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I would say the same for regular feats though.
Helps to convert things into "How much Stats does this equal"
Master Shapeshifter is the most OP (Kitsune=always on, other classes have to work at it)
The Abundant casting stuff is strong
Otherwise many of them convert into 2 points of stats (Dodge, Point blank) and can be skipped...
If you scroll to the bottom (The greyed out bits) you'll see stuff that you can't access, but I don't think any actually have Mythic Pre reqs.
Those are mythic abilities IIRC, which are really strong. Just put "Ever Ready" on a Rogue with "Opportunist", or on a Duelist. Everyone of my casters has "Abundand Casting". You need those.
I was speciffically talking about Mythic Feats.
Same logic applies just try to weigh them out, check the greyed out just to be cautious.
Can always cash them in as Abilities (once per char) if that's the case.
The Two Handed Fighter Improve power attack, how dos it work with the Mythic Power Attack Feat? Reading it makes me think you get +10 Damage per -1 ... which would be even more OP in on itself
then again i know some things involving the Two Handed Fighter is pretty OP As is ... Prob the most OP Class in the game.
You seen how 2 handed fighters can get over 6k damage right?
Eh, powerful, but I'm not a fan of builds that just break the system. Sword Saint is just working as intended. The real issue for me is, that many classes are just weak. Who in their right mind would play an assassin? It's about the weakest class ever. The death attack DC makes this class stupid, and no one needs saves against poison... at least not when compared to rogue talents.
They left out a lot of the more interesting ones. They also didn't include Mythic Power, so some of the feats that let you use Mythic Power to augment them didn't get those features, like Mythic Dodge.
Like you can choose between stuff that warps reality around you and makes you a demigod or you can drink stuff a bit faster. Hard to decide.