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you could make her into a hellfire ray user to hit touch ac on some enemies easier
Woljif - if your party is going melee could support this by going full in on the debilitating weakness ability he gets at lvl 4 rogue. Use quickened, spell that gives +20 hit chance, to lower the AC of the target and the party can the destroy it. Only use him a little but it should work great.
I used Seelah as a origin, 2 levels paladin for the saves, the divine herbalist nature with pet she is now a tank that can heal, and buff the pet trips too. I love the character so wanted to do something different.
Lann is amazingly flexible, hunter or inquisitor, or even a cleric, full Zen archer pumps out huge damage too. Probably make a good war Priest too but I don't know this class so well, forget loremaster though (damn you Owlcat!!!).
Reg is a little more difficult for me, I like the personality in so much as I hate him but in a way that I think he is a great character (that I hate). Build wise accepting his current path and looking for ways to boost damage with it.
Arushalae, is her pet not very under leveled? How have you done this? The statistics for her are amazing, get this character level 1 or 2 and you MC has been replaced!
Again accepting her path seems the best way
Daeran, if not interested in Seelah then the chance of 2nd mystery in nature and have him with the pet. Choose the pet option and the one that boosts all animals saving throws by your own chr mod and you have basically solved the huge weakness of pets.
Alternatively fire builds are common with him.
I want bother with options for the rest,
Your team is pretty balanced overall I would say. Maybe a bit lacking when it comes to profane magic, because Woljif only goes to spell level 4. If you are looking for a 6th party member, I would definitely consider either Nenio or Ember. Both are profane magic users and can bring some very good spells to your party. Maybe start by giving Ember her chance because she can also heal, so the transition with Daeran won't be too rough. Regarding her build you can go burst fire damage as someone else suggested, but if you are playing turn-based, you should definitely use her as a hexer. The gist of it is to take Protective Luck, Evil Eye and Cackle, and to use each turn either Protective Luck or Evil eye, followed with a Cackle (Sleep is also a good option sometimes). This makes your party steadily stronger as long as a fight goes on, without having to spend resources like spell slots. A tank with a good AC is way more resilient with Protective luck on, believe me.
Thank you! Glad someone noticed that :)
"Arushalae, is her pet not very under leveled? How have you done this?" I gave her a level in hunter for the companion. Good fodder and distraction for the enemy while she uses her arrows. Her and Lann sure like to fill the enemy with arrows :) I want to mostly focus her on archery skills like Lann. I gave her a divine hunter level, but I'm planning to put the rest in whatever she started with unless there is a better choice.
I gave Lann a hunter level also for a companion. They are weak fodder, but if it distracts the enemy for a round or 2 then it's worth it for me. They enemy doesn't usually last long with my team. I plan to do full Zen archer with him other than the hunter level, but if there is a cheap way to make the animal more powerful I would be interested in that also as long as it doesn't sacrifice too much with his archery skills. I think I did the wandering marksmen one.
I gave Woljif a level in demon slayer like someone else suggested for the martial weapon skill. I plan to use the rest in his rogue / sneak attack / debilitating skills. I use a combo of dual weapons or bow with him depending on the situation.
I like the ideas about Ember. When I need a fire blaster I'll switch her in-or if I am interested in her storyline and conversation. I can have her use protective luck on Seelah to enhance her survivability. Already gave her evil eye, but I haven't really ever used it.
With Regil I started giving him Hellknight levels. He has a wolf and at hellknight level 9 he gets a hellhound.
I read somewhere else that he couldn't use a certain one-handed weapon (Kukris maybe? Don't remember) and the suggestion was to give him a level in demon slayer so he could use the weapon. It sounded like a good suggestion so I figured I'd give it a try. Seems okay so far.
One very easy and straightforward way to improve ranged damage on your archers is to take 4 levels in a Fighter class, in order to take the Weapon specialization feat. +2 damage/hit is quite good, especially on archers that are able to attack a lot, but it also allows you to take the mythic version of that feat, which is much better. Otherwise, another popular and efficient way to improve ranged damage is to dip in a class with sneak attack like Rogue or Vivisesctionist.
Considering that Aru has at least 8 levels in her Ranger class, there's no really good multiclassing options for her. You can either mess around with some dips or keep her monoclassed, won't matter that much. Regarding Lann however, there's much more options available, but if you want to go full archer route, I wouldn't go past 11 or 12 levels in Zen archer. At Zen archer 11, you get your second flurry of blows attack, and there isn't much interesting stuff to get after that, because ki powers aren't that useful for a ranged monk overall.
Yeah, I agree, I haven't been using the pure arcane caster as much in this game as I have in other games. In the Baldur's gate games I usually used at least 2 of them. My guys have been doing so much damage and steam rolling the enemies so quickly that it hasn't really been necessary. But I'll definitely build up Ember's fire and spell penetration abilities like you said in case I ever use her. It's fun to have her auto casting fire spells sometimes and blasting everything.
Once I have Woljif use a haste spell, then usually the enemy dies within seconds. I enjoy reading the combat logs. Have to pause every second or it moves way too quickly. For trash mobs I usually just let it auto battle at this point. I play Rtwp only, not interested in turn based at all
Yeah, I get that she's a powerful spellcaster. I'll use her sometimes if I have to. She is just really annoying to me so I don't really enjoy having her as part of my group. When she talks I want to cut her stupid little head off...lol :)