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Fordítási probléma jelentése
i mean while you could use vital strike all the time
its just strange because of the class choice, like why go high on quarterstaff master if you don't use it strength
About passive talents which would ya recommend of these : power attack, (crane style?), outflank, improved initative, blind fight, combat reflexes, diehard, dodge, (maybe will, reflexes, fortitude, persuasive?), (precise strike ?), toughness and shake it off ?
difficult to fit many teamwork feats into companion builds
What bout the cornugan smash?
not a big fan of cornugan smash because i rarely have power attack active against high ac targets
but as a monk with ki true strike you can make it work
I dunno if its worth it without high crit multiplicator.
- There are no decent Quarterstaffs for close combat in this game(compared to other types of weapons that melee DPS uses normally)
- You won't be able to utilize a lot of amazing monk robes and amulets due to the fact almost all of them only works for unarmed.
- Dragon style won't work wich is a terrible thing since you will be going STR. You are basicly losing a huge monk damage feat when paired with Dragon Ferocity.
I am also trying to create a Quarterstaff Master monk but there are so many gear limitations and not many viable ways to go around them. Sadly.
If anyone knows ways around these limitations do tell because i sure as hell can't figure out.
Also piercing DR is a problem with Quarterstaff monk compared to unarmed. Reason coming back to not having decent quarterstaffs.
monk robes are still good for some additional dodge ac
and most weapons are bad getting a +5 is already good enough
Not having to waste feats on dragon style line is actually the plus of this archetype that let you go for the crane style instead. You get all the juice and more from holding your staff in 2 hand and the 7 lvl of 2 handed fighter.
The there is no good staff in the game is also a literal joke when the best weapon in the game is Finnean...
The other suggested build is not only suboptimal its straight up terrible... its like the person enjoy having a ♥♥♥♥♥♥ BAB on purpose. Loads of helpers, sadly really few clues.
So youre thinking the build with 4 DD+witch and 3 mutagen is not worth it?
How would you build the Quarterstaffmaster then?
Go 12-15 in Quarter and rest into 2handed fighter/mutation warrior?
As far as monks go, i know a lot of people like Crane line. BUT i hate it. You literally never need to trade your attack for AC as a monk, that is literally one of the best things about monk. What monk lacks is damage and BAB(even tho it is full BAB esspecially as Quarterstaff monk).
Like you said going fighter line is very useful and fixes a lot of BAB issues but not a good thing to do early on because you really need that 12th level quarterstaff damage ASAP. That's literally the entire point of the subclass.
4 dragon disciple that adds 4 str
3 mutation warrior
1 stigmatized witch
how do you count to 9 levels of half bab classes?
Sorry so many posts here ^^ i lost the overview.
True you gave 2 skill options. Thank you for that ;)
Not even saying its not a popular combo but its not a good fit here as getting the 2 extra flurry attacks from monk really make you want to go for the 7 lvls of 2 handed fighter backswing instead of the very safe and kinda boring 3 lvl of mutation fighter you will end up using in 90% of your other builds because that dip is that good.
A build like you suggested should ditch all the monk aside 1 lvl of scaled fist monk, get more caster lvls and filling the BAB gap with transformation so its not what the OP requested at all.