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Sorcerous reflex is fine but it's only the first turn after initiative, and with how often you can prepare for battles anyway I don't think it's *that* great. Still good but probably there's better stuff to select.
If you're a damaging caster you should pick abondant casting, and consider expanded arsenal depending how you built you character.
For most efficiency the best is to pick as many skill focus feats as you can and then expand arsenal in your main school of magic to get maximum bonus for your Wail of the Banshee/Weird whatever killing spells ;)
And sure for buffs Greater Enduring spells is a must have.
Thanks so basically it works for the first turn in Turn Based Battle? My MC is a Sorc Blaster so all about nuking. I think then I will convert the feat to Mythic Ability and take final Abundant Casting, then take Mythic Maximize spell and finally maybe the sorc reflex or a final Mythic ability.
Appreciate the feedback!
Elemental Sorc Nuker so yeah final abundant makes more sense.
More top level spells seems a no brained to me so greater abundant casting is a must have for any full caster builds.
If you have a build that specifically takes advantage of Elemental barrage great, but the Sorc reflexes for me will be more effective.
Interestingly enough elemental barrage on a fighter type character would work, if you could fine the weapons and two weapon fighting. With the Tricksters ability to add minor effect onto a weapon too and/or classes that have the ability to add effects onto their weapons.
So you have a weapon that has shock damage, you add on fire damage due to trickster finding it, then your class adds cold damage. 2nd weapon has acid dmg
I think I read some where that each type of element adds a different mark, so primary weapon adds 3 types and secondary release all three.
I backup this, Elemental Barrage is totally broken now with a Melee Caster and Geniekind, but it isnt great with Fireballs and such.
Anyways that wasnt the topic at first but seeing Elemental Barrage with a nuker caster is... not so great I may say.
With quickened it works well enough for me, I have ascendant elemental Fire & Cold so can cast say Hellray & Polar Ray in a single turn (with the quicken rod). The dmg is not amazing (around 30 dmg extra) but not terrible either. Is it worth two mythic abilities? That's debatable but then again I have pretty much everything I want
^In general i think this was one mythic ability well worth getting. Got it fairly early in my second run and it did a lot of work there like baiting out and auto resisting the hold person mass that the gargoyle nabasu boss guy opens combat with. Fixes a lot of random icy prison that gets thrown at you in drezen, might also work against the crystals? Not sure, didnt get that far on second run yet and cant quite remember if that was a paralyze effect.
Its basically just another tool for sword saint to be op rn. but yea probably not working as intended.
Might actually be pretty good with the elemental assessor spell in its intended function.
Sorry if my comment felt like I was criticizing your build, you're free to play whatever suits you of course, as long as you enjoy it.
But for sure Elemental Barrage may not have been the best choice for a nuker, that was only about this.
There's the basic stuff- mythic spell focus is worth it I think, cause it doubles the bonuses to your DCs from the other feats and there's precious few ways to bump your DCs as it is. If you're a blaster School Mastery might let you wring a bit of extra damage out of your evoc spells.
Obligatory abundant caster, that's vital.