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Ordinarily you would have carry a tank character in your party who would take 8-10 bard levels for dirge of doom and then finish out their build with dragon disciple and/or eldritch knight. You'd apply pre-buffs like haste and good hope before an encounter, then sing dirge of doom every time an encounter begins, then spend the rest of the encounter dishing out tolerable melee DPS on the frontline while being relatively well-protected by spells like displacement and mirror image.
You can build Seelah or Camellia into this pretty easily (no need to worry about subpar charisma since you won't be doing much offensive casting as a melee tank). Also note that dirge doesn't have a save, which means it will be more reliable than some alternative ways of applying shaken.
I can verify this through use of sneak attacks. Even an enemy not otherwise flat footed or flanked will take sneak attack damage if I have shatter defenses and they are shaken, from the very first successful hit onward.
I want to mention, Dreadful Carnage is very bad in combination with a ranged character like a Kineticist. A kineticist will be doing most of their killing from near maximum range (50 feet usually, with extended range or an AOE blast). Dreadful Carnage and Dazzling Display only work on enemies within 30 feet of the character with those feats. You would have to waste multiple turns and put yourself in much greater danger in order to make use of the feat.
Dreadful Carnage is best used from a melee character, though few melee characters will have both the persuasion skill and the feats to make effective use of it.
Also worth noting: Frightful Aspect is a level 8 spell on both the Wizard and Cleric spell lists. All enemies within 30 feet of the character with Frightful Aspect are automatically shaken, no saving throw or skill check. The spell can be shared via Share Transmuation with a Brown Fur Transmuter Arcanist, and extended to 24 hours with Greater Enduring Magic mythic ability. While this doesn't come until somewhat late in the game, it does render any form of Dazzling Display or intimidate skill redundant.
Unfortunately outside of some specific cases you still need Dazzling Display just to get Shatter Defenses. However so many enemies' AC comes largely from inflated stats(e.g. dex) that it's still absolutely worth it. Especially when your rogue or sneak attack ranged never has to worry about flanking ever again.
I was talking about the Mythic upgrade, not the actual feat. You still need the base feat for Shatter. Unless you get the other Tricster option to ignore requirements.
Fortunately I never need to worry about flanking on my trickster though since he's a Cavalier. He's always flanking thanks to his horse.
This is bad advice. Bards should stay single class because all their abilities scale with class level. They want to be singing Inspire Courage and you can no longer sing two songs at once. You don’t need tanks this isn’t an MMO. EK is generally bad but awful with classes like Bard that trade slower spell progression for scaling class abilities. EK loses the abilities without speeding up the progression.
The description on Shatter defenses is inaccurate. It applies to every attack on a shaken enemy, it doesn’t require at initial hit to apply it.
Against the hardest foes (the ones you need Shatter against) you can take your chances Initimidating (best to use a class like Dirge Bard with a bonus to Intimidation) them with the Demoralize ability you get at level one or things like Cornugan Smash.
It’s more reliable to use effects that automatically apply Shaken like the Delicious Fright (can be reapplied indefinitely) Hex or a made save on Fear or Repel the Profane. Once you get the Frightful Aspect (lvl 15 unless you’ve merged) Spell you apply Shajen automatically to everyone who isn’t immune to Fear.
Ancestor Oracle mystery also has Phantom Touch that can apply Shaken with no save for several rounds. This is good with Daeran. Shatter is an especially good way to land Combat Manuevers.