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It wouldn't do ♥♥♥♥ for me with normal blasts with my blood kineticist, because it's all bludgeoning damage. (Composite blasts on the other hand...)
It is not necessary for physical blasts with elemental damage (magma, blizzard, ect)
Kineticist can do full round attacks, provided you don't have to gather power.
AOE infusions (except blade whirlwind) are usually no-save damage, and is why physical blasts are so strong. You hit automatically and physical blasts deal more damage, the save is just to protect them from bowling infusion or unraveling infusion, ect.
That's why a late game kineticist uses Cloud, Deadly Earth and Wall infusions. None of them allow a save or target AC, so for a physical blast only DR can decrease the damage.
Thx all for your answers.
But for earlier on and vs single targets you can hit reliably, simple Fire blasts/extended range with maxed out Spell Penetration is the way to go
Problem is that energy blasts aren't great early game. Even low level demons have spell resistance. Frustrating to spend a turn powering up your empowered blue fire composite blast, hit the target, and have nothing happen because your spell penetration is too low!
I suspect the move is to start with a physical blast, then, if you're so inclined, respec to double fire.