Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Dominosugar Oct 12, 2021 @ 2:32pm
Archetypes, class features, spells, and feats you'd like to see
I'm loving the additions in WotR, but in a way, they emphasize for me some of the missing elements I'd love to see. I'm sure everyone has their list, but here's mine:

Archetypes/Prestige Classes:

-Spirit Guide (Oracle)
-Arcane Savant

Class Features:

-Dragon Mystery (Oracle)
-Reclusive Curse (Oracle)
-Lore Spirit (Shaman)
-Subdomains (Multiple Divine) (Defense Domain Specifically)

Spells:

-Ironskin
-Deadly Juggernaut
-Bone Fists

Feats:

-Multiattack
-Scale and Skin
-Feral Combat Training
-Eldritch Heritage (improved, greater)
-Magical Knack

What do you want to see?
Last edited by Dominosugar; Oct 12, 2021 @ 2:44pm
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Showing 1-15 of 25 comments
wendigo211 Oct 12, 2021 @ 2:45pm 
Mythic Shatter Defenses
Mythic Combat Expertise (Kind of surprised I didn't see this one, given mythic Power Attack and Piranha Strike are in)
Two-Weapon Defense and its mythic version (admittedly, the base version isn't very useful, but with the mythic version it could be helpful)
Monastic Legacy and its mythic version (might make some people take 3 as opposed to 1 Monk levels)
Last edited by wendigo211; Oct 12, 2021 @ 2:52pm
アンジェル Oct 12, 2021 @ 2:47pm 
Oh, maybe the ones who participated in this thread https://steamcommunity.com/app/1184370/discussions/0/2963922521557397816/ will come here too
Benedicter Oct 12, 2021 @ 3:34pm 
Spell Kenning[www.d20pfsrd.com]
Stink Bug Oct 12, 2021 @ 4:25pm 
I'd love to see the polymorph spells overhauled to match tabletop Pathfinder's; they already have enough creature models to offer a decent selection of choices like velociraptor, mastodon, mandragora, Manticore, Winter Wolf, etc. plus there's no reason to have to wait until Beast Shape IV for Smilodon when you can get it with pounce at Beast Shape II in PnP. It's almost like Owlcat deliberately weakened polymorph spells.

Also like to see multi-use touch spells and early-level offense options for Druids, Shamans, and Witches like:
Chill Touch
Frostbite
Produce Flame
Flameblade

Magus would get a lot of use out of those as well, and all but flameblade are easy adds (check out the Call of the Wild mod implementation of these spells for Kingmaker)

And finally I'd like to see an overhaul of the Summon spells to be more like tabletop Pathfinder; this would be the most work but they already have a good selection of creatures to use (and ready to go with all the mythic summon abilities already coded), figuring out the spell UI would be the toughest part I think.
Last edited by Stink Bug; Oct 12, 2021 @ 4:28pm
AELeonson Oct 12, 2021 @ 4:50pm 
Feats:

Prestigious Spellcaster

Classes:

Swashbuckler
Gunslinger

(I'd also love to see vigilante but that would be hell I think).

Prestige Classes:

Brewkeeper
Master Chymist

Aliceskysareblue Oct 12, 2021 @ 5:09pm 
destiny bloodline there are also several revelations that would be cool to have
GunStarX Oct 12, 2021 @ 6:34pm 
Mythic armor and shield training (I know there's mythic shield focus already). Basically something that can make armor and shields compete with high dex archmage armor builds, and monk dips.

Mythic light armor training: +1 ac 1 dr/-
Mythic medium armor training: +2 ac 2 dr/-
Mythic heavy armor training; +3 ac 5 dr/-

Same exact bonus for mythic shield training light, heavy, tower.

This would give people an incentive to actually play the way the game is intended, and make those types of builds survivable on higher difficulties.
Last edited by GunStarX; Oct 12, 2021 @ 6:34pm
Dominosugar Oct 12, 2021 @ 7:44pm 
Great ideas here!
phadin Oct 12, 2021 @ 8:15pm 
Redo Magical Tail for better spells. (Sleep and Deep Slumber were horrendous replacements for spells they didn't have in the game, given the way creature hit dice surge far ahead of the player in this game)

I know they can't include Wish/Miracle, but they need to come up with some other spell to handle removing endgame curse/transmutation effects. Remove Curse and Break Enchantment can't cut it with the caster level check vs DC's in the 35-40 range. Especially since Break Enchantment caps at +15, and Remove Curse as a weaker spell shouldn't work on some things like Greater Bestow Curse.
Eriahn Oct 13, 2021 @ 10:28am 
Playing magus without Intensify Spell just feels wrong. :P
JustSmile Oct 13, 2021 @ 10:33am 
Originally posted by GunStarX:
Mythic armor and shield training (I know there's mythic shield focus already). Basically something that can make armor and shields compete with high dex archmage armor builds, and monk dips.

Mythic light armor training: +1 ac 1 dr/-
Mythic medium armor training: +2 ac 2 dr/-
Mythic heavy armor training; +3 ac 5 dr/-

Same exact bonus for mythic shield training light, heavy, tower.

This would give people an incentive to actually play the way the game is intended, and make those types of builds survivable on higher difficulties.
This would be nowhere CLOSE enough to make wearing armour competitive in terms of stats. MAYBE if mythic training literally doubled armour AC and allowed unlimited dex bonus. MAYBE
Conquista Oct 13, 2021 @ 10:45am 
heavy armor will never be as good as naked tanking, but a bit more ac would make it more comfortable to play
Last edited by Conquista; Oct 13, 2021 @ 10:45am
Dominosugar Oct 13, 2021 @ 4:56pm 
Originally posted by JustSmile:
Originally posted by GunStarX:
Mythic armor and shield training (I know there's mythic shield focus already). Basically something that can make armor and shields compete with high dex archmage armor builds, and monk dips.

Mythic light armor training: +1 ac 1 dr/-
Mythic medium armor training: +2 ac 2 dr/-
Mythic heavy armor training; +3 ac 5 dr/-

Same exact bonus for mythic shield training light, heavy, tower.

This would give people an incentive to actually play the way the game is intended, and make those types of builds survivable on higher difficulties.
This would be nowhere CLOSE enough to make wearing armour competitive in terms of stats. MAYBE if mythic training literally doubled armour AC and allowed unlimited dex bonus. MAYBE

They could just nerf mage armor. I'd say make it add 1 + 1/2 mythic rank would still be great (so it would end up at +10 ac instead of +14).
Dominosugar Oct 13, 2021 @ 4:57pm 
Originally posted by Dominosugar:
Originally posted by JustSmile:
This would be nowhere CLOSE enough to make wearing armour competitive in terms of stats. MAYBE if mythic training literally doubled armour AC and allowed unlimited dex bonus. MAYBE

They could just nerf archmage armor. I'd say make it add 1 + 1/2 mythic rank would still be great (so it would end up at +10 ac instead of +14).
malkavius77 Oct 13, 2021 @ 5:00pm 
Sword Saints with Iaijutsu strike. Essentially a sneak attack scaling damage hit at the start of combat.
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Date Posted: Oct 12, 2021 @ 2:32pm
Posts: 25