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That's definitely a bug. Metamagicing metamagic. :p :P
However, I'm trying to justify whether or not this specific thing should be considered a bug, working as intended, or as it should be based on the metamagic's description/mechanics. The cantrip level 1 spells is just using the feat as it describes its functionality, not abusing an obvious mechanical bug/exploit.
It just so happened that I was testing a Sorcerer Trickster with UMB 3 spellbook and it works with spells from both spellbooks and Trickster spellbook.
Technically, all casters cast Cantrips/Orisons as spontaneous spells, as non-spontaneous casters do not have to memorize them. So from a mechanics point of view it makes sense there for everyone.
The difference between cantrips and other spontaneous casting is that all other levels of spontaneous spells have a limited number of uses a day. Cantrips do not. When you move a spell down a level, it uses those number of casts per day. So logically cantrips level, level 1 spells should do the same (have unlimited uses because they're so easy/instinctive for the caster to cast).
The question is whether or not by PnP rules reducing a spell to 0 level makes it a Cantrip/Orison. The counter to that is that the Trickster Mythic spell is bending the rulebook already to absurd levels. Also that Cantrips/Orisons are spells, so why wouldn't a level 0, level 1 be a Cantrip in funtionality as well?
Bug or not, trickster sounds pretty awesome.
UMD Trick 2 lets you use any wands without using charges. At least, assuming the trick is working now. (I know some of the trickster abilities still don't work.)
No it's not a big deal at all lol. I just got carried away with a joke when I thought of it. :D
Everyone loves ponies! :p
The spell is actually called "Wand of Summon Monster 0" in the Trickster spellbook as an option. Its probably a bug and should be included in the innate spells Trickster gains on Mythic Level up like all other Trickster spells and other paths.