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Not just a bit meta, its solution is contingent on your successfully completing the game (at which point, it's too late to do the puzzle). I would think that during the 1st crusade, they'd answer "1" to that.
Demon Lords are demigods in all but name, meaning their realm can be shaped, at least in part, by their will alone.
Could she have known The KC was coming when the Enigma was first built? Probably not. Could she have realize the KC and Nenio were trying to reach the Enigma in time to change the riddle for them to reference something they would know? Certainly.
EDIT:There is also the in-universe conspiracy theory that Areshkagal is actually just another disguise of The Outer God Nyarlathotep, yes *that* Nyarlathotep and he would *absolutely* be able to pull off a stunt like that countless years in the making.
by the way, while solving the final central puzzle I found a (secret?) portal with this text scribbled on the wall: "This ancient text is written in a long-forgotten language: "Vulgtmah l' ah Nyarlathotep, uh'eog ot r'luhh. Vulgtmah l' ah Areshkagal, ah'ehye'drn ot nildh'rishuggogg."
No idea what it says, but it does reference and possibly equate Nyarlathotep and Areshkagal! I didn't know that Pathfinder included the Lovecraftian old ones.
Oh yeah, pretty much all of the Cthulhu Mythos is canon in Pathfinder, including Cthulhu's City/Prison R'lyeh and Into the Mountains of Madness and the fact both are on Earth. Yes, Earth exists in Pathfinder, though it's currently the early 1920's there, at least in 2E. This is known because of a 1E AP that canonically occurred before WOTR, Reign of Winter, (in)famous for a chapter called Rasputin Must Die! (Though Owlcat has confirmed said AP is off the list of future games for being too out there, there is an Easter Egg referencing it in Kingmaker)
There is a town in Ustalav that is basically not-Innsmouth, and one of the Adventure Paths that's a popular suggestion for the next Owlcat CRPG, Strange Aeons, is pretty much "Pathfinder does Cthulhu Mythos," focusing mostly on the Dreamlands and The King In Yellow.
EDIT: And based on the English to R'lyehian translator I found (yes, it exists) it starts with "Praise is to Nyarlathotep, Master of Powers. Praise is to Areshkagal.." but it can't really parse the rest.
In my case, a cultist died on one of the symbol of the puzzle, so I can't read it (very annoying). So I looked on internet for a hint and... All walkthroughs give a wrong explaination about this puzzle. It's so frustrating, they give a screenshot of the correct solution, but with an explanation that doesn't make any logical sense.
Then, it either explains it in a way that doesn't make sense, or is, plain, wrong.
BTW, I'm convinced that Daeran's "Other" is somehow connected to the Cthulhu Mythos and is some type of "Old One". (Maybe more correctly an "Outer G-d".)
... I've never finished this, but IIRC, Areshkegal has a sphinx form, right?
Nyarlathotep often appears as an Egyptian sphinx. And BTW, loves to torment mortals with mysteries and enigmas.
Nenio's name seems close to nothing or nothingness. And she is supposed to be, eh, an "offshoot" of Areshkegal?
The demon lord's name is clearly based on the Sumerian deity Ereshkigal.
https://en.wikipedia.org/wiki/Ereshkigal
Ereshkigal was the Lady of the Underworld, Inanna has to descend into her realm in a famous mythological poem.
Hmmm. Here's the Pathfinder Lore.
https://pathfinderwiki.com/wiki/Areshkagal
Scholars have noted for some time that Areshkagal's form bears a striking resemblance to that of Outer God Nyarlathotep, and that both are legendarily deceptive, renowned for their trickery. While no solid evidence has been found for ties between them, the similarities have led some to speculate that Areshkagal might have worshiped the Crawling Chaos in her mortal life and adopted her guise as a form of respect or deference, or in an effort to spread confusion.
[snip]
Temples to the Faceless Sphinx often include magical doors enchanted to become "riddle locks" which serve as the only entrance to parts of the structures. These portals require answering their unique riddles before they open and allow entry; answering incorrectly may sometimes cause the door to open, only to teleport the interloper to a prison cell with no exit, a far-flung desert, or even another world altogether.[4]
[snip]
Some devotees of Areshkagal gain special powers by regularly etching the Twenty-three Riddles of the Flesh —an interlocked series of puzzles no mortal has yet solved—on their skin with a knife carved from the rib-bone of a child.
[snip][end]
23 .... 2+3 = 5? (Going back to p.1 , "why 5?"
Alternatively, and I guess I prefer this explanation, the puzzle clues change over time in response to the person who is attempting to solve them. I suppose that works decently well as a reason.
incidentally, the last puzzle on the map is another example of that. they clearly wanted to do something about aligning pipes on rotating circles, had all art assets made for it, but ultimately failed to get it working i guess, and threw together some totally random half-assed solution that makes no sense, hoping that someone would solve it by trial and error and post it online.
No idea but I agree the final puzzle felt a little half baked for what should have been the culmination of the sequence.
It's the fifth crusade, isn't it?