Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Sandermatt Oct 12, 2021 @ 1:21am
Sylvan Sorcerer Stat Distribution
I am currently a bit unsure what the optimal stat distribution would be for an Aesimar muse-touched sylcan sorcerer.

Option 1:
Str 7, Dex 18, Con 10, Int 12, wis 10, chr 20
Option 1:
Str 7, Dex 18, Con 12, Int 12, wis 12, chr 19

Since I get 5 ability points I would still have the same final charisma modifier with option 2 but I would be lagging it a bit from time to time. As a trade off I gt more HP and the fortitude and will save increased by 1. What do you think?

If you think it should be something completely different, also let me know.
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Showing 1-11 of 11 comments
Al3XD Oct 12, 2021 @ 1:28am 
If you feel you have enough skill points with 12 INT, second option is definitly the correct one.
Princess Pilfer Oct 12, 2021 @ 1:30am 
Unless you're on unfair where +/-1 on spell DCs is a huge deal, it doesn't actually matter. Do whatever fits your RP better.

The health/will/fort saves aren't going to matter either way, they pretty much only matter if you stack them which a caster-sorcerer is not going to be doing. And the Health woulnd't matter even if you did stack it, con is almost worthless in terms of survivability.
Venator Oct 12, 2021 @ 1:42am 
I would go 19 chr, and also drop some int as well, since it's a chr based character. I would probably go 8 int and get some extra saves instead.
VoLkan Oct 12, 2021 @ 2:14am 
The best race for sorcerer is half-elf. Take the kindred-raised heritage with this you can give more point to cha 21-22. My sorcerer mc's stats are 10 str 14 dex 14 con 12 int 10 wis 21 cha.Con is very important because you dont want to get one-shotted from enemies area attacks.Also lowering one stat a lot means you die quicker from abillity damage/drain.There is a boss that its breath attack deals -12 str drain so with your 7 str even if you cast bulls strenght your character will die instantly.There are other useful details but judging from your stat distribution you are not clueless about the game
Benedicter Oct 12, 2021 @ 3:06am 
Yeah, CHA based characters are best with a Kindred Raised Half-Elf.
Since you get 5 points of stats until level 20 setting your CHA to 19 (or 21 for half elf) is better (so you end with an even number at lvl20).
18 DEX is a must as well.
Other stats are really a personal preference.
Sandermatt Oct 12, 2021 @ 3:43am 
Thanks everybody for their input.
Uzkin Oct 12, 2021 @ 4:39am 
I'd take kindred-raised half-elf and start with 22 CHA. This gives +1 DC for roughly 50% of the game, compared to CHA 21. In particular, this +1 DC is present during the early-game (levels 1-3) when your OP mythic abilities and feats are not yet online and any extra help is useful.
Princess Pilfer Oct 12, 2021 @ 6:17am 
There are solo sections where your skill checks can matter, don't dump int.
Despite what some people would have you believe, there is more to the game than combat.

Also, again, unless you're on unfair +/-1 DC isn't gonna matter, there's no reason to swap your race for it.
(Do drop Con to 10 though. You can actually drop it lower if you know what you're doing, but the TL:DR is that Con is worthless unless you're a kineticist so never ever put any points into it)
Uzkin Oct 12, 2021 @ 6:21am 
INT 12 is kinda useless compared to INT 10. INT 12 gives you an additional skill point every SECOND level, meaning that you'd have one gimped extra skill. If you can't go INT 14 go INT 10.
VoLkan Oct 12, 2021 @ 7:26am 
int 12 is my personal preference(i agree with you uzkin) in act 1 i play with 4 party members to gain more exp and the only caster is my mc so i dip the skill points to arcane to craft and stack haste scrolls also to identify items of course( my mc's backround is scholar arcane so i get scribe scroll for free)
Anri of Astora Oct 12, 2021 @ 9:10am 
Originally posted by VoLkan:
int 12 is my personal preference(i agree with you uzkin) in act 1 i play with 4 party members to gain more exp and the only caster is my mc so i dip the skill points to arcane to craft and stack haste scrolls also to identify items of course( my mc's backround is scholar arcane so i get scribe scroll for free)
Lol? people always take 14 int (for 13+ req feats or additional skill point on lvl up) or 10 and below (when you don't want these). There's literally no point in starting with 12 int.
Last edited by Anri of Astora; Oct 12, 2021 @ 9:11am
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Date Posted: Oct 12, 2021 @ 1:21am
Posts: 11