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Een vertaalprobleem melden
At lvl 20 this is 2D8 but if you enlarge person becomes 4D8. At level 11 it is only 2D8 for large, and 1D8 normal size.
As for what the OP was asking though: Like everyone else said, the main benefit is that his attacks count as unarmed strikes afaik. He hits hard.
I tried several builds, and pure Zen Archer turned out to be the weakest one in terms of AB. It has a bit more damage due to unarmed bonuses (about 7 damage per attack at 20), but that's about it. I think the best I got was something like 11 ZA/4 booter/ 5 mutation warrior.
4+ booter is also nice, since it gives access to ranger spells. The downside is it requires abundant casting.
I haven't tried mixing in slayer levels. Could be decent, but will require a lot of investment. Tried adding 1 lvl of rogue, but it doesn't add much while sacrificing 1 AB. I don't think it worth at all.
3 ZA, 17 divine caster is always an option too, but his domains are meh and his caster progression will be quite bad.
Btw, did they fix killing pace longbow?
*and one level of loremaster to pick up greater vital strike (goes great with perfect strike).
2. He don't rely on Dex wich means you can enlarge him with no penalties and he really benefit from it as his damage scale to his size and STR.
3. 1 Ki point for another extra attack with full BAB... (with the game integrated auto-cleave, yummy).
You never multiclass a Zen archer, or you only take it as a dip. The only dip could take would be some Ranger/Hunter dip to ease with using wands of Gravity Bow and Aspect of the Falcon without CMD and the access to the Natural Weapons combat style for added damage (but the style and feats aren't in game).
She rejoins exactly at the level you left her at. Happened to me in act 3 when I got her back after fighting her.
Which was great, since it let me level her up to the current level and test out all sorts of builds with her. That's how I settled on her dual throwing axe Spawn Slayer build which made her awesome.
So it was a bit sad when I had no choice in killing her in act 4.
Drawback: Lower accuracy. No animal friend. No spellcasting. No sources of additional flat damage. No mobility options. No sneak attack dice. No AC optimization. No save optimization.
Zen Archer might as well end at level 3.