Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Flip Oct 11, 2021 @ 3:00am
Mythic Feat for Caster
I am nearing the end now and have 2 mythic feats left. Have all the spell pen, ascendant casting and greater schools already picked as well as elemental barrage.

So now I am just wondering if I should use one of my remaining feats to convert to Mythic Ability and grab the final Abundant Casting or if Sorceres reflex is worth it? I play in Turn Based so assuming based on the description on my first turn with that character he can cast a spell 2 levels below his max as a quickened spell, which with Elemental Barrage is very nice. But wonderig it it is only once per battle or once per turn? I am not sure what the initiative roll is in Turned Based.
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Showing 1-15 of 19 comments
Sador Oct 11, 2021 @ 3:03am 
Enduring spell and greater enduring spell are really good for casters if they do buffs.

Sorcerous reflex is fine but it's only the first turn after initiative, and with how often you can prepare for battles anyway I don't think it's *that* great. Still good but probably there's better stuff to select.
Last edited by Sador; Oct 11, 2021 @ 3:03am
Al3XD Oct 11, 2021 @ 3:05am 
What kind of caster do you play ?

If you're a damaging caster you should pick abondant casting, and consider expanded arsenal depending how you built you character.

For most efficiency the best is to pick as many skill focus feats as you can and then expand arsenal in your main school of magic to get maximum bonus for your Wail of the Banshee/Weird whatever killing spells ;)

And sure for buffs Greater Enduring spells is a must have.
Last edited by Al3XD; Oct 11, 2021 @ 3:06am
Flip Oct 11, 2021 @ 3:06am 
Originally posted by Sador:
Enduring spell and greater enduring spell are really good for casters if they do buffs.

Sorcerous reflex is fine but it's only the first turn after initiative, and with how often you can prepare for battles anyway I don't think it's *that* great. Still good but probably there's better stuff to select.

Thanks so basically it works for the first turn in Turn Based Battle? My MC is a Sorc Blaster so all about nuking. I think then I will convert the feat to Mythic Ability and take final Abundant Casting, then take Mythic Maximize spell and finally maybe the sorc reflex or a final Mythic ability.

Appreciate the feedback!
Flip Oct 11, 2021 @ 3:07am 
Originally posted by Al3XD:
What kind of caster do you play ?

If you're a damaging caster you should pick abondant casting, and consider expanded arsenal depeding how you built you character.

For most efficiency the best is to pick as many skill focus feats as you can and then expand arsenal in your main school of magic to get maximum bonus for your Wail of the Banshee/Weird whatever killing spells ;)

Elemental Sorc Nuker so yeah final abundant makes more sense.
Sador Oct 11, 2021 @ 3:08am 
Originally posted by Flip:
Originally posted by Sador:
Enduring spell and greater enduring spell are really good for casters if they do buffs.

Sorcerous reflex is fine but it's only the first turn after initiative, and with how often you can prepare for battles anyway I don't think it's *that* great. Still good but probably there's better stuff to select.

Thanks so basically it works for the first turn in Turn Based Battle? My MC is a Sorc Blaster so all about nuking. I think then I will convert the feat to Mythic Ability and take final Abundant Casting, then take Mythic Maximize spell and finally maybe the sorc reflex or a final Mythic ability.

Appreciate the feedback!
Yep, sounds good then!
Irx Oct 11, 2021 @ 3:12am 
I take last stand on all characters since it helps to mitigate the annoying random one-shots from critical hits etc. Saves a lot of nerve and save/load.
[Heretic]Rivga Oct 11, 2021 @ 3:14am 
I am not so sure about elemental barrage being worth it, unless you specifically choose to cast different spells from different elements to trigger it, seems very clunky I would rather take the mythic ability that stops immunity or resistance to one element.

More top level spells seems a no brained to me so greater abundant casting is a must have for any full caster builds.
If you have a build that specifically takes advantage of Elemental barrage great, but the Sorc reflexes for me will be more effective.

Interestingly enough elemental barrage on a fighter type character would work, if you could fine the weapons and two weapon fighting. With the Tricksters ability to add minor effect onto a weapon too and/or classes that have the ability to add effects onto their weapons.

So you have a weapon that has shock damage, you add on fire damage due to trickster finding it, then your class adds cold damage. 2nd weapon has acid dmg
I think I read some where that each type of element adds a different mark, so primary weapon adds 3 types and secondary release all three.
Al3XD Oct 11, 2021 @ 3:19am 
Originally posted by HereticRivga:
I am not so sure about elemental barrage being worth it, unless you specifically choose to cast different spells from different elements to trigger it, seems very clunky I would rather take the mythic ability that stops immunity or resistance to one element.

