still on, selecting 'don't show me again' once I have what its telling me. So yeah guess I better submit that as a bug then.
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Date Posted: Oct 20, 2021 @ 6:56am
Posts: 8