Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Mythic Feats
Some of those seem to be laughably weak.

Mythic Dodge for example. Is there some side benefit the text won't tell us?

Mythic Sneak Attack also doesn't seem worth it.
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Showing 1-12 of 12 comments
Hailspork Oct 9, 2021 @ 12:58am 
They range from being about the same as regular feats (like the two you listed) to being truly mythic in nature (like improved critical and power attack).
I would say the same for regular feats though.
Grymm Oct 9, 2021 @ 1:07am 
Yeah, just think about what you're buying...
Helps to convert things into "How much Stats does this equal"
Master Shapeshifter is the most OP (Kitsune=always on, other classes have to work at it)
The Abundant casting stuff is strong
Otherwise many of them convert into 2 points of stats (Dodge, Point blank) and can be skipped...
If you scroll to the bottom (The greyed out bits) you'll see stuff that you can't access, but I don't think any actually have Mythic Pre reqs.
Originally posted by Grymm:
Yeah, just think about what you're buying...
Helps to convert things into "How much Stats does this equal"
Master Shapeshifter is the most OP (Kitsune=always on, other classes have to work at it)
The Abundant casting stuff is strong
Otherwise many of them convert into 2 points of stats (Dodge, Point blank) and can be skipped...
If you scroll to the bottom (The greyed out bits) you'll see stuff that you can't access, but I don't think any actually have Mythic Pre reqs.

Those are mythic abilities IIRC, which are really strong. Just put "Ever Ready" on a Rogue with "Opportunist", or on a Duelist. Everyone of my casters has "Abundand Casting". You need those.
I was speciffically talking about Mythic Feats.
Grymm Oct 9, 2021 @ 1:23am 
Could be, I didn't pay alot of attention...
Same logic applies just try to weigh them out, check the greyed out just to be cautious.

Can always cash them in as Abilities (once per char) if that's the case.
THAC0 Oct 9, 2021 @ 1:24am 
Originally posted by Hailspork:
They range from being about the same as regular feats (like the two you listed) to being truly mythic in nature (like improved critical and power attack).
I would say the same for regular feats though.
yeah the question I have and something im kinda semi tempted ... but not realy (2 much time sink to do it) is
The Two Handed Fighter Improve power attack, how dos it work with the Mythic Power Attack Feat? Reading it makes me think you get +10 Damage per -1 ... which would be even more OP in on itself
then again i know some things involving the Two Handed Fighter is pretty OP As is ... Prob the most OP Class in the game.
Originally posted by THAC0:
Originally posted by Hailspork:
then again i know some things involving the Two Handed Fighter is pretty OP As is ... Prob the most OP Class in the game.

Just try playing a Sword Saint Magus. If youre concerned about BAB, go gold dragon. You'll NEVER miss an attack, bc you can consistantly hit either touch or ftat footed AC.
THAC0 Oct 9, 2021 @ 2:14am 
Originally posted by THAC0:
Originally posted by heart_of_the_tiger:

Just try playing a Sword Saint Magus. If youre concerned about BAB, go gold dragon. You'll NEVER miss an attack, bc you can consistantly hit either touch or ftat footed AC. you ♥♥♥♥♥♥ scrub ass ♥♥♥♥♥
I Like how you swap the names around ... Lolz among other things

You seen how 2 handed fighters can get over 6k damage right?
Last edited by THAC0; Oct 9, 2021 @ 2:15am
Sador Oct 9, 2021 @ 2:19am 
Some of them are much stronger than others. On the other hand, as with normal feats, not every type of character needs everything. I suspect some of the choices are there simply to always have something for a character to be worth it (extra AC is alright no matter what for example, even if the effect is minor). But it's definitely lackluster compared to some of the crazier things.
Originally posted by THAC0:
Originally posted by THAC0:
You seen how 2 handed fighters can get over 6k damage right?

Eh, powerful, but I'm not a fan of builds that just break the system. Sword Saint is just working as intended. The real issue for me is, that many classes are just weak. Who in their right mind would play an assassin? It's about the weakest class ever. The death attack DC makes this class stupid, and no one needs saves against poison... at least not when compared to rogue talents.
Last edited by heart_of_the_tiger; Oct 9, 2021 @ 2:48am
wendigo211 Oct 9, 2021 @ 2:31am 
Here's a list of them from the SRD[pathfinder.d20srd.org]

They left out a lot of the more interesting ones. They also didn't include Mythic Power, so some of the feats that let you use Mythic Power to augment them didn't get those features, like Mythic Dodge.
Originally posted by wendigo211:
Here's a list of them from the SRD[pathfinder.d20srd.org]

They left out a lot of the more interesting ones. They also didn't include Mythic Power, so some of the feats that let you use Mythic Power to augment them didn't get those features, like Mythic Dodge.
SRD Mythic Dodge would be hard to implement. Perhaps they should just have changed Mythic Dodge to a +1 dodge bonus per 3 or 5 Mythic ranks.
Last edited by heart_of_the_tiger; Oct 9, 2021 @ 2:49am
Agent Oct 9, 2021 @ 2:47am 
My favorite is the mythic ability that lets you drink a potion a bit faster. That's it, that's the power.

Like you can choose between stuff that warps reality around you and makes you a demigod or you can drink stuff a bit faster. Hard to decide.
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Date Posted: Oct 9, 2021 @ 12:41am
Posts: 12