I backup this, Elemental Barrage is totally broken now with a Melee Caster and Geniekind, but it isnt great with Fireballs and such.

Anyways that wasnt the topic at first but seeing Elemental Barrage with a nuker caster is... not so great I may say.
Flip Oct 11, 2021 @ 4:15am 
Originally posted by Al3XD:
Originally posted by HereticRivga:
I am not so sure about elemental barrage being worth it, unless you specifically choose to cast different spells from different elements to trigger it, seems very clunky I would rather take the mythic ability that stops immunity or resistance to one element.

I backup this, Elemental Barrage is totally broken now with a Melee Caster and Geniekind, but it isnt great with Fireballs and such.

Anyways that wasnt the topic at first but seeing Elemental Barrage with a nuker caster is... not so great I may say.

With quickened it works well enough for me, I have ascendant elemental Fire & Cold so can cast say Hellray & Polar Ray in a single turn (with the quicken rod). The dmg is not amazing (around 30 dmg extra) but not terrible either. Is it worth two mythic abilities? That's debatable but then again I have pretty much everything I want
ApathicAlpaca Oct 11, 2021 @ 4:26am 
Somewhat related, changing energy damage type does not disable feat bonuses for the original element, right? Like Lich with 'Death of Elements', everything becomes negative energy damage but stuff like +DC on fire spells would still work?
CHAO$$$ Oct 11, 2021 @ 5:17am 
The mythic ability rupture restraints negates the fear effect of the Mythic vavakias.

^In general i think this was one mythic ability well worth getting. Got it fairly early in my second run and it did a lot of work there like baiting out and auto resisting the hold person mass that the gargoyle nabasu boss guy opens combat with. Fixes a lot of random icy prison that gets thrown at you in drezen, might also work against the crystals? Not sure, didnt get that far on second run yet and cant quite remember if that was a paralyze effect.
Last edited by CHAO$$$; Oct 11, 2021 @ 5:18am
Sotanaht Oct 11, 2021 @ 5:38am 
I definitely get a ton of use out of Sorcerous Reflex on my Arcane Trickster. It lets me drop a second AOE sneak attack (I typically use Ice Storm since it rolls sneak twice and has no save/SR, plus a huge radius) at the start of every fight. It also refreshes every time the fight pauses for any reason, like with dialog. I still use actual quickened spells and rods later in fights, but that ability saves me a lot of uses.
CHAO$$$ Oct 11, 2021 @ 5:49am 
Originally posted by Al3XD:
Originally posted by HereticRivga:
I am not so sure about elemental barrage being worth it, unless you specifically choose to cast different spells from different elements to trigger it, seems very clunky I would rather take the mythic ability that stops immunity or resistance to one element.

I backup this, Elemental Barrage is totally broken now with a Melee Caster and Geniekind, but it isnt great with Fireballs and such.
I think its fair to assume that elemental barrage in general is broken rn since the description specifically mentions spells but it ends up being any source of energy damage + you dont even have to do damage/get past resistance.

Its basically just another tool for sword saint to be op rn. but yea probably not working as intended.

Might actually be pretty good with the elemental assessor spell in its intended function.
Al3XD Oct 11, 2021 @ 10:01am 
Originally posted by Flip:
With quickened it works well enough for me, I have ascendant elemental Fire & Cold so can cast say Hellray & Polar Ray in a single turn (with the quicken rod). The dmg is not amazing (around 30 dmg extra) but not terrible either. Is it worth two mythic abilities? That's debatable but then again I have pretty much everything I want

Sorry if my comment felt like I was criticizing your build, you're free to play whatever suits you of course, as long as you enjoy it.

But for sure Elemental Barrage may not have been the best choice for a nuker, that was only about this.
ExcaliburV Oct 11, 2021 @ 10:07am 
Sorcerous reflex is pretty good IMO. Even if it's only for the first spell you cast, it's basically just a free quicken spell, so you could throw out two crippling AoE spells or nuke a couple people before they get the chance to react. Good for healers too since it can help you turn around a fight that starts bad.

There's the basic stuff- mythic spell focus is worth it I think, cause it doubles the bonuses to your DCs from the other feats and there's precious few ways to bump your DCs as it is. If you're a blaster School Mastery might let you wring a bit of extra damage out of your evoc spells.

Obligatory abundant caster, that's vital.
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Date Posted: Oct 11, 2021 @ 3:00am
Posts: 19