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So:
1. Corrupted blood.
2. Quickened true strike from rods. + maximized/bolstered hellfire ray.
3. Channel positive energy to finish.
4. Win in 3 rounds.
summon creature. he tries to kill those first. then send your tanks with last stand. make sure they had death ward, and you can just grind him down with positive energy. i had seelah and the oracle. and they ground him to dust.
A big boost give those hats which enhance positive channeling. I have my party always equipped those until late game. Also my party is with two characters minimum who do the channeling. Per channel at that level, depending on the difficulty, 20-40 dmg happens quite often while the main effect is negating their regeneration.
I wasn't even aware you could skip him. I try to go down the other tunnel, but the second I get into a fight he also aggros
hang on - he is an undead demon of magic?